Yeah, the thing one has to remember with games from this age is that computers didn't have any sort of graphical power to really fascinate players. Instead, they had to rely on original concepts and in some cases some creative implementation to make a game interesting. I would put forth as my example the original Wizardry: Proving Ground of the Mad Overlord, one of the most interesting games at the time it was released. I love RPGs, turn-based strategy, and other slower, thinking-type games. I don't generally twitch well on the action and RTS stuff.
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