I find it odd that so many of my fellow gamers think you need games with insane polygon counts, 3D sound, and all sorts of fancy FX to have a title that will really scare you. As if total realism were all that mattered!
AITD scared the living daylights out of me:
-In the very first room. (Hey, what's at the window?!)
-When walking down the hallway with the enchanted pictures.
-While perusing the library. (THAT ain't no librarian...!)
-In the room with the fireplace and ghost in a chair. I learned the hard way that the funny see-through people Should Not Be Disturbed. Had to stop playing after the resulting chase, I was so badly frightened.
-After opening the front door too soon. (what the heck was that anyhow?!)
And those are just some of the highlights!
AITD will always be one of my favorite horror games for the atmosphere and logic puzzles; keeping you looking over your shoulder for yet another Horrible Thing while trying to figure out how to escape a mansion infested with all kinds of lethal traps.
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