Thread: Civilization
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Old 08-10-2008, 03:15 PM   #253
Japo
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Quote:
Originally Posted by burt777 View Post
No no no... I know the shields are one restriction, and you get the "unit was disbanded" warning if a city can not support it's units, but i'm referring to something unrelated to shields (or so it seems).
All cities can support all units (shield-wise), but i just get the warning 'our population can not support so many military units'.
I have 19 settlers, 19 caravans, 9 diplomats and 80 other units, the population is 6.860.000 people.
I lean to think that it's a global conventional memory limit. I didn't hit such in Civ1 but I did lots of times in Colonization, where it was very restricting (since a lot more info is stored about each unit than in Civ). If I'm right the limit is global, that is it doesn't depend on how many units you have but on how many units all players (computer-controlled ones included) have. The "population" would be just a pretext, a memory allocation error handler.

So one thing you can try is choosing a lower number of rival civilizations, so the computer players won't hog the memory. Another fix may be switching to the Windows 3.x version of the game I think.
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