Albeit its tedious but if you are having difficulties with MC then quite simply arm your soldiers with 1 weapon no gernades & click "save enough time units to kneel" this will leave you 4 time units then move out to assault the ship/terror/alien artfiact etc etc. At the end of each soldiers turn simply access his weapons screen and gently place the rifle etc on the ground (2 time units). Next turn pick up your rifle ...repeat prior instructions.
O.K. theres the disadvantage of losing opprtunity-fire and not having any gernades on hand but these are obviously replaced with not losing soldiers to MC controlled troops killing your own men. If your lucky enough to have a blaster launcher by this time then who even needs gernades 4 blaster boys back on the ship using this same approach are just what the Doc ordered and if your early on in the game and dont have blaster launchers then eventually you will gain control by either killing off a pile of aliens or taking out the bugger doing the MC then you can just pillage a body or if need be return to the craft for supplies.
Heck even if its the mighty ethereals and you don't have a blaster launcher eventually you get to know who they are "picking on" and can just use him/them as a decoy to make em spend thier MC points while you grab up a guy or two who seem immune to carry a couple gernades etc.
Oh don't carry gernades cause Aliens will access your belt for one...they wont pick up anything off the dirty nasty ground though...too many germ ya know.
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