25-10-2008 02:39 PM | |
methuselah |
This post is intended specifically for users of DOSBox 0.72 for Linux, who want to run the game, "Prisoner of Ice"; either the full, commercially-distributed CD (which I have, $4.69 total cost on eBay) or the CD-rip version, available on many abandonware sites, including this one. The game runs best if all game files are copied to hard disk, then using the created directory and its subdirectories as an emulated CD drive. That is how I chose to do it, and the game's performance and playability is actually better than when I first ran it on my AST 486DX2-66 MHz machine. 1. The directory is mounted as my C drive in DOSBox by typing: mount c /home/myuserID/msdos/ 2. The "Prisoner of Ice" game-files directory is found at: /home/myuserID/msdos/prisoner/ and under the directory are three subdirectories, named as they are found on the game CD. They are: /home/myuserID/msdos/prisoner/savesvga/ /home/myuserID/msdos/prisoner/savevga/ /home/myuserID/msdos/prisoner/video/ Copy game files on the CD to the corresponding directory and subdirectories on hard disk. The file <__ICE__.PAR>should read as follows: LANGUAGE_LETTER=A OPTIONS_PATH=c:\imotion\ice Edit the file, if it does not. For my installation, no changes were needed. 3. To mount the D drive, as an emulated CD drive, in DOSBox I type: mount d /home/myuserID/msdos/prisoner/ -t cdrom So, once DOSBox has started, I type: mount c /home/myuserID/msdos/ mount d /home/myuserID/msdos/prisoner/ -t cdrom This process of mounting drives can be automated, eliminating most of the typing, but since I play one game completely through before beginning another, I do not bother with special configuration files or autoexec lines. 4. The game can be played in either of two display modes, by selecting 5. My ================================================= START .DOSBOXRC AND DOSBOX.CONF ================================================= # This is the configuration file for DOSBox 0.72 running "Prisoner of Ice". # Lines starting with a # are comment lines. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen -- Start dosbox directly in fullscreen. # fulldouble -- Use double buffering in fullscreen. # fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # windowresolution -- Scale the window to this size IF the output device supports hardware scaling. # output -- What to use for output: surface,overlay,opengl,openglnb. # autolock -- Mouse will automatically lock, if you click on the screen. # sensitivity -- Mouse sensitivity. # waitonerror -- Wait before closing the console if dosbox has an error. # priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focused). # Second entry behind the comma is for when dosbox is not focused/minimized. # mapperfile -- File used to load/save the key/event mappings from. # usescancodes -- Avoid usage of symkeys, might not work on all operating systems. fullscreen=false fulldouble=false fullresolution=original windowresolution=original output=surface autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=/home/myuserID/MAPPER usescancodes=true [dosbox] # language -- Select another language file. # memsize -- Amount of memory DOSBox has in megabytes. # machine -- The type of machine tries to emulate: hercules,cga,tandy,pcjr,vga. # captures -- Directory where things like wave,midi,screenshot get captured. language= machine=vga captures=/home/myuserID/msdos/temp/ memsize=64 [render] # frameskip -- How many frames DOSBox skips before drawing one. # aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler -- Scaler used to enlarge/enhance low resolution modes. # Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq 3x, # 2xsai,super2xsai,supereagle,advinterp2x,advinterp3 x, # tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x. # If forced is appended (like scaler=hq2x forced), the scaler will be used # even if the result might not be desired. frameskip=0 aspect=false scaler=none [cpu] # core -- CPU Core used in emulation: normal,simple,dynamic,auto. # auto switches from normal to dynamic if appropriate. # cycles -- Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # You can also let DOSBox guess the correct value by setting it to max. # The default setting (auto) switches to max if appropriate. # cycleup -- Amount of cycles to increase/decrease with keycombo. # cycledown Setting it lower than 100 will be a percentage. core=dynamic cycles=6000 cycleup=500 cycledown=20 [mixer] # nosound -- Enable silent mode, sound is still emulated though. # rate -- Mixer sample rate, setting any devices higher than this will # probably lower their sound quality. # blocksize -- Mixer block size, larger blocks might help sound stuttering # but sound will also be more lagged. # prebuffer -- How many milliseconds of data to keep on top of the blocksize. nosound=false rate=22050 blocksize=2048 prebuffer=30 [midi] # mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent. # device -- Device that will receive the MIDI data from MPU-401. # This can be default,alsa,oss,win32,coreaudio,none. # config -- Special configuration options for the device. In Windows put # the id of the device you want to use. See README for details. mpu401=intelligent device=oss config= [sblaster] # sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. # sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster. # mixer -- Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. # On auto the mode is determined by sblaster type. # All OPL modes are 'Adlib', except for CMS. # oplrate -- Sample rate of OPL music emulation. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 mixer=true oplmode=auto oplrate=22050 [gus] # gus -- Enable the Gravis Ultrasound emulation. # gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the # Gravis Ultrasound. (Same IRQ's and DMA's are OK.) # gusrate -- Sample rate of Ultrasound emulation. # ultradir -- Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=22050 gusbase=220 irq1=7 irq2=7 dma1=1 dma2=5 ultradir=/home/myuserID/msdos/ultrasnd/ [speaker] # pcspeaker -- Enable PC-Speaker emulation. # pcrate -- Sample rate of the PC-Speaker sound generation. # tandy -- Enable Tandy Sound System emulation (off,on,auto). # For auto Tandysound emulation is present only if machine is set to tandy. # tandyrate -- Sample rate of the Tandy 3-Voice generation. # disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible. pcspeaker=false pcrate=22050 tandy=off tandyrate=22050 disney=false [joystick] # joysticktype -- Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks, # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # timed -- enable timed intervals for axis. (false is old style behaviour). # autofire -- continuously fires as long as you keep the button pressed. # swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap -- enable button wrapping at the number of emulated buttons. joysticktype=none timed=true autofire=false swap34=false buttonwrap=true [serial] # serial1-4 -- set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq. # for directserial: realport (required), rxdelay (optional). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms -- Enable XMS support. # ems -- Enable EMS support. # umb -- Enable UMB support. # keyboardlayout -- Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=US [ipx] # ipx -- Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup. ================================================= END .DOSBOXRC AND DOSBOX.CONF ================================================= 6. If the game crashes and an error message is displayed just after Captain Lloyd is grabbed by the tentacled monster very early in the game, the drives have not been mounted correctly, or the user does not have permission to write to the directory where saved games are stored. The crash is due to the game's autosave feature failing to locate the savegame directory. ================================================= My system specifications are as follows: Compaq Deskpro EN, Pentium III 933 MHz, 256 MB RAM, 20 GB HDD, Nvidia RivaTNT2 AGP Card, 17-inch HP L1720 LCD Monitor, Mandriva Linux 2007.0, DOSBox 0.72 ================================================= |
07-02-2005 11:14 PM | |
ktulu |
Hi, I'm fairly new to the forums (this being my first post ) but i've searched through theese forums as a guest for some time. To cut the long thing short, I'm somewhat of Lovecraft fan (just look at my nick, wohoo! ). Anyway, after a long search, i got Prisoner of Ice from this polish site http://staregry.gry-online.pl The game is 200 MBs heavy and it seems that it's a CD-RIP (it's a RAR). I'm having problems with crashing at the "tentacle-snatch-captain" scene. It shows this message: Fatal Error --> ERROR TYPE : FILE-02 : 'TEST' (refer to manual) So I looked into the manual, the error type : File-02 means: FILE-02: Cannot create a file Your hard disk is either full or damaged. Refer to your DOS manual to repair the error. It's clear the game has trouble with writing on the "real" output dir. The even more interesting thing is that the config dir in the manual is stated as C:\IMOTION\ICE and the game makes a dir C:\POI. What's up with this? Now the thing that bugs me is the 'TEST' part. It seems as though the game asks or writes a TEST dir or file. Don't really get it but there are no dirs/files by that name in my RAR. When I try to mount the game dir as a CD or some other driveletter in DosBox I get the similar message but it asks for the file: __ICE__.PCK The file's there but the game doesn't recognise it? It seems as though the game thinks it's in a different dir than it is (maybe \IMOTION\ICE). I had a similar problem with the SOTC Museum ( a ripped version of it). Didn't manage to run it either, but works in plain DOS. It also had a path: \IMOTION\COMET or something like that in its config files. I'm really confused here... Anyway, thanx . Sorry for posting so big on my first post, it's rude but i'm a little pissed with this whole thing... |
24-01-2005 07:39 PM | |
DonCorleone |
Uhm, I did a while ago. But now that Iīm using a W-lan router I didnīt figure out how to get HighID. So for the moment I donīt use it. But probably it would be a possible solution of my prob, wouldnīt it? MY browser is firefox. And the download broke up several times (without a ban). So I concluded that it might have somethimg to do with my browser.... |
24-01-2005 07:35 PM | |
Rogue | It should not. Are you using eMule? |
24-01-2005 07:33 PM | |
DonCorleone | Does anyone if a downloadīs quality is influenced by the browser oneīs using? |
24-01-2005 12:55 PM | |
DonCorleone | Maybe that would be great idea. Since there is already the first one of the game up here that really would make sense |
24-01-2005 12:48 PM | |
Rogue |
I guess so. I wonder if admins are interested to host ISO of the game on the site here. |
24-01-2005 12:31 PM | |
DonCorleone |
Thatīs strange: mine is 76,3 MB big. I didnīt use torrent either. But it takes nearly three hours get from their server although I use DSL. And I canīt use a decompressing program such as WinRar īcause there is a self-extracting one. When I open one of the .rar files they donīt seem to content anything... :crazy: So we share the opinion that my folder is somehow broken? |
24-01-2005 12:07 AM | |
Rogue |
How big is your archive? Mine is 74.4MB and it is downloaded from HOTU and I am not using torrent. Also, I am unpacking archive with WinRAR. |
23-01-2005 10:51 PM | |
DonCorleone |
Now thatīs interesitng I think. My folder looks rather different: E_video saves _ice_.par cdemu2.com e_klang.bin e_klang.kro ice640.exe ksound_kro ksvga.kro readme.txt Thereīs nothing more. Think I have to check if I unpacked properly. Otherwise I donīt know what went wrong. Thereīs a self-extracting file, isnīt it? And it should unpack anything...Maybe I skipped an important step... If you know what it is, please let me know You downloaded the file at Hotuīs, didnīt you? I unpacked the rip for several times by now and it always looked as above. So thereīs no need to riddle about it anymore. Somethingīs missing. But how to solve the problem? There isnīt the opportunity that I have been banned at Hotuīs, I think, since I download there only one file at once. |
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