Quote:
Originally Posted by Saccade
The "significant properties" of computer games to keep are:
ALL OF IT!!!
You can't preserve something intact by ripping bits out of it.
That's just puerile.
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I think my original post wasn't very clear...

I am not trying to rip bits off the game, on the contrary I want to keep the game as intact as possible. However, by having an understanding of significant characteristics I can draw comparisons between different preservation merthods. Here is an example:
- Hand of Fate runs fine under Windows XP but with no sound. Is that acceptable? SHould we say that the game is fairly preserved and sound is not that important? If not, then sound is a significant characteristic.
- Similarly, the same game has speech. The version on Abandonia doesn't include the speech files (at least in the version I have, please ignore if I'm wrong

). Is speech necessary to preserve so that we can safely say the game is preserved? If so, then speech is a significant property.
I hope this clarifies things somewhat... The problem with video games is that so many parameters are involved, it's hard to know if eg virtualisation or emulation are good ways of preserving a game, when you don't know the criteria on which this will be based (comparing always the "preserved version" to the original).