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Old 06-07-2013, 08:12 PM   #63
twillight
10 GOSUB Abandonia
20 GOTO 10
 
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Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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Still Sinjid:

Area#4:
you have to carry here 1 crab claw. Your backpack will start to fill up. Keep the rare buffers, and get rid of some food-type to be able to carry more item to sell (there are nifty-looking items in town, but money is scarce at this point, so I did not buy anything). Do NOT buy a mining pick!
Lucky Cat Amlet as long as you'll be able to survive worth wearing, despite Necklace of Wisdom will fall (keep that in store).
On Hard mode do NOT try to step in spikes as that's now instant kill. If an enemy dies on them, try gaining their stuff from the edge of the ground.
Crystals give buffs, what means only 1 from each type can worth its price. So if you find more of them either use it up immediately or throw it away, as they are not useful any more (except rising quality). Gold can be used multiply times, so that's the only one never to throw away.
Again do not listen to the guide, but on me. The initial strategy is to not move, cast a shadow, pull out one enemy with missile, and meditate as needed, then missile everyone from out of sight.

The fight against Lord Dajin is far from undoable, but lasts ages (compared before fights). The trick is to slow him down with Frost spikes, then Blink away and run to the other side of the screen, from where cast missiles when the extra buff is expired from him.
Oh, and to have enough focus, again change the Kabuki Mask!

Area#5:
don't forget to buy an Empty Potion.
This is the area your shadows tend to last shorter then you can re-Meditate yourself, so watch out, but nothing spectacular.
Ryota the Sly (the poison-cloud guy) surprisingly not last long. With shadow to block the poison-projectile, Blink and speed to run away from it, and Meditation to get healed, not to mention Frost Spike to slow him down it is an easy fight.
The good thing here is that you can find some new equipment, the bad is, they came rare and in poor quality (or just the random don't like me). And though the Venom Staff is god (in terms of Def and Int), but I'd keep my old Acidic Blade (damage over time effect, works with spells) and Shaman Spellblade (chance t replenish focus) around. Man, I wish for a bigger stash!
Anyway, in case you find anything good, save the game! Go back where it autosaves for you (because of all things being random and stuff).
Takeshi, the local boss, also known as "slefhealing scum with large area attack" is doable, although lasts finally as a normal boss somewhere else. The trick is to put a shadow on him, run away, then hit him hard with frost spikes, and meditate back your focus. When none is awaiable cast the regular missile for more damage. This cause enough dmaage to counter his regeneration.

Area#6:
For the first fight summon a shadow right away, and use Frost Spike, because the regular missiles are not enough anymore in real combat.
Haddaku the Swift is the first serious fight. You can not allow him to hit you any time, or you'll loose. Cast a shadow, hit him with Frost Spikes, and ALWAYS Blink away and run to the other side whenever you see him. The trick is to find out the timing of Frost Spike, Meditation, and the narrow limit Summon Shadow. Then all is about lasting out.
The fight after that differs from the previous one that you have to run up and down constantly. Meh, no more "did not even seen'em" victory
For killing the two mage next you can only dream about separation. You have to run in, cast a Shadow at the middle, then jump around (not Blink!) and recast the shadow and Frost Spikes and most often the regular missile until the mages run out of focus and you finalyy will have the chance to kill them. Ugly, especially as the next fight isn't the slightest easier. The good thing is they can drop Staff of Order, in which case you MUST go back and make a save, it's just that good (60 Int, 34 Def).
For the next fight run in! After pulling out the nearer enemy of course. That leaves you much more space to manouver.
You HAVE TO take the bonus area for the cool Int-boosting stuff. Eat a shadow-potion (makes you invisible), run in to the chests, drink the second to open the chests, then the third to get out. Then go back to save.
Against the boss that Energy Field really do help to cover you (especially along Shadow, what will be here secondary to that). Oh, and again you'll need tons of focus (aka. mana), so swap helm again. Actually, a Nomad Cunning (beats me where I found it, probably in this area) might make you permanently remove the Kabuki Mask.
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