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Old 06-03-2006, 02:05 AM   #6
rlbell
Game freak

 
Join Date: Nov 2005
Location: Calgary, Canada
Posts: 105
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Quote:
Originally posted by #Alex#@Mar 6 2006, 01:17 AM

1. The ESA isn't created solely for attacking abandonwarez websites. It is for protecting any games from being freely distributed as warez. Not just old games.

2. The ESA is a organazation that is bent on preserving free speach and the rights of the newest and greatest artform in the world, Gaming! The job of the ESA is to protect and combat the attempts of Hillary Clinton, Joe Leiberman and a lot of other Democrats and a few Republicans bent on restricting the M rated video games that are sold in america.

3. The only reason violent games are still sold in america and many countrys is because of the ESA protecting free speach. If they weren't america would have already of begun restricting m rated games and many countries would have followed suit.

Thankyou for reading and I hope this opens all of your eyes. To the fact that the ESA is a very useful and wonderful organization
1) The ESA is not despised because it attacks abandoneware sites, it is despised because it is very much a dog-in-the-manger [If you do not get it, the dog cannot eat the fodder, but it will not let the cows eat it, either]. I have no problem with a copyright holder making money from his work, but the ESA prevents people from experiencing great games that are no longer available for sale. If they made CD's of unavailable games and sold them for the cost of media, plus a royalty, and shipping and handling, the ESA would become the clearing house for games protected by copyright, but not actively marketed.

2) Utter nonsense and a non-sequitur. Computer games are a craft, not an art. To explain, I will use DOOM. There are several alternate skins for DOOM that change the appearance of the game, but do not change the gameplay. One replaces the headless thing with a face in its chest with Barney the purplesaurus and another replaces the imps with daleks. As the game plays the same with all skins, the only art in the game is the skin, everything else is computer programming. Most of the games themselves are pre-computer games (or simulations) ported to the computer. The first person shooter games evolved from a FBI training program where the trainee wandered through a firing range set up like a city street where targets could pop up from anywhere. ASide from images and textures, there is no art in computer games.

3) You say this as if it was a good thing.

The ESA is nothing more than an organization that does for computer games what the RIAA and the MPAA do for music and movies, respectively.
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