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Old 05-01-2011, 03:43 PM   #12
wardencz
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Quote:
Originally Posted by Blood-Pigggy View Post
It may be viable, but it's useless, nothing does as much damage as Unarmed and nothing causes the same criticals and crippling blows as Unarmed does in the Melee spectrum. It's useless, it's the only weapon skill that doesn't at least do something interestingly from the others enough to make it worth playing.

That's semantics, also the amount that Luck factors into other abilities is negligible, so you might as well not mention it at all.
It is not possible to reach level 24 doing all the quests in Fallout 1 or 2, it isn't, you can say that however much you want, but nearly the whole community of NMA would agree with me, and it's been discuss limitless times in threads where people have mentioned grinding to get perks such as Slayer in Fallout 2, which in that game is a level 24 perk, so no, I have no idea what you're talking about.

Also Per's guide is the most comprehensive, I don't see why you'd slum around on guides with terrible information that most likely HAVE been stolen from Per's guide but whatever, the information in Per's guide is correct, the information is the most useful, and the guide is considered by the community to be the best. I don't see where there's a question here regarding which is objectively better since well, there isn't anything better than Per's guide when it comes to Fallout.
In this case, I pretty much have to agree with Twillight, HtH combat isn't pointless and getting a perk Slayer/Sniper isn't a matter of grinding, I pretty much had it every single game I played it over.
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