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Old 08-02-2007, 03:00 PM   #16
Icewolf
Il Lupone
 
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Join Date: Jan 2006
Location: Teufelsbruck, Germany
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Quote:
Originally posted by JJXB+--><div class='quotetop'>QUOTE(JJXB)</div>
Quote:
always bashing into walls come to mind? when your being chased by zombies the last thing you want to do is bump into a wall.[/b]
That's what quickturn or autoaim was made for.
Run away, turn, shoot the critters head off. >
<!--QuoteBegin-JJXB

"should" be thrilling. but it gets repetitive after a while when you just want to get to a location and your running away from zombies or something similar
Agreed. If you just want to search something or get something from a chest it gets annoying.
Quote:
Originally posted by JJXB
it's basically the slot system (yes, realism is one thing but a gun taking 2 slots up? stupidity) meaning you have to keep putting essential items away in the chests when you need the room for something else (like ammo)
Wouldn't you agree that a machine gun takes up more space in a backpack than a Barretta?
Basically I always made up my mind thoroughly when I was at a chest. I always kept my main weapon and the appropriate ammo. Sometimes a secondary weapon with ammo. Secret stuff like keys or coins. Ink ribbon went just back into the chest when I used it. And I always try just to keep one slot with healing stuff. You'll find something on the go.
I'd rather say clever management.
But hey - if it makes you go :vomit: anyways, it doesn't matter.
The Diablo equipment management just came to my mind. That was one clever invention (though it's not originally from Diablo).
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