Mmm, artistic doesn't nescessarily mean good looking, or nice sounding.
Right now, Half-Life looks like crap, but that game was artistic, it didn't seem like someone took a level editor, then pieced all these areas together, you felt like you were in a science facility, that kind of feeling is artistic, managing to make a area look like a picture that you're walking through, going through events and such so smoothly they all just seem like normal incidents.
Other games that fit in this category could be Shadow Of The Colossus, Soul Reaver, Morrowind, Thief, and etc.
Older games aren't really quite that artistic, mostly because they didn't have the means to produce such appealing and fantastic worlds and pictures. As mentioned before, many do manage to do that, like Loom, or Monkey Island.
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