what is the hardest game setting?is +3 the hardest for campaign play?
14-12-2015 03:29 AM
PedroMiguel333
Edit Turn
Hello…
Is it possible to change the number of turn in the original scenarios?
Thank you…
26-09-2014 05:22 AM
agenthunk
panzer general
Quote:
Originally Posted by Japo
I was impelled to replay this, I've a question, what was again the requirement for major victory instead of minor one? I can't find the info in the manual, is it supposed to be unknown for each scenario?
I think it is quick victory with fast moving tactics and end campaign by turn 7 (for most campaigns)other campaigns reuire turn 14-16 like france and caucusus.
23-09-2014 02:04 PM
marko river
Ugh, please edit your post and wrap the content of the file into a spoiler tags or something.
23-09-2014 10:36 AM
agenthunk
panzer general dosbox 0.74
hi im new here.I wanted to say im looking for help with getting the recording to not slow down game when i play.I have 0.74 version it runs great when it doesnt record.I have a hp laptop E1-2100 apu 1.00 ghz ,4.00gb ram,windows 8.1 64bit procesor.
now it is not a question of it not running on my pc due to specs being to low.it has to do with the options.bat file and how to get it to run smooth and at good speed without slowdowns during gameplay recordings.I have seen it speed up after i stop record and go fast.now I think it has to do with my zmbv codec,i read on many forums you go to start and file then update to dosbox file folder.I have a different setup and would like to find out if i need to get that codec or change the options.bat file settings.or both.
I described what the issue is and hope you could kinda know what might be amiss.I could post the options.bat file here for you to see and you can tell me what to adjust.
also,I saw the old system requirements for pc version of pg and my oc should run it great and dosbox works well.the poland campaign through north africa i used frameskipping at 1-2 or 5 or 10 at times to record my gameplay.sometimes the file will comeout as 2.00gb and no bitrate info listed in avi file properties.sometimes it will record correctly.sometimes not.
I use media player,vlc media player and movie maker and it wont read the file.I have the windows media player classic and the file i mentioned above will play on it,but the last 30 or so minutes of game plays first the it cuts,and shows the beginning breifing then it plays till it cutsoff where the ending should be!
maybe you guys might know what is wrong here.please tell me how to adjust this.
and one more thing.For the option of going to start menu and zmbv codec update on older os,how and the hell do you do it with windows 8.1?
I got my pg dos version game from a website that had pg version variants for different platforms and selected dos.this is the link-http://www.panzergeneraldownload.com/
I think I did everything right with dosbox and the game,I had decent gameplay early on at 1939 start date till low countries then had recording issues with what i mentioned above.this is all the info I witnessed and experienced,so i hope some of you more educated tech wiz would know what needs to be fixed.I'll wait for a reply.thanks
here is the options.bat:
# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.
[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb, ddraw.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.
[dosbox]
# language: Select another language file.
# machine: The type of machine tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.
[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler: Scaler used to enlarge/enhance low resolution modes.
# If 'forced' is appended, then the scaler will be used even if the result might not be desired.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
frameskip=0
aspect=false
scaler=normal2x
[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
# (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to handle.
#
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.
[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.
[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# See the README/Manual for more details.
mpu401=intelligent
mididevice=default
midiconfig=
[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.
[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
[dos]
# xms: Enable XMS support.
# ems: Enable EMS support.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).
xms=true
ems=true
umb=true
keyboardlayout=auto
[ipx]
# ipx: Enable ipx over UDP/IP emulation.
ipx=false
[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.
mount c c:\oldgames\
c:
cd pg
pg.bat
options.bat file
01-08-2014 02:17 PM
gumball1979
Quote:
Originally Posted by gumball1979
Does anyone know where the Abandonia version of PG came from? I ask because the campaign tree for the version I downloaded from here is different from the official campaign tree listed in the Prima strategy guide and all other online guides.
I just did the Sevastopol scenario and instead of going to Stalingrad following a major or minor victory, I was sent to the Caucasus scenario. The Caucasus scenario follows the Middle East scenario, not Sevastopol. What the hell is going on here?
Ignore my previous post, I didn't realize that the Caucasus and Stalingrad are the same scenario they just occur five days apart.
01-08-2014 01:33 PM
gumball1979
Does anyone know where the Abandonia version of PG came from? I ask because the campaign tree for the version I downloaded from here is different from the official campaign tree listed in the Prima strategy guide and all other online guides.
I just did the Sevastopol scenario and instead of going to Stalingrad following a major or minor victory, I was sent to the Caucasus scenario. The Caucasus scenario follows the Middle East scenario, not Sevastopol. What the hell is going on here?
12-06-2014 07:42 AM
Mighty Midget
Quote:
Originally Posted by gumball1979
That worked. You guys are a great help. One last question for now. The game only opens in a windowed mode. Any way to get it full screen?
Alt-Enter toggles full screen on/off. Alternatively, open the config file and edit the full screen line to change the default.
12-06-2014 06:41 AM
gumball1979
Quote:
Originally Posted by Japo
Try running another executable called setup, install, setsound, or something like that. Set to Sound Blaster 16 (or earlier), IRQ 7 DMA 1
That worked. You guys are a great help. One last question for now. The game only opens in a windowed mode. Any way to get it full screen?
11-06-2014 05:17 PM
Japo
Try running another executable called setup, install, setsound, or something like that. Set to Sound Blaster 16 (or earlier), IRQ 7 DMA 1
Quote:
Originally Posted by Japo
If a game's lacking sound, chances are that it's not DOSBox's fault, but because we need to configure the game itself. Hardware interfacing was a pain in DOS compared to Windows, and every single game must be informed on where to find our sound board (not our computer's real one, but the DOS-compatible "virtual" one that DOSBox "emulates"). Some very old games ask it every time they're started, whereas most not-so-old DOS games include a separate configuration program that allows us to save the information so we don't have to enter it more than once. This program is usually called SETUP, INSTALL, SETSOUND or something like that.
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