GameBringer, consider the slack given, but there's no need to defend your review. I think there are enough valid arguments against it and we understand the circumstances surrounding it. Don't worry about defending it. You might bring up more things to argue about... Such as Neverwinter Nights, which would have gotten terrible ratings and would have never sold half as well as it did (and had none of the numerous expansions) if it didn't have such a powerful scenario editor.
Others have offered analogues to the situation with your review, and I offer this different one:
Imagine a review of a game like ReVolt (full game with added on editor) that only focused on the editor and dismissed the rest of the game. The editor was not designed to get people to buy the game just for that. Is it fair to the game and the gamers if the game got a rating based only on a throwaway part of the game (as Heirs to Skull Crag could possibly be seen)?
Your definition of a '"game" is rather narrow. From what I know, any activity that is done for enjoyment can be considered a game. The editor is definitely a valid and integral part of the "game" FRUA. I personally enjoy making my own modules.
And the battle with giants and ogres at the beginning of the game is no mistake. You are meant to defeat them with no big trouble since you start with level 6 and 7 characters (with magical items). A party of four with well-planned characters could do this easily. In fact, this battle is the beginning of the plotline. If you really want to use two characters, though, at least make them rangers (bonus vs. giants) or gain a couple levels first.
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