16-03-2011 02:46 AM | ||
Frodo |
Sold on GOG |
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23-02-2011 10:56 PM | ||
kmonster |
If you're still stuck on LINES: Use your transporters so you can capture the second factory from the south at turn 3. Build as many infantries as possible there, have all units leave the factory at turn 4 and conquer both the factory SW and the factory north of it at turn 5. This requires using your transporters wisely to avoid the way to the northern factory getting blocked by an enemy whale. Then you can build busters and use their ranged attacks to reduce the enemy numbers. Another successful tactic is going to the northwestern factory instead and recapturing it immediately after it is captured to get a free mech unit and screw the AI plans. Either way it's useful to know that you can move over a location faster if you place a transporter on it. EDIT: The best tactic however is capturing the factory in the NW in turn 3 and moving a transporter NE of the entrance so the enemy mechs can't recapture it immediately. For keeping the tank busy you can place the other transporter place directly below the entrance of the southernmost factory. |
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24-01-2011 11:55 PM | ||
kmonster |
In the level POINT there's a factory south of your headquarters, 100 percent sure, I just checked it again. If you managed it without capturing the factory you're really skilled. In LINES use your transporters wisely. Good luck ! |
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24-01-2011 09:33 PM | ||
sod1978 | I think you must be confusing it with a different level, there is no factory. The strategy I outlined worked in the end. Now Im stuck on lines, the map with a load of little factories, and you start with 2 transporters and 1 mech. Im sure theres a trick to this one, but the computer can grab factories far faster than I can and overrun me in no time. Im sure inspiration will come soon. | |
21-01-2011 11:42 PM | ||
kmonster | There's no special surprise tactic needed. Capture the factory as soon as possible and build some useful units, make a defensive formation, let the computer come to you and destroy its units, try to attack units so they can't attack back. | |
21-01-2011 11:01 PM | ||
sod1978 |
point Anyone beaten the level POINT on the add on disk? I think the trick is to kill off all of their air power before they over run the central island, fighting just enough to kill their mechs with your ground units before running back to base. And then use the hovercraft (which i leave in the south), to sneak your mechs back to their base and take it, probably using the troops in the south base as a decoy to draw their tanks away. I've come close a few times with this tactic, but it just does not seem to work out for me. Anyone have any suggestions? |
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08-06-2010 10:45 PM | ||
Unregistered :)) edit |
edit Quote:
I also wrote off the NW convey but flew my fighter out to assist with taking enemy depot in NE. Leave the helicopter to bate the fighters in. By the time there bombers have taken out the convey you will have already gained land and air superiority. |
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08-06-2010 10:41 PM | ||
Unregistered :)) |
river tips Quote:
The best strategy I found to overcome there air superiority and have air superiority yourself was to move your NE convey to the enemy depot south of it and deploy outside the doors you will end up taking the depot with some fighters still inside as well as surrounding and destroying anything that does launch. I would bring up a boat from SE convey to assist + land some Big tanks south of the depot. The depot north of it never came into play didn't need it, but you will need to intercept some enemy troops. I also wrote off the NW convey but flew my fighter out to assist with taking enemy depot in NE. Leave the helicopter to bate the fighters in. By the time there bombers have taken out the NE convey you will have already gained land and air superiority. last tip, SE convey doesn't need to defend the HQ on the first turn. remove your units, (put them in HQ) and you will have a few turns up your sleeve to better position your landing. If you have landed some battle tanks south of the NE depot I find their armada leaves your HQ alone and moves north. Great game. |
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08-06-2010 09:54 PM | ||
not registered :) |
addon not sluggish Quote:
The sluggish controls are pain in the butt. If they prove too annoying play the addon which is included as this wasn't sluggish at all and supported the mouse. Although I probably enjoyed the scenarios better in the original. |
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30-06-2009 05:47 PM | ||
kmonster |
Both the factory and the depot will be captured first by the computer. But it will only move a few of its units out of the factory, transports staying outside will keep the other units from leaving. So you can sneak upward and capture them inside the factory. It's quite difficult to survive at your HQ until the reinforcements arrive from the factory, but it's doable. Play defensively and use the one repair you have wisely. |
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