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Old 02-06-2006, 01:17 AM   #6
Ahnassi
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Join Date: Jun 2006
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Posts: 46
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<div class='quotetop'>QUOTE(laiocfar @ May 7 2006, 09:31 PM) [snapback]229124[/snapback]</div>
Quote:
Quimics arent my strong point, to tell truth if i got a point in a quimic´s exam is the 1% of mistake. But as far as i know the periodic table could preditc any element in range and many of their caracterists. also by the periodic table you can search for an element with a short life spawn, another one who can turn it stable. Or a reactive one. Anyway this system is like a simple equation, so if dont got plenty research over the elements near the element "x" i can experiment too little over it.


Quote:
2) Base defense... Particularly ethereals can be absolutely deadly if they attack your base. Go for at least plasma and fusion ball defenses, preferably more than one each + an anti-grav shield.
By the way, do multiple anti-grav shields have a cumulative effect?[/b]
I lost my base in Brasil to ethereals, it was before the defense system get build, and got a new base of ethereals in Peru.
I lost a veterans squad in the base defence, an elite squad in first attemp to remove the alien base, another veteran squad attacking the alien base, a rookies squad also attacking these base, another green squad in the base defence of the second base in Brasil(i won with one survivor who was a captain translate from Europe to America) and a third rookies squad in the last attemp to get them out of America. Right now two bases (alien and mine) coexist in Southamerica.
[/b]
2 fusion ball defense + grav shield - destroys any alien battleship. 100%

Guys do not let aliens to found a base.
Intercept any BattleShips.
I am always shoot it. So during the game I have 1-2 alien bases founded by Sectoids in early game or midgame.

At start of the game to shoot a battleship you will need 2 interceptors armed with 2 stingray luanchers each and carrying full ammo. total 12 stingrays.
The rest is a load-shoot-and-save/load startegy till all of 12 missiles hit and you lost no interceptors and 1 interceptor is not damaged.
last pair of missiles should be fired in aggressive mode. First 2 pairs in cautious mode.
it takes 10 loads to achieve (1 your successful hit + 3 successful enemy misses[while you (1)engage+(2)shoot+(3)disengage to standoff position]) and 30 tries to shoot all missiles from 1 interceptor and 60 tries to shoot down a battle ship.
When you shoot a pair of rockets you cannot say does both rockets hit enemy or only one. So sometimes you should start a cycle again when 12 rocket hits a Battleship and not downed it.
Research a plasma canon as soon as possible or have 3 interceptors capable to reach Very Large.

Do you know- large and medium scouts can be found undamaged on crash site. Just save before landing , if you see that UFO damaged then load and land again. Each time you land your UFO will have a different condition so wait for brand new condition. And theese UFOs become a good suppliers of elerium and money.
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