Google Store games:
Let's talk about Google Store contents a little.
They offer single player games only, and single player oriented MMOs. One can understand this given the technical frame and net-accessibility, but I wouldn't criticise that anyway.
Let's check what there IS, and how they work.
First of all: there are either "free" or "pay for it" programs.
As you can not have any idea what the contents will be, or the program will at all run on your device, no matter it allows you or does not allow you to download, I wouldn't advise to go for a pre-paid stuff. It is simply too risky.
Now the accessibiliyt of the apps depend first line n the seller-typed requirements, which are either true or not.
The second is the WTF factor. You can be prevented from finishing (or starting hopefully) the app by:
- your devise's serial number
- your location
- language of your device
- the programs utter hate against you.
Now if you managed to install the application, these thing can happen:
- the application does not start
- the application starts, but turns out is not suitable for your resources, and will lagg out after a couple of seconds (or just freeze your device)
- turns out the application only runs when it has internet-access, which is nowhere mentioned on the download
- the game will actually work as intended (same for any other kind of applications).
Now let's check the games themselves:
- most of the "free" apps, and many of the pay-to-have ones rely on the pay-to-win basis, aka. you'll get nowhere w/o paying a zounds of money constantly. I just remove these at sight.
- there are some MMO-ones which can be played free, but either payed or free, they simply lack interaction. You go up there 1-2-24 times a day, and do something under 10 seconds, and that's it. One example of this is
Dragon Story. Ye, nice interactive screen-saver I assume.
- there are games which are designed properly TO BE A STANDARD GAME. They were not developed to have secondary currencies, that feature is built up later. This makes the ingame-currency practically useless, and albeit does not prevent you from free gaming experience, but if you try that, you'll have to grind as much as to finish DLC-Quest's grinding quest w/o the proper DLC found ingame. Problem is, the pay-to-win aspect from the other point of view simply costs so much real cash, no sane person would/should cough it up. I mean the program that way lasts like 5 minutes, than The End. Notable example is:
Garfield PetHospital.
- some games made proper for both parties (reasonable payment, and shorter-than-inifnite grinding), but in that case they like to spam you so much with advertisements along a fast-paced gameplay, they ruin your mood. Notable example is:
Swamp Attack.
- the last category's example is
Doctor Who Legacy. The game seems perfect in almost all aspect, except for its primitive concept the levels are a bit tediously long, and there seems to be no reason to pay aside some minor extra content for real fans. I mean you can't avoid the leveling-process, and by gaining the sufficient exp you seem to gain the pay-to-win content anyway. Correct me if I'm wrong.
- Of course I won't mention such stupidity as "electronic toilet paper", or "Talking Tom", as I don't see what makes them more than a one-time-joke-for-5-seconds, and that's more than the download demands.
