Today's FPS use most of CD-ROM's capacity for soundtrack, cutscenes and textures. I never saw .kkrieger (my computer is too old) but I suspect that it uses MIDI music and it has no cutscenes. Textures are dynamically generated before game runs by technology used years ago in various demos. Once generated, those textures use up huge amounts of memory (probably a reason why it won't run on many computers) and they are not to impressive to look at. So, while it really is a achievement to compress a demo of a FPS in 100kb, they would be better of if they invested their time in developing superior AI for enemies.
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