A few questions... :blink:
1) When playing without Auto-paper work on, I always get memos from the white collar workers saying they are understaffed, but im only running two or three machines. Does this happen normally? Should I just ignore them? Surely one accountant, purchasing agent, marketeer, and salesperson can handle two machines? If not, how can some people be running the 12-13 machines they claim? As a corollary, could someone share what they find to be an effective white collar start-up team? Is the clerk that important? his description says that he handles all the miscellaneous paperwork...could this be the missing link?
2) whats the deal with the storage bins and conveyors? at first i went crazy and hooked every input and output i could with belts and bins, yet it seemed that some of the machines with only safety zones were more efficient. any opinions?
3) With the storage area...do you think its worth it to designate thier use; as finished goods vs. raw material? as soon as i found out you could change thier use i thought it would be more efficient to keep all my finished goods near the bay doors.
4) No one ever seems to use the forklifts i bought them... I've heard of the >83% thing, and it just strikes me as counter-intuitive. The hand carts they'll use, but the only lifts i see in motion are the ones that deliver matierals... and i dont think im playing at too fast a speed to see the animation.
5) what is the ideal number of jobs to give to machine operators? i think its 4 as long as they are in the same machine, but lately ive been beginning to wonder if a designated person in the operator position is a good idea, more operational time no?
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