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Old 16-10-2005, 10:33 PM   #6
Nikson
Game Wizzard

 
Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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I didn't argue about dividing into smaller polygons affecting performance. Obviously, the more objects there are in the scene, the more calculations it takes to render. However, I've never heard of anyone getting a worse image from using more detailed objects, with lightmaps or anything else. Strange.
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