Explosive and AP weapons will explode poppers. Energy weapons like plasma and disrupters and gas/toxin weapons will kill poppers safely.
For money, hit the cult repeatedly until you start getting the bigger UFOs with more gear-equipped aliens. Destroyers are the best since they mostly carry anthropods and skeletoids. The other orgs start getting access to your technology regardless so you might as well sell it for the cash. Humans drop like flies to stun grenades no matter what they use so them having devastator cannons shouldn't be an issue.
While items decrease in value as you sell them, they only get so low, so you might as well sell psiclone at every opportunity. It's not like it costs you anything other than some ammo to get it. Raiding the cult excessively is a good way to get cash in the first couple weeks, especially since a single stun grenade can take out a whole cluster of them.
Build and sell items constantly. The Biotrans in particular is a really good money-maker.
Ground vehicles are mostly worthless. Sell them and all the ammo for them.
Janitors suck but are worth lots of money. Sell them and their ammo. Use lasers the first week, then prophets for cars and bikes on evasive on the second week (fast attack ships keep them too busy to use guns). Equip air warriors with plasma multi and autocannons week 2. Then upgrade to Lineage on week 3 and cars and bikes with justice missiles so they can shoot from far away when the first disruptor bomb UFOs show up.
Guns do more damage than missiles but missiles let vehicles evade while firing. Since there is no real point in the bigger vehicles evading, might as well give them guns.
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