Total Annihilation - Against Arm (Core Campaign walkthrough)
lvl 13: This is a joke-mission as long as you set the commander "hold fire", D-gun everything, and keep away from any red dot when transported.
lvl 14: Should be another joke-mission, but the AI is definitely cheating. Ok, I can go with it seeing farther, but c'mon, being hidden from the radar w/o a radar-jammer? Not fair.
Anyway, take your initial group and capture the nearby village. Than repair up your commander, and go to the southwest corner from where destroy everything until the southeast corner. Than go and patch up. Also a good idea if you make like 10-15 new troop, and patch up the remaining originals when you start invading the eastern border, preferably staring with the upper corner. And that's it.
lvl 15: another joke-mission 'case the enemy has no moving units or production. So you build a starting base to cover D-gun's energy-need, and start things to make a fusion reactor. During that your commander go east and capture the Big Bertha. When you have a free adv. bot. you send up to this cannon, and make a big radar. Than the Bertha will have enough energy to continuously fire, and sooner or later you'll destroy the target-building.
lvl 16: this is the definition of Bad Design. Why? Because you have 0 resources, the enemy has very strong units at start, and there are meteorshowers, and for all these you are under constant pressure to build things.
The meteorshower what ruins totally the entire map, especially its random behaviour. It can do 3 things:
- destroy the whole base you assambled at the start, making you absolutely defenseless, without any hope of rebuilding, given there are almost nor resources around (the couple of energy-plants cares noone).
- hurt the wrong enemy units either by activating too many, or by activating too strong units. Especially if those enemies are planes, against which your commander cann ot do anything.
The hugh masses contain missle-units which until there are any other units seeing you shoot devastating projectiles destroying your key structures, missile towers preferred which are your only chance against planes.
Actually the planes are so strong you'll need 2 times 5 missile towers as bare minimum to deal with them.
Some tips:
- save regularly
- start covering your basic needs
- I don't know which is better: to start with an advanced bot lab (as you have a basic bout builder I'd take it as a hint), or a normal bot lab. The difference is, IF you don't get destroyed directly or indirectly by some meteor-shower the advanced construction unit can start to build moho mines which help a lot. Unless they get destroyed in a meteor-shower of course. The regular lab can produce you missile (anti-air) and rocket (both? ground?) units which are cheaper and come faster than towers, not to mention they can manouver and maybe avoid part of meteor showers. No matterwhat you do, you WILL need missile towers, and some units MUST be ahead of them, or they see nothing and will be vaporized before shooting a single shot.
- after this phase you shall try to cover your resource-hunger and build a freakin' nuclear plant. At least that's what I did. The most massive enemy attack will come BEFORE you are able to dedicate yourself to making an atomic plant though. Also send your remaining troops just a little north to destroy the enemy's airport (if your have enough left).
- the enemy is on some stupid platform, so don't send your ground-units there, they'll be vaporized. Instead build airports. I could care less at this point and made 3 advanced airports making the ever-loved "stealth fighters, here named "vamps", but who cares. A horde of 10-15 will disintegrate the remaining enemy.
Bad news: again comes a water-planet.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy
Last edited by twillight; 23-08-2014 at 10:24 AM.
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