Quote:
Originally posted by Supermot@Jan 18 2006, 07:14 AM
Has anyone here managed to win the game on "superhuman"? The best I could win it on was the middle difficulty.
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I am not sure. I think I won the superhuman level, but that was probably before they fixed the difficulty bug (there were more aliens, but they were, individually, no tougher than easy level aliens).
I am now having fun(?) playing at the superhuman level, while cheating shamelessly about money. Combining the difficulty of the game with my disdain for reloading makes for apalling body counts. Assaults on medium ships with MC capable sectoids typically incurr 100% casualties and the loss of the transport. While successful (after 90% casualties, 24 dead, three wounded, out of thirty defenders), defending my main base, before I could manufacture my first laser pistol, was an experience that I am not keen to repeat. The crashed, sectoid terror ship where eight of the cyberdisks survived the forced landing makes me leery of repeating the exercise.
At superhuman level, the ideal base defence setup makes for a really long mission, or really high casualties. To get to the sectoid commander to halt MC attacks, you have to assault the aliens in the hangars, but the choke point of the access lift means that you must attack the aliens in a situation that gives them the upper hand.
I am currently in MC hell, as I do not have enough elerium to mass produce stun bombs and even if I had them, assaulting the likely locations of sectoid leaders/commanders is unlikely to succeed.
Out of curiosity, I downloaded the windows version. I have discovered that the game makes noises. The happy feeling of hearing an alien groan its last has been added to my emotional lexicon.
For those who thought invisible aliens are bad, try invisible cyberdisks. Because I seldom bother to save often enough to make reloading practical, I just grit my teeth and kill invisible aliens. Figuring out where the plasma fire is coming from is a pain, but reconnaisance by high explosives will often deal with the issue, and killing visible aliens usually reveals the invisible ones.