Unfortunately the plot of this quite interesting game suffers badly from the adverse consequence a certain action can result in when done at the wrong time. Meaning that you'll get hopelessly stuck later in the game unless certain (often unrelated) actions have either been done first or have been left until the time is right to do them. Of course there's no way of knowing what or how some actions are going to affect others so when play collapses into a dead end the only answer is to start again and do things differently while also trying to remember how earlier objectives were attained. It's not worth restoring any saved games since the error in sequence could have occured at any time thus any restart is hardly worth the effort or annoyance.
An example is the confusion about the use of the Recorder. What needs to be done and when to do it is just a matter of guesswork - even the walkthrough doesn't know the answer with its advice to "walk around a bit". A shame that those who construct these games can't seem to sort out how to prevent them from screwing up.
SPOILER ALERT:
If you retrieve the recorder too soon then eventually you are told the tape is empty.
If you wait too long then the occupants return to their room and you can't get the recorder.
So is it more walking around or is there something else that should or shouldn't have been done?
Many of the later steps in the solve can be done but the game cannot be finished without a recorded cassette.
At this point the annoyance factor is extreme and the game as well as the solution breaks down.
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