Thread: Disciples 2
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Old 22-01-2012, 07:58 AM   #5
twillight
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Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,710
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Found an idea about rod-planting (the AI messed me up this way, so it is a good idea): if you plant a rod, it is impossible to remove until... Well, the game says until you kill the unit who planted the rod, but I'm pretty sure I did that against the AI, so I'm not sure.
Anyway, it sounds perfectly reasonable to protect all your mines as soon as you have the money with rods, then lead back the planter to your capital.
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