13-11-2009 10:33 PM | ||
marvin_dpr |
ok, seems to work fine now ... but d**** f****** morgruls destroyed my planet ... ~close~ |
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13-11-2009 05:38 PM | ||
dosraider |
Try to do the normal(?) mount: mount c d:\spiele c: And launch your game from there (the C:\ prompt) with a cd reunion That you already have a C in windows doesn't matter at all, attribued drive letters in dosbox have nothing, but really nothing, to see with your windows drive letters. The usual mount letters are: -> C for virtual C: -> D for the CD drive or CD image mount (eventually) |
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13-11-2009 04:49 PM | ||
marvin_dpr |
hmmm, I think my colony does not like me, the game crashed again after 10 minuetes ... is this known to others which might give me some advise? ******************** MySystem: - WinXP, updated - some Athlon-X2-be - some 2 GB-RAM - DOSBox: # This is the configurationfile for DOSBox 0.73. [sdl] fullscreen=true fulldouble=true fullresolution=1024x600 windowresolution=original output=surface autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper.txt usescancodes=true [dosbox] language= machine=svga_s3 captures=capture memsize=16 [render] frameskip=0 aspect=false scaler=normal3x [cpu] core=auto cputype=auto cycles=14000 cycleup=1000 cycledown=400 [mixer] nosound=false rate=48000 blocksize=2048 prebuffer=10 [midi] mpu401=intelligent mididevice=default midiconfig= [sblaster] sbtype=sbpro1 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=false oplmode=auto oplemu=old oplrate=48000 [gus] gus=false gusrate=22050 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] pcspeaker=false pcrate=22050 tandy=auto tandyrate=22050 disney=true [joystick] joysticktype=auto timed=true autofire=false swap34=false buttonwrap=true [serial] serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] xms=true ems=true umb=true keyboardlayout=auto [ipx] # ipx: Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup. mount L D:\Spiele\lemm2 mount D D:\Spiele\ mount E D:\Spiele\reunion\ e: |
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13-11-2009 04:31 PM | ||
marvin_dpr | ups | |
13-11-2009 04:27 PM | ||
marvin_dpr |
Quote:
- windowed (but worked fine till that point) fullscreen=false fulldouble=true fullresolution=1024x600 windowresolution=original output=surface autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper.txt usescancodes=true - I tried fullscreen now, and the problem did not occure again also the game froze after 10 minutes when I entered some build menue **** Thanks for the fullscreen idea which I only had because you were asking for it **** so another question: what can one do to make a game less often crash are there some general things to do **** what can I do to have the DOSscreen rescaled proportional in fullscreen? (my monito originally has 1680x1050 resoltion) (maybe I should use another forum/topic for these questions) |
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13-11-2009 01:59 PM | ||
The Fifth Horseman |
Playing windowed or fullscreen? Is output set to Overlay, Ddraw or left on the default Surface? |
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13-11-2009 01:51 PM | ||
marvin_dpr |
Reunion - graphic problems Hey there, I first had some sound problems but they vanished when setting the "-"-something rate to above 40k both for sbpro and some mixer ... I have dosbox0.73 and everything was fine till I tried to colonize my first planet (actually the moon circeling around NewEarth) than the graphic looked like seeing it through a waterfall and after some 30 seconds there were some buttons I could see through the water ... really strange (sorry I cant describe it better) ... this behaviour started again when I looked at the surface screen of my colony - does anybody has some advise how to handle this - or should I add some information???? Thank in advance for all who are trying to helb |