24-06-2014 06:48 PM | ||
Jesolo |
Quote:
Most of your early games that supports the Roland MT-32 also require and "intelligent mode" MIDI interface which complies with the Roland MPU-401 specification. The MPU-401 found on your Sound Blaster 16 (and compatible sound cards) utilises the "dumb" mode (a.k.a. as UART mode). Earlier games, that supported the MT-32, also required an "intelligent mode" MIDI interface in order to properly "communicate" with your Roland MT-32 (mostly because of System Exclusive messages that were sent to the MT-32). You can either: (i) try and obtain a true Roland (or compatible) "intelligent mode" MIDI interface (MPU-401 with MIF-IPC-A, MPU-IPC-T, MPU-401AT, etc.). Just be aware that earlier models had a PC interface card and a breakout box. You require both in order for it to operate (read more up on this at http://en.wikipedia.org/wiki/MPU-401) (ii) download the software program called "SoftMPU" which is a DOS TSR that emulates an "intelligent mode" hardware MPU-401 interface. It's designed to work in tandem with the MIDI interfaces found on Sound Blaster and other common sound cards of that era (note: the original Sound Blaster 1.0, 2.0 and Sound Blaster Pro (Pro 2) does not have an MPU-401 compatible MIDI interface) but, SoftMPU also tries to emulate it via the Sound Blaster MIDI interface. Game compatibility will then be reduced. (iii) play your game via DOSBox and hook up your Roland MT-32 via a USB MIDI connector. Lastly, if you do NOT want to use DOSBox, then I wouldn't recommend trying to play your old DOS games (prior to 1994) on a Pentium or higher machine. Many of these older games were designed to run on slower PC's (like your 80386 and 80486 based CPU's). If you want a good trade off, try and obtain a fast 80486 PC (like a DX2 66 Mhz or DX2 80 Mhz) with a VESA Local Bus Graphics card. I've done extensive testing on this and many of these older games either lock up or run too fast on newer PC's that does not have a turbo switch. |
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18-12-2009 04:41 PM | ||
Capo | ||
17-12-2009 06:15 PM | ||
The Fifth Horseman | This game is free from GOG.com until December 24th. | |
07-12-2009 10:07 PM | ||
andrewhaarhoff | Didn't work for me either. Works without sound though. | |
31-10-2009 12:23 PM | ||
Paddan1000 |
Roland MT-32 It sounds fine in DosBox with an MT-32 emulated. But not on my Pentium 75 with the real MT-32. I also tried MT-32 emulation in DOS with the AWE 64 Gold, but it sounds bad too. I guess the problem lies in the computer itself somehow. I've had problems with other games and Roland sound, like with Wing Commander and Simon the Sorcerer |
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29-10-2009 02:35 PM | ||
TotalAnarchy | That's not the point. He wants it to run on that specific system. | |
29-10-2009 02:03 PM | ||
Frodo |
Are you using Windows? What version? I found it worked great in XP. Otherwise, try using DOSBox, and see if that helps. |
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29-10-2009 10:05 AM | ||
Paddan1000 |
Roland music How can I make the Roland MT-32 music work? I'm not using DosBox, but a Pentium 75 with MS-DOS 6.22 and a real external Roland MT-32 module connected to the MIDI-port of a Soundblaster AWE64 Gold. I delete the file mm.cfg and set the game up with "Soundblaster" sound and "Roland" music. The mt-32 detects the game and plays some sounds, but it sounds like gibberish and nothing like the "Adlib" music. The sound and music work if I choose "Soundblaster" and "Adlib" in the settings. Only "Roland" won't work. Most other games I have work fine with the MT-32 so it's set up correctly. |
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16-06-2009 03:33 PM | ||
Frodo | You can buy Mean Streets & Martian Memorandum at GOG now for only $5.99. | |
06-04-2008 05:34 AM | ||
WendyMann |
For anyone else stuck at the guard/vase/gate scene, the trick here is to use the keyboard arrow keys to move (do not use the mouse). I remember struggling for quite a while with this scene myself. You must throw the stone, and almost as soon as the guard starts walking towards the vase, even though you think he will see you, you must press your right arrow to walk directly right (horizontally) until you are positioned in such a way that you can press your up arrow to walk directly up (vertically) to the gateway and through it. Once you are through the gateway, the guard will not see you when he turns. Regards, Wendy :laugh: |
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