Quote:
Originally posted by blue123+Jan 8 2006, 07:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (blue123 @ Jan 8 2006, 07:05 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Cockroach@Jan 8 2006, 05:26 AM
It's ctrl+c. It causes the tactical program to exit without overwriting the log files from the old mission and when geoscape comes back up and reads the unchanged files from the mission before.
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It doesn't work in my version... I think. But it should be useful if you've been hunting one alien for 300 turns. [/b][/quote]
It has to be a DOS version for it to work.
As for the elerium reactors. Don't use HE rounds around them. That's what causes the pods to be destroyed. Take a heavy plasma (heavy laser might do it) into the 4 part 2nd level area and shoot out the power sources in the south room. Only one should be powered (little purple dot), unless there are two such rooms. In that case you have 2 in one and 1 in the other.