10-10-2015 04:26 AM | |
Safehold |
Sound Use a front end like D front and increase the emulation speed cpu wise, that should clear up sound issues. |
06-10-2014 09:48 AM | |
Captain_Picard | Make that a limit of 15 residential buildings on Gaea and Rhea total. Once you build your 16th residential building, the life forms on those two planets will start to become aggressive, slowly at first, and then more and more violent. Residential buildings on space stations or Calypso do not count towards this figure. |
03-10-2014 01:11 PM | |
Captain_Picard |
Delaying Biota threat Correction to my previous post - The biota will not activate until you have 30 life support buildings on Rhea or Gaea, or until 1500 turns have passed, whichever comes first. This means you can have up to 29 life support buildings on the planets and can build as many other buildings as you like planetside, until turn 1500. This way you can accumulate lots of resources by the time turn 1500 comes around, helping you to deal with the biota threat when it happens. Also, I don't bother upgrading factories, as the more advanced factories really use up ore much faster, and each planet only has a limited amount of ore. |
26-12-2013 04:42 PM | |
DeadSomething | same here, aswell as having stuttering videos and low FPS and graphic-artifacts. |
25-12-2013 07:59 PM | |
bill5 | Anyone else have problems with sound? Sound does not work well no matter what sound card option I choose. It "skips" |
20-10-2012 08:04 PM | |
Conreezy | That's what it's supposed to do, but you should get a video showing you that it was dropped into Cronus, then a message from the Empiants telling you that the war is over. |
26-04-2012 05:15 AM | |
Nick_Aragua | Anyone know how to get the "Theta Wave Scrambler" to Cronus? I send a ship there on the mission, but when it gets there, it just goes to the nearby space station and doesn't do anything. What am I missing? |
08-03-2012 10:21 PM | |
Captain Picard |
How to avoid the biota Here is a trick I found out by accident - the biota will not get aggressive unless you build more than a certain number of buildings on Gaea or Rhea. I built 8 colonies on Gaea, totalling nearly 50 buildings, and the biota did not activate until 1500 turns had passed. You can upgrade existing buildings on the planet as much as you want, and build space stations, and fill them with buildings, including Calypso, and you won't have to worry about the biota or anything else except overcrowding on the Calypso, until turn 1500. I have yet to build colonies on other planets - I will see if that triggers the biota. Captain Picard |
04-08-2011 11:39 AM | |
Wicky |
So far my network constists of ~20 colonies and 3 space stations, who are doing research. Never mind that you can upgrade your buildings to level 5 and they produce so much, that you have more resources needed to beat the game 3 times. Not! I play with self-imposed rule that everything must keep growing when I'm away. That means, every colony produces robot+ships and sends surplus to space stations who must be supplied with mass-drivers so they don't run out of ore. Crazy, but it's cool when you can be absolutely sure that every colony always has extra material, robots, humans and produces their own ships to carry this surplus to the Calypso within the blink of an eye. That's relaxing! |
03-08-2011 09:43 PM | |
Eagle of Fire |
Maybe, but just reading your description make me thing it is way too much work. You already have to micro manage your ships so it is not like I would not have done it in the first place. Plus... Moving Calypso? What for? |
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