Quote:
Oh my... I should have tears in my eyes... wasted so much of my life with this game (and TIE Fighter as well), I can't remember how many times I've finished it...
LEC won't make such game today... shame... today everyone aims for the mass entertainment, so games which require: 1) thinking, 2) reading the manual, 3) imagination to enhance immersion - are considered risky.
One of the aspects of the game that distinguish it from a 3D space shooter is that it requires situational awareness", something that every combat pilot needs (in real world). If you simply keep shooting at nearby targets, you will miss the bomber squadron that will blow up the convoy you were supposed to protect (and instead you were dancing with enemy fighters).
This game is just like the Old Star Wars Trilogy = classic.
|
Oh yes. You don't even know how right you are. Todays VG and film markets serve us only dumb pouch-fattening garbage that we're supposed to suck. Entertainment for the masses. Did you notice that nowadays the measure of film's quality is the money it earned? Of course you did. Everyone notices that. I just don't know why everyone agrees on that. I just couldn't sit calmly in my cinema chair while watching how Lucas *hored my precioussss trilogy. He spoiled it to the roots just like that. Films for widened audience. Heh. The mystery that surrounded Yoda layed in peril. Introducing an idiot Jar-Jar Binks. Hundreds of kiddo creatures. Introducing Artoo & Seethree. Shit. I imagined the whole galaxy history completely the other way. And there are so many contradictions with the Original Trilogy that I wondered how the hell could this new story be a predecessor of the original one. I've searched the net a bit and found this article, authored by Keith Martin (
http://www.morningstar.nildram.co.uk/A_New_Sith.html). But still that does not convince me. I still think and I will always think of the new Trilogy as a non-canon Star Wars episodes. And the Star Wars Expanded Universe? Oh, even better. Writers made up hero histories for almost all of Star Wars characters. Would you think that IG-88 bounty droid could own the probe droid factory? It doesn't even get better with the Original Star Wars Trilogy Special Edition. What I thought Lucas would do is only to correct special FX. But nooo... What he did is he inserted lots of idiotic clips like the burping creature in front of Jabba's palace or Sarlacc burping or those stupid droids in Mos Eisley. What the hell with all this burping? SW slapstic comedy?
Ahh... but I'm going off topic. The games, or particularly SW games... But that's just the same thing going on here as with the films. Everything apart of X-Wing, TIE Fighter, Dark Forces 1/2, KOTOR1/2 and perhaps Rebellion was just pure rubbish. The newer SW games (and not only SW) just lack of this thing, that makes the story interesting, that creates immersion, that makes the player stick to the monitor waiting what will happen next. And noo... Visuals are not that thing. And it's the visuals that present producers are chasing the most. Generally speaking, the newer the games the simpler they get. I just can't wait to see how Bethesda's going to FU Fallout III. And from what I had seen from the leaked gameplay movies it's already FUd to the limits.
Sorry for this anger but I just had to express myself.
There is no emotion, there is peace...
Quote:
Only if you want a nervous breakdown.
|
Quote:
Yes, you have to move your mouse five times over your pad to turn your ship around.
|
That's a sad thing to hear.
Quote:
The problem is that otherwise it would be impossible to aim.
|
"I zo not agree", as would general Von Klinkerhoffen say. The mouse controls are pretty cleverly resolved in the games I mentioned in my question. The mouse movement is fluid without the need of covering hundreds of kilometres with your mouse and it does not hinder the aim. On the contrary. A pity Lucasarts have not used such solution in their CE. Well, I seem to have no choice but to buy a joy in the near future. But future is always in motion...