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Old 17-04-2006, 04:58 AM   #426
Mister.D
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Join Date: Apr 2006
Location: Sioux Falls, United States
Posts: 3
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BTW, if any of you guys are having some serious difficulty getting the game to run smoothly without sound chopping and the game slowing to a crawl, this may be a good start.

Here are my settings for running Apocalypse at a descent speed.

[sdl]

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=ddraw
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true


[cpu]

core=dynamic
cycles=13000
cycleup=2000
cycledown=2000

[mixer]

nosound=false
rate=22050
blocksize=4096
prebuffer=100

Running up the Pre-Buffer so the sound is delayed by a second or even more can greatly reduce the strain that sound puts on the Emulation.

I was able to run just about all the in game fights, even the maps with up to 8 Height levels in it, almost perfectly smooth, just by setting my sound card buffers to run slower.

I also used the Render mode-Direct Draw, instead of just surface drawing.

You will still need to hand tweak the CPU speed to get it fine tuned between the City landscape and Fight levels, speeds seem to vary slightly.
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