Third area done. While the 2nd map was like arriving to Castle Ironfist in MM6 the first time, this map is like an arena. It is easy to die if you don't watch your health. And there are no good items (only some potions and some fire arrows). And the exit must be opened with the open door command (I've wasted a lot of time to figure this out).
Also: remember the food what gives some plus on night vision? Well, it works like a completly good flashlight, so keep them for dungeons (if there will be dark corridors).
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy
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