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-   -   96k First Person Shooter (http://www.abandonia.com/vbullet/showthread.php?t=5329)

xoopx 01-06-2005 12:24 AM

hows that for a 'magic trick'? ;)

http://www.theprodukkt.com/kkrieger.html

Xinithaous 01-06-2005 12:38 AM

O i read abt this how dos it work?

Microprose Veteran 01-06-2005 03:05 AM

Weeeellll... Commodore 64 was just 64 K...

Tulac 01-06-2005 08:42 AM

Yess, and I didn't see commodore display graphics that todays games take gigabytes, and gigabytes of space...
It really is weird...

kOS 01-06-2005 10:14 AM

if this is it, i played in this game few months ago. nice graphics, but needs time to compile the whole thing.

Reup 01-06-2005 11:00 AM

Quote:

Originally posted by Tulac@Jun 1 2005, 09:42 AM
Yess, and I didn't see commodore display graphics that todays games take gigabytes, and gigabytes of space...
It really is weird...

It's 'easy'. All textures are procedural, which mean they can be expressed in a couple of formula's. The lighting and shading is done at real time etc. This means that the game takes a long time to start up and dumps a load of calculated textures in memory!

You should see what some people do with only 4k (linky) :ok:

The game is pretty neat though :ok:

Quintopotere 01-06-2005 12:11 PM

I think that this is a demonstration of how lazy are the programmers of commercial games!

And the problem is not only about the giga-dimension of new games, it's usual for them doing games without taking care about the programmation aspect: and we have to buy ninja-PC with triple-SLI-video-configuration...

using a combination of pre-made textures and procedural ones, and other things like this, probably Doom3 could run even on my Athlon 850... (maybe i'm exaggerating :whistle: )

UnHoly 01-06-2005 12:11 PM

I read about it in polish game magazine, it looks very nice on the screens, but I haven't downloaded it yet. It's to big for me. It will take about six, seven seconds to download it. I haven't got so much time :bleh:

Quote:

using a combination of pre-made textures and procedural ones, and other things like this, probably Doom3 could run even on my Athlon 850... (maybe i'm exaggerating* )
And it would fit on a floppy disk :)

HeXeH 01-06-2005 12:25 PM

Are talking about .Kkrieger? Yeah, I saw that one a while back. Takes a hell of a compy to run it though, which is probably one of the reasons why not many game designers have thought of using that level of compression...

efthimios 01-06-2005 12:58 PM

I tried a version of it a year or so ago but it didn't work. What did work though were demos of 4-5k. With some very good ideas, music and graphics. Simply wonderful to look at. There was this one where a guy was walking and there was disco like music and colours, these guys are great! They remind me of the old demo scene for the ST and Amiga. Cool guys.
:ok:


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