haha if you cant cope with the fact that the game levels with you then your doing something seriously wrong. You have to "work" the system that means get a extremely high STR and END to stay alive (make a nord and pick major skills that you can level up on command)
In other words, "We give you your choice of endless ways to advance, but only if you do it one way, our way, will you be able to succeed." Sure, makes sense. :whistle: By contrast, Morrowind let you take your time advancing, and correspondingly you could choose a number of ways to progress.
I like the way this game is compared to how retarded morroWALK felt... morrowalk had way to much walking...
I take it you never did discover either the Mark/Recall spells, or the stiltriders, or the mage guild teleportals?
...and i never could touch on the real game plot it seemed so dull and the fact that you could get full glass armor instantly at a low level annoyed me.
Of course, you didn't have to steal it, but then, you couldn't resist doing so, could you?
It comes down to
de gustibus: each to their own. Personally, I like both games, but I admit that Morrowind seems to slightly superior to me because of its lack of Nazi advancing ("you WILL advance now...") and treasure leveling ("we can't even show you what we'll have for sale in 2 levels, much less let you buy it").