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O i read abt this how dos it work?
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Weeeellll... Commodore 64 was just 64 K...
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Yess, and I didn't see commodore display graphics that todays games take gigabytes, and gigabytes of space...
It really is weird... |
if this is it, i played in this game few months ago. nice graphics, but needs time to compile the whole thing.
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You should see what some people do with only 4k (linky) :ok: The game is pretty neat though :ok: |
I think that this is a demonstration of how lazy are the programmers of commercial games!
And the problem is not only about the giga-dimension of new games, it's usual for them doing games without taking care about the programmation aspect: and we have to buy ninja-PC with triple-SLI-video-configuration... using a combination of pre-made textures and procedural ones, and other things like this, probably Doom3 could run even on my Athlon 850... (maybe i'm exaggerating :whistle: ) |
I read about it in polish game magazine, it looks very nice on the screens, but I haven't downloaded it yet. It's to big for me. It will take about six, seven seconds to download it. I haven't got so much time :bleh:
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Are talking about .Kkrieger? Yeah, I saw that one a while back. Takes a hell of a compy to run it though, which is probably one of the reasons why not many game designers have thought of using that level of compression...
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I tried a version of it a year or so ago but it didn't work. What did work though were demos of 4-5k. With some very good ideas, music and graphics. Simply wonderful to look at. There was this one where a guy was walking and there was disco like music and colours, these guys are great! They remind me of the old demo scene for the ST and Amiga. Cool guys.
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