Finished the game with the rogue. It was very easy, this is the cheesiest character in the game without abusing the newgame option with its unlimited ranged attack.
The warrior with its melee is very difficult, as he must go up almost after each and every enemy for a full heal on the later levels. Not to mention the yellow zombies what lower maximum hp with each hit...
The mage is an ok guy, but he MUST find a mana-fountain, or he runs out of mana pretty fast. And I would like not buying any potions.
Also there are heaps of frustrating, noinfo things in the game. Like there are shrines with "random" effects. They actually do a fixed effect, only their name is hidden.
I wonder if the "maximum" stats are ment to be "maximum hard points", "maximum hard points with potions", or "maximum hard points with item bonuses".
The quests are also told to be random. But it seems to me they instead related to character-classes.
The recharge staves ability of the mage in the end reaches 0 charges, and then the charged suffix disappears from the item. I bet the repair option of the warrior works similar way.
A nice little surprise was too that during the quest of Lazarus you can not leave his hideout. Fortunatelly I always have a townportal scroll on me.
One more thing: everyone told that the most important stat is AC. Well, I say AC has its use during the first half of the game, but after that resistance is what you'll need! Lightning monsters come first, but they aren't that terrible. The magic-damage succubies are much more dangerous, but I even more hate the fireball-tossing mages (who don't chase you the slightest)! I have no idea how the warrior can kill Diablo with all those buggers on his head too (and Diablo is the only being in the game who is - without charge - faster then the protagonist).
Note: the amount of items you can store in the city / on a map is limited. Pffffff.
Some more note:
- winning the game with the warrior meleeing is possible, the trickiest part is the last level. If you can make just alittle safe spot in a direction, you'll be abe to seek and hide. The trick with him killing Diablo is running around the last room to pull out the knights, then go close to the walls, run before an enterance, turn around the corner to prevent mages shooting you projectiles, then just bash Diablo to pieces. Requires some potions, unlike for the rogue, what kills 100% sure because of the hit recovery Diablo suffers from her bows.
- there IS a difference in the ending movie depending on the character (mage not finished yet). The face when the protagonist screams is different.
- the with's inventory seems to reload every time you enter the maze, unlike Gizwold and Wirt, who provide new stuff only after every leveling.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy
Last edited by twillight; 12-06-2011 at 01:07 PM.
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