26-10-2014 08:04 PM | ||
hollander |
Not a lot of activity here lately I'm not going to claim to be this game's biggest fan, but I'm in the top five for sure. I'm wanting to see this game revive interest like Mech Commander Gold has. I'm currently uploading lots of images to the internet for your viewing pleasure. If anyone knows of a fan site dedicated to this game, please post the link here. If there isn't one anywhere, I'll get it going. The process of getting screen captures for this thing is very difficult. I'm good at it, as you can see, but does anyone know of a way to get the game sprites out of the files? It seems like there are no viewers that can look at files directly. I would love help understanding the minute specifics of the game mechanics, ie, how damage is calculated, how much movement slows through trees, etc. Here's my Crescent Hawk's Revenge pics site: https://www.pinterest.com/artistreco...hawks-revenge/ PS, I couldn't find RevEdit anywhere, except for here: https://web.archive.org/web/*/www.ab...as/RevEdit.zip It seems to work fine. |
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29-10-2010 03:31 AM | ||
MetalKid |
I actually owned an original copy of this game way back when. The manual was huge and had all the specifications about the mechs. It shows the top speed, weapon layouts, armor, etc. That is how you know what weapons each mech has. I beat the game twice. The first time thru was by sheer luck since I was like 9 or 10 when I beat it. The second time thru was much easier when I was older. After you beat the game, you can pit any mech vs any mech (4 mechs per lance x up to 3 lances = 12 vs 12 mech battles). |
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05-01-2010 04:04 AM | ||
Hurk |
Quote:
this game is the founding of the greyson death legion, so named due to the outcome of this game. in short, they become very badass. in the 31st century, technology progressed at a rapid pace, but humanity had spread out so much that communication was rare. thus like the modern world, there are a few "affluent" areas, and the rest of the Galaxy is 3rd world... that doesnt mean you wont see someone in africa with a PSP, just that it would be damned rare. the history that has led you to such crappy intel is simple... wars... several of them... that spanned the galaxy wiped out the best and the brightest. in short, the people that invented mechs, drop ships, jump ships, etc, are mostly dead. Draw the modern parallel to how many people know how to make nuclear weapons. How hard would it be for the CIA to start systematically killing them? So thats the history in a nutshell... rare tech, even more rare to find someone who knows how to make it, and the ECM devices that were part of them were pretty good. think of it as the old west, robot edition. |
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27-08-2009 12:00 PM | ||
Bunny the orange |
You deserve to lose. Welcome to the 31st century. Where men walk around in giant robots but brain capacity has gone amoeba-like. That 'army intelligence' is an oxymoron was never truer than in this game. A typical mission will start with you in your underpowered mechs and be told about a vague threat in a vague direction. The maps are huge, so its left up to you to figure out where and when to get somewhere. Along the way you may be told oops, we forgot - you have to do this as well or given a specific location to go to NOW. In one of the missions you will have to escort some ammo trucks (actually there's a couple of these missions) this one was funny - oh, yeh we could pick up the ammo trucks but we forgot to bring tansportation...silly us. Whole thing smells like a setup. As i said the maps are huge, and you know what - youre walking around in a technological marvel so....why are there no HUD to show where you are going, where your buddies are. I can understand the rationale of having the satellite going down -repeatedly- but in the 31st century they don't have any way of storing map images, it's all live feed baby! or nothing. There are 50 mechs available ultimately in the bonus section - yet your choice in what to bring to the party is very very limited. There are practically no details associated with each mech, its just heat, speed, jump jets and different range damage. Generally it comes down bringing the biggest mech to the party although not always since if you have your scout mechs full of fast mechs the last thing you want to do is wait around for captain slow rifleman. Tip here, if you quit your mission and 'replay story' you will often be presented with another mech or three which will often be better than your current ones. In crescent hawks inception if your mech was destroyed there was a chance of the pilot ejecting and surviving, no such luck here though - generally its game over should youngblood die. There was a bug with my game as well where should other pilots die the next mission would be impossible. Rather than having a pool of other mech pilots to choose I was presented with 3 or more Jason Youngblood 'clones' (nepotism at its finest) who couldnt actually pilot spare mechs - basically quit and reload time. The lances were a nice idea but one or two mechs in the lance will run all over the place doing a foxtrot rather than go where you tell them to. With maps full of choke points you can expect some enterprising guy to get split up and say hey, i found a couple of BOOM!. Because you also have no direct control of a lance you cant just tell the mech at 10% that'll do mech, that'll do....no, he'll probably be the first to kamikaze. So, what was good about the game? Perversely the very difficulty, clunkiness of the system forced a sadomasochistic perfection. So - something stuffed up in the last minutes of a mission. Throw down the game, come back to it and think what you'd do differently - missions are unforgiving. Final note. changing the speed 1-9 of the game. calling up strafing, strafes happen in 10? or whatever seconds. only its not linked to the game speed so you will get umpteen more strafes at the slowest setting. |
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10-01-2009 08:09 PM | ||
Paco | This game doesn't has boxshots, though aaa_admin aparently submitted some? | |
04-05-2007 10:56 AM | ||
The Fifth Horseman |
<div class='quotetop'>QUOTE(Guest @ May 2 2007, 09:40 PM) [snapback]289088[/snapback]</div> Quote:
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02-05-2007 07:52 PM | ||
_r.u.s.s. |
best way- have dos as operation system an alternative.. download dosbox from programs section on this site and follow easy instructions |
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02-05-2007 07:40 PM | ||
Guest |
I couldnt get this to run in xp... anyone can tell me the best way to install it??? matt |
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23-03-2007 07:52 AM | ||
Zwischy | Another feature that makes this game stand the test of time is its speed factoring. you can use keyboard numbers 1-8 to speed up or slow down how quickly time passes, if you want to 'fast forward' through a slow portion of a mission - waiting for your units to move to their assigned locations for example. you don't get to use it TOO often, because the bad guys also move at hyperspeed when you set speed to 8. The real beauty of this is, even with the newest systems, the speed isn't exaggereated like with, say, the original Mechwarrior game. It's truly a percentage of your system's speed. | |
19-03-2007 10:56 PM | ||
Knyght |
<div class='quotetop'>QUOTE(Rorschach @ Mar 16 2007, 04:58 PM) [snapback]283879[/snapback]</div> Quote:
Also, this is a great game. Some say not as good as the first game (Cresent Hawks Inception), but you can't really compare them since they're different genres. This is also the first PC game I played. Hmm, memories. |
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