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Old 14-09-2006, 11:58 AM   #487
Horoma
Abandonia nerd

 
Join Date: Aug 2006
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Posts: 60
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<div class='quotetop'>QUOTE(Easterner @ Sep 14 2006, 06:43 AM) [snapback]254890[/snapback]</div>
Quote:
Just finished this game on superhuman level, almost without save/loads (only 2 times ).
That is not so difficult if you keep the right behavoir line.
[/b]
Did you do it with or without the use of MC disruptors ?

I mean, it's a huge difference. With MC, you can easily own the aliens later in the game. So you just have to hang on in the early stages, no matter how big your losses, and you'll get there eventually. Without MC, however, it's a very though game till the end. It is possible to complete it without save/reload though.

With MC, strategy is usually the same : MC vets stay inside the Triton, tanks/rookies go outside looking for aliens.
1- Alien spotted
2- MC vets use MC control on alien from inside the Triton
3- Alien throws weapons in your direction
4- Alien turns around and starts looking for other aliens
Repeat 1-4 as necessary
5- Tanks/Rookies follow at a safe distance behind the last alien
6- Next turn, repeat 1-4 again (should be easier as you know where you left the mc'd aliens)
7- When the entire map is explored, the unarmed aliens line up in a row and your rookies gain experience by shooting them.

Gets quite easy and boring after a while, so I always play without MC nowadays. With that I mean MC disruptors, I still use MC readers to scan the aliens (especially time units & reactions) and MC labs to sort out MC weaklings and thus prevent my aquanauts from shooting each other.
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