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Old 15-10-2006, 08:42 PM   #7
troop18546
Home Sweet Abandonia

 
Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
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<div class='quotetop'>QUOTE(Mighty Midget @ Oct 15 2006, 03:07 PM) [snapback]261364[/snapback]</div>
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<div class='quotetop'>QUOTE(troop18546 @ Oct 15 2006, 01:43 PM) [snapback]261356[/snapback]
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A stupid bug, no matter what was in CSS. Map De_Aztec, if you go to the main corridor (below it is the path that would lead to site A, I think) there is a wall to which you could jump and get stuck
I forgot so many as I ventured through so many games.
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The "stuck behind the scene" bug is, as far as I've experienced, quite common in 3d games. In Daggerfall you would occationally fall into the Void, in others you would get stuck in or behind the walls. In Ultima IX, in the training map, you can climb over the mountains and get stuck outside the game... I can't remember any 3d games except flight sims, where that never happen.
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But you gotta admit, that THAT is REALLY stupid.
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