Quote:
Originally Posted by The Fifth Horseman
To name three:
Final Frontier (1989)
Herzog Zwei (1989)
Battletech: Crescent Hawks Revenge (1990)
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To be fair though, Dune 2 was the first to combine all sorts of ideas into a single game: different units for different factions, a base to build + defenses, resources to gather, factories to make units & vehicles, map-based territory, etc.
Warcraft actually didn't change much about this - despite Blizzard having a lot of fans, they really mostly just took other people's ideas, changed them a little, and made a killing. Blizzard's success lies in polishing up existing formulas - WoW ripped off Everquest for like 80% for example, credit which is rarely given sadly enough.
In any case, Warcraft is a good game but it still had all the weaknesses Dune 2 had: where Dune 2 used slabs, Warcraft used roads. Warcaft's interface was rigid and slow too, you could only select one unit at a time, the story was rather simple and only divulged between missions, etc. In fact, in several places, it was a step backwards.