So many great hopes, so little result - that's me trying to play nowdays.
Where I DID achieve some progress is Tumblebugs.
Simple little game about mostly your reflexes, but needs some skill to get far in it.
Lacking any guide on the net for it, I put here my results, ever growing. I have hopes in my skills, and this is rly just some casual-gaming: 10 minutes here or there.
garden 1.
1-2 sublocation: just be fast and try to aim the bigger packs.
3. getting the all-killiing bonuses is key to get good result.
4. here are 2 holes where the friendly bugs are led. You have to keep reaching them any of those.
5. try to aim the places between two colours.
garden 2.
1. shoot your balls where you see the same colours in the row. Also try to cut holes into the row to aim the covered things.
2. beware the times when the row goes backwards (if you eliminate some balls and the free ends remaining has the same colours the balls ahead roll back). Also watch out for the turnings (try to do some time trial before touching this level).
3. use the catapult/ballista bonus as key element
4. be cautious aiming where the balls go below the surface!
5. same as 1.5
garden 3.
1. here you'll seriously notice that each time you shoot a ball the row is pushed forward!
2. because of the many turnings try to catch the bonuses to ease your life
3. the beggining part of the road is hard to shoot at, and the covered area won't make your life easier. Still, far from impossible, but worth enhanching your skills on this level in the Time Trial mode.
4. the problem is here, the initial row is long. Also don't be kamikaze at places things go below. Bonuses help a lot.
5. the initial row is long, there won't be many big packages to shoot out, and the game isn't generous here (usually) with the bonuses. Learn to use the space to swap place!
Time Trial Mode:
you can try out new levels before you'd actually play them in the ~adventure mode. This is strongly suggested if you wish to pass the whole game sooner or later.
The problem is, the levels here differ from the adventure-setting this way:
- you only get initially the basic colours, gaining purple balls when the timer reaches 20, and oranges when it reach 30.
- the initial speed here is the basic speed from adventure mode 1.1, what gets fastened at a certain time (not sure when).
- bonuses have the same chance for all Time Trial levels, what differ from adventure mode's chances. Also EXTRA letters do not appear.
garden 4.
1. you get one more colour (purple), and the many twists can make hard to reach the bonuses - fortunately they are not that important this time.
2. The field is the same as 1.2, but the extra colour makes things noticably harder. If things get covered, make new plan along the way!
3. not really anything new
4. Now here is the first level I have to mention a strategy: while you can rotate and choose what to shoot from 3 bullets on your back, unnecessary balls can be dismissed if you shoot them to a direction where there are no balls on the road. They'll simply disappear. This is also true if you shoot an obstacle (or the evil black bugs). Now as this level's road is an inward spiral, you can't do this here, what WILL be a problem.
5. this is similar to 3.5, but now it even has 2 holes to protect. Ballista will come real handy. Otherwise the map seems very generous giving only a short initial row and such.
SOME TIPS:
one of the best bonuses are "roll back" bonus. Do NOT confuse this with "roll forward" bonus, what is BADD, unless you aim for a good time (what isn't necessary).
Also do not underestimate colouring bonuses what puff a cloud re-colouring everything the same colour. If you can shoot out the result of this in any way (the superbg can initiate this to happen too for example), you can get multiply bonuses the same time!
If you remove a ball what is in touch with the black bug (and only then!), the black bug will be stunned, giving your precious seconds without pushing the row ahead. Use this to your advantage.
BONUS NOTES:
If you get an all-colour bonus, that gives you 3 all-colour ball.
If you get a comet-bonus (destroys all colour in its way in multiply rows) you get only 1 ball.
For the rest (eg. stop or ballista bonuses) I don't know if the duration is real-time or number of shot based.
garden 5.
1. same field as 2.2
2. same field as 1.4
3. same field as 1.1. With all advancement try to aim the middle of the row, not the tip of it!
4. a level what starts to be hard. Aim to roll back (by the bonus), and when you start to encounter them aim for comets. If you can hit a comet with your comet you can get insanely lot of kills!
5. on this level you'll again feel the problem that the row is just pushed ahead with each shot, so watch out for rollbacks. This is a map where you won't hit things you see, but are actually under the surface, so get accustomed to this level in Time Trial I say.
6. This is a special map (meaning initially you'll get a lot of all-colour balls, and the black bugs do not move), what isn't just that easy. Do not push things further too much, especially not behind the black bug. Start to eliminate the top of the map. Try to reach rollbacks aiming the proper balls. Not easy, but finally a good bonus level.
garden 6.
1. don't let yourself confused by the spots the row goin' underground, and try to reach rollbacks the way you did the previous level (so not by bonus, but by merging loose ends).
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy
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