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Old 14-08-2006, 05:13 PM   #74
lowlylowlycook
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Join Date: Aug 2006
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<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 14 2006, 09:21 AM) [snapback]248563[/snapback]</div>
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One Knight (preferably Human)
One Fighter (preferably Dwarf)
One Thief (preferably Kender)
One Mage (preferably Elf)
One Clerc (preferably Elf)
Last char at your choice (I usually choose Paladin because they both heal and fight good).

If I feel advanturous, I also consider multiclassing my spellcasters clerc/mage like you did, but as I already said by doing so you level slower with time.
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These old D&D rules are full of odd, unbalanced, and probably unintended effects. Since the amount of xp needed for levels grows exponentially, multiclass chars are normally only 1 lv behind single class chars. Except for the fact that eventually, at high levels, the xp needed levels out. Then they fall further behind. If you add in the level cap for each game in the series, and for each non-human class then things get pretty complicated :wallbash: . But you are right in that you need probably 3 good fighters to hold the front line and I think multiclassing has a lot of advantages for casters. In my own case I think I went a bit overboard in clerics even though it helps to recover from downed chars without having too many camps interupted.
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