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Old 13-01-2011, 02:06 PM   #24
twillight
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Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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To answer why I don't mind in a firstgame low charisma in relation of companions (to reply to Yoga's topic):

- Sulik uses only close-range weapons, so he many times gets in your way, or makes himself shot to pieces by stronger enemies who have BIG guns. His main use is the talk with spirit conversations.
- Dogmeat: same as Sulik, maybe better use in battles (for knockback) but no backpack.
- Vic: its easy to his AI to go into "aphatetic state", meaning he won't be any use anymore (no idea if the patch fixes this). He also uses weapons with low damage (not counting Gauss Rifle, as I don't find that equipment until the very last stage), and terrible with bursting mode. Sometimes he still comes handy for repair (but he can't do everything, so you'll best him sooner or later by must).
- Myron: he is weak and uninterresting. And healing is plentyful.
- Leny: he tends to WALK only, and reach the party only at the end of fights. Also tedious to go with him into Vault City. His healing skill isn't too great either.
- Marcus: he's also slow (no run-option at all for supermutants), and the one time I used him he had problems from the point he first ran out of ammo (he no longer used his weapons or something like that). Also have the rpobem with Vault City.
- the deathclaw: forgot the name, sry. He is melee, can't wear any equipment, and his claws(! not his arms!) tends to break, what makes his attack abilities even lower. His changing of cloth is also annoying.
- Skynet: very limited weapon-useage, also slow as heck.
- Casidy: boring he is.
- K-9: comes to party very late, melee, weak.
- Robodog: lacks any ability.

I think this is all. Now the fact that you'll turn at a point into a oneman-army, killing several enemies every turn from distances your company can't even see; and the fact that with a highnumber party you CAN get stuck in a corner (despite the "move away" command), 3 partymemeber by my opinion would be the optimal (and you don have to be able to have more then one to solve all the quests).
Ok, in a more full playthrough I myself perfer a party of 6 (you + 5 NPC), but for begginers I think a party of four (you + 3) is the most conveniant.


For kmonster: You most probably didn't read the whole post of mine about the "perfect character". You seem to missed the "there are 4 free points to spend between charisma and endurance" part, what means you'll start with 4-6 endurance instead of two. And yes, it is uncomfortable to go for the perfect character in the very beggining, but it pays of later in hugh amount. Also at level 99 you won't have to worry anymore about health... (it takes only 1-2 hour of real time only to reach level 99, so don't say it's impossible)
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