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another_guest
24-10-2006, 07:19 AM
<div class='quotetop'>QUOTE(bradak @ Oct 24 2006, 12:34 AM) 263181</div>
some one of you have graphic bug with tftd in battlescape when you scroll ??
i use dosbox with tftd but i dont have this bug with ufo 1
some one can help[/b]

Can you describe more into detail what the bug is, what happens when you scroll?

Gottfried
29-10-2006, 08:29 AM
i had that bug too, it was because i got some strange version or it got messed up at source, really dunno why it was and saddest about it was that it occured when i was in T'leth and since then in every game or mission i started, so i had to look for x-com again and play from start :wallbash:

I love to start x-com at some higher difficulty and take few missions with basic equip or gauss rifles using all those smokes, mines, flares and stuff, this phase seems a bit like Jagged Alliance to me :)

laiocfar
04-11-2006, 06:10 PM
I just wanna known if someone with the .mid of the game´s music and a game with the music ripped off can put the files in the right way to got music in game. In short: How can the music be added to a ripped music version of TFTD?

Cockroach
06-11-2006, 07:25 PM
They should be in the \sounds folder. As for adding more, they have to follow the game's naming conventions for midi files.

laiocfar
07-11-2006, 02:57 AM
and the game´s naming conventions are?

$pick
08-11-2006, 12:10 AM
Hopefully this may help some of you old skool X-com lovers who are having problems, I couldn't get Terror from the Deep to run on my XP machine for love nor money, always crashed, i tried all sorts of slow down programs, gfx were garbled and the game crashed randomly, i eventually emailed an Atari technician to find a fix, he couldn't help me, and as his last reply from the following emails shows, i ended up working it out myself and helping the techy solve the problem., (which i did save in my inbox just coz i was amazed i helped the game technician figure out how to get the game runing LOL):--

"
-----Original Message-----
From: nicol muir [mailto:xxx@hotmail.com]
Sent: Friday, September 26, 2003 5:12 PM
To: tech12@atari.com
Subject: RE: X-COM Terror from The Deep & UFO Defense - PC - Windows Xp
Pro : International :


Mark,

Firstly i'd like to thank you for the speedy and detailed reply,
unfortunately none of it worked, most of it is standard checks i had already

tried.

but

i did figure it out, i was checking through some gfx settings and noticed
the option for hardware acceleration, turned that to off and the games work
fine with moslo etc to slow timescale down

(right click on desktop, properties, settings tab - advanced, troubleshoot
tab - hardware acceleration slider to none) incase you get asked the same
question again.


thanks again

Nicol ($pick) Muir





Thanks I will add that to my bag of tricks. Also this helps me personaly
becuase I am a huge XCOM fan and since upgrading to XP pro I figured I was
stuck. I am very glad you found a way around this issue thanks a WHOLE lot!

If you reply to this email please do so in a way that includes all previous
emails.

Mark
Atari, Inc. Technical Support
www.atarisupport.com""


Hope this helps my fellow X-com Fanatics, moslo or turbo are the best pc slow down programs i've used, so very very simple to use, they let you cap/limit your cpu speed thus making the game run the way they were meant to.

Cockroach
08-11-2006, 03:34 AM
<div class='quotetop'>QUOTE(laiocfar @ Nov 6 2006, 10:57 PM) 265611</div>
and the game´s naming conventions are?
[/b]


errr...name the new file the same as the one you want to replace????

laiocfar
08-11-2006, 05:39 PM
they are ...errr... a kind of lost in action.... :bleh:

MrBorland
18-11-2006, 02:51 AM
What is the deal with this:

As soon as one of my guys enters an alien's line of sight, the alien will continue firing retaliation shots until he is dead. On occasion, the game will enter into an endless loop of alien retaliation shots that require a manual game termination through windows.

It's as if they have unlimited time units for retailiation shots.

This happens on the first downed sub after starting a new game.

What is going on here?

laiocfar
18-11-2006, 04:51 AM
I think that we already got this problem: endless rection fire. Normally the reaction fire are snap shots so max its 4 per alien. Sometimes there are some autoshots in reactions so new is 9 per alien. Be sure of dont be on open cuz it can be only an unspotted alien legion.

Zaru
23-01-2007, 02:25 AM
Hello.
I encountered a little problem this night. I'm playing colony mission on veteran level. I'm on second (lower) level right now, revealed all map, wiped out or concussed all monsters from the deep except one bastard lobsterman navigator who I just cannot find. I know that he is somewhere, because the level just won't end and once I saw him go berserk during monster turn, but I just can't remember where it was.
Now, I don't have any particle disturbance sensors (I don't think that they would work in this situation, anyway). I tried to blow up three lobstermen in the control center (2 commanders and one engineer which I concussed) in hope that the navigator will go panic, revealing his location, but it didn't work.
Any suggestions on how to find him? I don't want to destroy the control center in order to lay my hands on the colony equipment and live alien speciments. And even if I destroy it, I won't be able to pick up those two lobstermen commanders and several other lobster specialists because they wake up on the next turn after being picked up. :wallbash:

EDIT: I've managed to find him by killing all unconcious creatures and he panicked at last, but aparently he must be non-corporeal because center of the screen while he panicked was located here (cursor position):
http://img147.imageshack.us/img147/7971/lobster7ij.jpg
what suggests that he must have walked right inside this very wall. And I cannot reach him by any mortal means.
Have you ever encountered this bug?

The Fifth Horseman
23-01-2007, 12:20 PM
P.D sensors would actually help if he moved. That's why when I play any of the X-Com trilogy I always take a few with me.

All you can do in this situation is start "combing" the base bit by bit. The lobsterman _should_ be somwhere near the control center.

Zaru
23-01-2007, 12:45 PM
The problem is solved. I chucked three sonic pulsers at the wall. Triple explosions destroyed exterior wall, leaving only bare rock. After that the lobster navigator was finally free and came out of the wall. :w00t:

The Fifth Horseman
23-01-2007, 03:24 PM
:blink:
...out of the wall?

Zaru
23-01-2007, 03:37 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Jan 23 2007, 05:24 PM) 276138</div>
:blink:
...out of the wall?
[/b]
Yup. That was strange. :blink:

Eagle of Fire
23-01-2007, 08:00 PM
The answer to this is simple: the panicking Lobsterman probably fell down there from an upper level after the ground was destroyed in an explosion.

Zaru
23-01-2007, 08:12 PM
<div class='quotetop'>QUOTE(Eagle of Fire @ Jan 23 2007, 10:00 PM) 276171</div>
The answer to this is simple: the panicking Lobsterman probably fell down there from an upper level after the ground was destroyed in an explosion.
[/b]
Nope. I checked that. Floor above was intact.
He went from the lower floor, through stairs, and straight into the wall. Certainly a bug.

Eagle of Fire
24-01-2007, 01:45 PM
Possible. After all, there is a bug in the original UFO which allowed you to get out of the Avenger by the side of the craft. :P

another_guest
25-01-2007, 10:27 AM
Which was a very handy one :)

Guest
13-02-2007, 04:40 PM
Hi

Just a quick one, is there any whay to edit some file so windows ver. runs in custom resolution (widescreen) ?

Cheers :)

Btw this is still the best game ever after fallout2 ;)

The Fifth Horseman
14-02-2007, 03:12 PM
is there any whay to edit some file so windows ver. runs in custom resolution (widescreen) [/b]
Nope. ^_^

Mic
02-03-2007, 09:34 AM
i want play the game, but i have the windows version and it dosn^t run under xp. who can me help? please HELP ME i will die when i can"t play it... :wallbash:

The Fifth Horseman
02-03-2007, 12:14 PM
There is more than one executable in the game directory. Run the other one.

Or download the DOS version and run it in DosBox.

Geri
05-03-2007, 01:41 PM
Man last time when i wanted to download this game it was free. But what happened? Anyone who got a free download site?

Guest
03-04-2007, 03:20 AM
I can't even find a site to DL it from. I bought it when it first came out, still have the disks but they don't even work anymore

Guest
09-05-2007, 09:41 PM
The game was just released on Steam for $2.50 until May 11th.

raoul volfoni
11-05-2007, 03:21 PM
cdaccess.com charges 30$ for this game !?!
Are they out of their mind ?

The Fifth Horseman
11-05-2007, 03:47 PM
It's not. The site you've linked to is a well-known bandwidth thief that Abandonia has a major grudge towards (it's also been stealing our reviews).

raoul volfoni
11-05-2007, 04:06 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ May 11 2007, 05:47 PM) 289931</div>
It's not. The site you've linked to is a well-known bandwidth thief that Abandonia has a major grudge towards (it's also been stealing our reviews).
[/b]Sorry, I've removed any reference to it.

The Fifth Horseman
14-05-2007, 02:27 PM
I just started playing TFTD again - except this time without cheating. So far I've got a number of live aliens and alien weaponry, but there is one major headache: Lobstermen. At the moment I don't have any alien weapons researched (working on it, though), and there is a bunch of Lobstermen-crewed USO's going around.
Does anyone here have any tactics for dealing with such situation? Or maybe I should just wait out until some weapons research is completed?

laiocfar
15-05-2007, 03:28 AM
Hahaha... lobstermen are easy... superior combat tactics can deal with them, remember to launch a grenade to any stunned lobstermen, its very normal when you are using bad weapons. About tactics... avoid close combat and carry plenty of ammo and explosives, they are usefull to both kill them or blast obstacles. To do a tactic retreat in time isnt any shame.

Incappucciato d'Ombra
15-05-2007, 07:05 AM
<div class='quotetop'>QUOTE(laiocfar @ May 15 2007, 05:28 AM) 290299</div>
Hahaha... lobstermen are easy... superior combat tactics can deal with them, remember to launch a grenade to any stunned lobstermen, its very normal when you are using bad weapons. About tactics... avoid close combat and carry plenty of ammo and explosives, they are usefull to both kill them or blast obstacles. To do a tactic retreat in time isnt any shame.
[/b]

The same for me, apart for a "little problem" : to stun a lobstearman without alien weapon is'nt so easy, on Ufo 1 the smoke serves well but in TFTD you need tons and tons of underwater-explosion and very much luck (because with stun-rod you need to enter close combat).

First of all the equipment :

1) i take at least 8 men with gauss rifle with 3 ammo reload for each men (IMHO, gauss cannon had a bad ratio "weight-ammo" versus "fire power") and a tank as scout against a medium USO (or 8-10 men and 2-4 men only with more ammo and explosive... no rifle, if i got mad and decide to attack a big USO that are carrying Lobstearman).

2) 1-2 stun rod but only if i have 12 men (can be usefull as "kamikaze" for stunning an injuried alien and then killing it with a little grenade)

3) some little grenade (see point 2)

4) 8-12 proximity grenade and the rest... Demolition charge :titan:

5) less than this... well... "run! Run! run for you life!" :hysterical: (to be honest i prefer this definition: "to execute a strategical retreat" :max: )

Now my tactic :

First of all, i don't give all demolition charge to my men, i put 2-4 of them unassiged so they appear on ground just in front of the transport exit, ready to be picked-up, armed and launched. I let out the tank (just 4 or 6 square) and look around, now :

1) if my landing position is surrounded by lobstearman i use demolition charge
1a) launched by the best launchers, because it's necessary to be precise, demolition charge must land and explode just below the hatred "lob", this because of the relative low under-armor, so 2-3 charge and lobstearman is dead.
1b) from the inside of the transport, mens in the rear activate charge and give to men in front of exit that launch it, in this way the first 2-3 men in front of exit can launch 4-6 charge.
1c) All men and the tank return inside the transport because at the end of the turn the hatch of the transport is closed automatically and the lobstearman can do nothing (if all goes well... as all of us that have played Ufo 1 & 2 at least some time well knows :D)
1d) If all things goes well i proceed..... else i become considering a "strategical retreat".

2) if there is only some lobsteraman near the transport i launch 1 demolition charge "in front" of each lobstearmans in this way the front armor drop and it is relative easy to kill them with gauss rifle.

3) as for proximity grenade, they are little powerful ok, but easy to launch far away with precision, therefore are useful to weaken armor and "open the road" for massive gauss rifle shots.

4) when Lob's armor is weakened (or when demolition charge ends) i use a men or the tank as scout, when lobstearman become visible i retreat the scout and the rest of the men, a lot behind and standing on secure position, shots with gauss.

This is difficult and require time (dozens of shots for each lobstearman) but possible if the ammunitions are enough...

Finally, i suspect that this description can be clear only to veterans of Ufo series this because :
1) my english is bad (and sometimes babelfish translate italian to english worse than a troglodyte)
2) I have omitted all the basic tactics in order to try to shorten the post (to be honest... even because i start writing the post 1 hour later and i becoming a bit confused :blink: )
3) for me, italian but "creature of the night" it's time to go to bed :ph34r:

eventually I will try to explain better, next time... just ask :)

The Fifth Horseman
15-05-2007, 12:15 PM
<div class='quotetop'>QUOTE(laiocfar @ May 15 2007, 05:28 AM) 290299</div>superior combat tactics can deal with them, [/b]
That, and a whole heck of reloading. :tomato:
But in the end, I managed to beat a mission against _eight_ of the damn things - 230 score, two live specimens captured, no casualties. :ok:
The last one was tough, however... the thing was outside the sub, on my flank and kept hiding until I dealt with the rest of its kin.

Lessons learned on battling the lobsters:
1. Harpoon rifles barely itch them. However, since Lobstermen are so tough, it's quite possible to stun one rather than kill it with a harpoon shot. Instant live specimen. :bleh:
2. Gas Cannons are much better. HE ammo = lots of hurting Lobsters.
3. Torpedo launchers are useful to soften them up... think Large Torpedoes.
4. Hydrojet cannons are good for providing major volume of firepower. HE ammo does a good job in compensating the inaccuracy of automatic fire, too.
5. SWS can find some use. I kept going around the corner of the USO with an Aquajet SWS, firing a snap shot against a Lobsterman guard and then backing out... the dumb thing didn't move and was just so much easy kill when my aquanauts arrived.
6. Grenades are useful - that's for sure. Except Lobstermen eat them up like crackers - takes seven to nine grenades to down one.
7. STUN RODS!!! When carried by fast soldiers (circa 70 AP), they are probably the fastest way of disposing of Lobstermen. Takes two hits to down one, so either you'll need to have more stun troopers or soften the target with torpedoes and such before the stun trooper jumps out on it... and of course a frontal attack is suicide, so get its' attention distracted and use explosives to create a smokescreen for your trooper to advance through.

I managed to survive that battle (even the SWS, though I'm not quite sure how it was still running near the end... got shot up real bad), and the changes in equipment turned out the right way to go. Next terror site (Gillmen/Deep Ones) and a touched-down small USO (Gillmen again) went in a pinch.

recklessfantasy
16-05-2007, 12:13 PM
hi,
Im a huge fan of both UFO1 and 2...I beat UFO1 a long time ago, and never knew there was a sequal.
I tried UFO2...things were going good, until I realized that I could never get my research to the advanced UFO crafts. I have alien sub construction, magnetic navigator, Iron beam accelerator, and most other alien sub stuff, and transmission resolver...tried interigating technicians, commanders (Except for tasoth) squad leaders and soldiers of many races but can never get the craft research to unlock. I also cant get to the MC weapon to control the aliens even with MC generator, MC lab and MC reader. Ive been fighting for almost a year without advanced crafts and my geoscape is filling up with VERY LARGE ufos that I get my behind whooped even with 2 sonic ocilitators...
sum1 plz tell me what exactly you need to research the advanced crafts...

The Fifth Horseman
16-05-2007, 01:19 PM
Do you have Aqua Plastics and Zrbite researched?
What about Deep Ones (both live and dead)?

I get my behind whooped even with 2 sonic ocilitators...[/b]
Pulse Wave Torpedoes FTW.

recklessfantasy
16-05-2007, 05:11 PM
I've had zyrbite and aqua plastics for a while now...actually I had them from the first month of game time LOL.
About the Deep ones, I remember I use to get attacked by them alot at the beggining of the game. So I have a dead Deep one researched. However by the time I started packing my soldiers with stun weapons, they kinda seemed to stop appearing. In return, every attack seemed to be only by Gill men, Lobstermen, tasoth, tentaqle creatures and the bio-drones, so I have plenty of them captured or stored as corpse...But I get no where with them. I also tried equipping my baracuda with P.W.T and fighting the VERY LARGE ufo with caution, but didnt work...

Incappucciato d'Ombra
16-05-2007, 11:34 PM
Unfortunately the problem is this :
<div class='quotetop'>QUOTE(recklessfantasy @ May 16 2007, 07:11 PM) 290509</div>
About the Deep ones, I remember I use to get attacked by them alot at the beggining of the game.
[/b]

You need a live deep one and you need to capture it in time, before they disapperar, and store it for future research (when you need it for advanced craft).

At the moment i think you have only 2 possibility :

1) restart game (or reload a previous one before deep ones disappearance)

2) shot down million of USOs (Unknow Submerged [or submersible ?? i don't remember well :blink: ] Object) and pray... pray... pray... to be precise you must shot down the USOs that goes to resupply the alien bases, generally you will find Lobstearman, sometimes Acquatoid and Tasoth... but there is a little possibility that you will find an USO crewed with Deep One.

Good luck, you need it :ph34r:

recklessfantasy
17-05-2007, 08:20 AM
I guess its better for me to just restart the game...Im pretty sure I can get around and do better because I allready have a good understanding of the game. Incappucciato you said that I have to capture a deep one fast enough, but how am I gonna stun and capture a live one without the thermal launcher? do i have to use a stun tazer?

The Fifth Horseman
17-05-2007, 11:21 AM
According to a nifty research tree I found just today, you need Ion Armor and Magnetic Ion Armor researched to be able to research new craft... and a live Deep one is a must for that.

As for capturing... stun tazers are one way. Another is to simply avoid using large-caliber weaponry on the thing and take it down with harpoon rifles only: every now and then the alien will be stunned rather than killed - you'll know that if the alien drops but there is no death-cry from it. I captured both Gillmen and Deep Ones that way.
Remember also that the stun tazers work best in hands of fast troops... 60 TU is an absolute minimum, and forget about heavy weaponry.

Incappucciato d'Ombra
17-05-2007, 02:31 PM
AAAAAAARGHHH !! I'm a stupid! Sorry, but about 2 year are passed since i played TFTD the last time (there is even the possibility that my brain are becoming quite aged and unstable, but i prefere don't think to this :bleh: )

<div class='quotetop'>QUOTE(the_fifth_horseman @ May 17 2007, 01:21 PM) 290593</div>
both Gillmen and Deep Ones that way.[/b]

Supply ship are crewed with Gillman (one of the 4 primary alien race), Deep ones are monster linked to primary alien race (like biodrone, tentaculat etc. etc.) therefore, even if you found a supply ship crewed by Gillmen you never find Deep One again, except on T'leth, but to reach T'leth you need Advanced Craft ...

This means : the only possibility is restart game <_<

<div class='quotetop'>QUOTE(the_fifth_horseman @ May 17 2007, 01:21 PM) 290593</div>
As for capturing... stun tazers are one way. Another is to simply avoid using large-caliber weaponry on the thing and take it down with harpoon rifles only: every now and then the alien will be stunned rather than killed - you'll know that if the alien drops but there is no death-cry from it. I captured both Gillmen and Deep Ones that way.
Remember also that the stun tazers work best in hands of fast troops... 60 TU is an absolute minimum, and forget about heavy weaponry.[/b]

beyond this you can use smoke at your advantage, gillman and deep one at the begginnin appear on terror mission, when alien attemp to raid Harbour or Ship, therefore just use incendiary ammo and put fire on all :ph34r:

burt777
26-05-2007, 08:45 PM
Hey everybody! I was nerding around a little and made a little batch file that i keep running on my 2nd monitor. It shows me the times at which i saved. The game lists gametime with all the saved games, but i found it really annoying that i keep forgetting (damn weed (-: ) which game i saved last. The list refreshes every 15 seconds and assumes your dos recognizes the Choice-Command (http://www.robvanderwoude.com/choice.html). (If it doesn't, you can get choice.com or replace the last line with a ping command or something, which will look less nice.)

:start
CLS
@echo Game 1:
@dir game_1\up.dat |find "UP.DAT"
@echo Game 2:
@dir game_2\up.dat |find "UP.DAT"
@echo Game 3:
@dir game_3\up.dat |find "UP.DAT"
@echo Game 4:
@dir game_4\up.dat |find "UP.DAT"
@echo Game 5:
@dir game_5\up.dat |find "UP.DAT"
@echo Game 6:
@dir game_6\up.dat |find "UP.DAT"
@echo Game 7:
@dir game_7\up.dat |find "UP.DAT"
@echo Game 8:
@dir game_8\up.dat |find "UP.DAT"
@echo Game 9:
@dir game_9\up.dat |find "UP.DAT"
@echo Game 10:
@dir game_10\up.dat |find "UP.DAT"
:pausie
@echo** (press n to break cycle)
@choice /t:Y,15 /n
@if not errorlevel 2 goto start

Just copy paste and save as a batchfile in the game directory and dubbleclick.

i hate alien colonies
29-05-2007, 09:57 PM
Does anyone know how does an alien control center look like? I'm been walking around an alien colony for ages.... can't find anything, please help.

velik_m
30-05-2007, 06:47 AM
Yeah it's pretty hard to miss. it's a room inside a room, surrounded with those squicky things. There are usually three lobstermen inside. Most bottom level (i think?). Use the map to check where you haven't been.

EDIT: You did go into the second level?

i hate alien colonies
30-05-2007, 08:57 PM
<div class='quotetop'>QUOTE(velik_m @ May 30 2007, 07:47 AM) 292017</div>
Yeah it's pretty hard to miss. it's a room inside a room, surrounded with those squicky things. There are usually three lobstermen inside. Most bottom level (i think?). Use the map to check where you haven't been.

EDIT: You did go into the second level?
[/b]

yes but i only had 6 guys so they were spread out very thin. there are too many doors to check. only 1 is browsing the lowest level and he only uncovered like 1/5 of it so far. (another one is in the middle floor, the rest on the top one) the rooms are huge and i haven't found any aliens yet, so the control center must be very obvious because of it's garrison like you said. thanks

gregor
31-05-2007, 05:54 AM
hehe once you knw how it looks like and once you develope the PWT launcher then alien colonies are easy.

becaise you can quickly find, launch the launcher and leave the colony... that is unless you wan to collect all the goodies by killing all the aliens. but after a while that kind of get's boring...

laiocfar
03-06-2007, 03:06 AM
I think that control centers are well protected against lauchers strikes and you will need to localizate it either way.

So, lets get on it. You need to get in the second level, this is best done by killing every alien in first one since its only 1 floor for foot units and entrance is well defended.
Once in the second level, you need to reagroup since your ppl will be diveded. Note that this once is a huge level with 5 floors for foot units, also is completly builded and there are plenty of objetcs. There are a few defenders scattered and disorganized, but they are lobstermen and you are forced into close combat. Have many MC operators or some movement detectors can be usefull and stunning weaponary at rear*.
The control center is in the 4th floor and got 3 commanders inside. It can be located from 3th floor. There is a stair down and 4 "balconies" around it. Also there are a lot purple tiles. In the 4th floor you will found 2 doors, they form a "U" like corridor, in the farest place of that corridor its a third door that connects with the control room. The control room itself is small and got the device to destroy in the center. Normally you dont find any opposition but 3 commanders in control room, and you will prefer avoid than confrontate.

*I move troopers in 4 men squads trying to hold a diamond formation(explorer at front, quick reactions at side and gunner[hv weapons or sniper] at rear). Since lobstermen can survive many hits, sometimes i prefer to stun down my own ppl with the gunner than have them killed next turn.

Gaghlad
10-06-2007, 04:09 AM
I have a question for those of you more able with the DOS-Box than I am. I have the box, and I have the original CD's for both X-Com 1 and X-Com 2. Can I get the CD's to work using DOS-Box or must I download the version off of here?

rlbell
11-06-2007, 03:46 AM
<div class='quotetop'>QUOTE(Gaghlad @ Jun 10 2007, 04:09 AM) 293751</div>
I have a question for those of you more able with the DOS-Box than I am. I have the box, and I have the original CD's for both X-Com 1 and X-Com 2. Can I get the CD's to work using DOS-Box or must I download the version off of here?
[/b]

You can get the CD's to work with Dosbox. I purchased both CD's from an online retailer in 2000 and got both of them to work. In case, you do not already know, in TFTD, do not research Tasoth commanders and you cannot save the game while in the second half of the last mission.

gregor
11-06-2007, 11:40 AM
<div class='quotetop'>QUOTE(laiocfar @ Jun 3 2007, 03:06 AM) 292739</div>
I think that control centers are well protected against lauchers strikes and you will need to localizate it either way.[/b]
Negative on protection! vulnerable from above!


The control center is in the 4th floor and got 3 commanders inside. It can be located from 3th floor. There is a stair down and 4 "balconies" around it. Also there are a lot purple tiles.

[/b]

you can shoot through that small opening with guided missile later on. but to do this missile has to travel straight down and it's better to choose multiple points. command center is seen if you mouseover it by the square (you can see black shadow). but it's not always hit porpperly, so it's better to add a few points in the room (just to be sure).

with a good squad you can destroy it quite fast. i had it doen once in 3 turns (true i didn't pick any equipment form the base as penaltyy, but gained some real life time for other missions).

if there is no guided missile launchers then destroying it is very hard. but the wall from command center can be breached by sonic pulsar from lower (same) level (as command post is). a few grenades and sonic shoot in the center should do it.

the most rewarding is to kill all aliens (like laicofar said they are mostly on same spots except from those brain floaters!!). they should all be killed or stunned. i sugest the lobsterman in comman center to be stunned at all possible means, since they are valuable information source. in addition to that killing all aliens get's you their equipment which you can later sell.

however doing that can be tough early in game. i suggest the use of stun rod and then grenade blast to finish them off.

to stunn the lobters in command center you need someone who has enough time units and stun rod (later stun gun is also good if you fire it in the wall).

The Fifth Horseman
11-06-2007, 02:18 PM
<div class='quotetop'>QUOTE(Gaghlad @ Jun 10 2007, 06:09 AM) 293751</div>I have a question for those of you more able with the DOS-Box than I am. I have the box, and I have the original CD's for both X-Com 1 and X-Com 2. Can I get the CD's to work using DOS-Box or must I download the version off of here?[/b]
You can get them to work. All you need to do is mount your CD-ROM drive (read the DOSBox readme to find out more about it).

Trunks950
13-06-2007, 09:12 AM
is there anywhere i can download this game now without having to pay for it??? i use to have the actual game but lost the cd :( any help appreciated.

Mighty Midget
13-06-2007, 09:15 AM
<div class='quotetop'>QUOTE(Trunks950 @ Jun 13 2007, 11:12 AM) 294166</div>
is there anywhere i can download this game now without having to pay for it??? i use to have the actual game but lost the cd :( any help appreciated.
[/b]

I'm sorry, but if the game is for sale, as is the case here, then you can't be directed to any download site.

laiocfar
21-06-2007, 07:40 PM
Why we cant give links to third parties where the game is still downloabled? Its true that its illegal from who downloads and from the third party but how affacts abandonia?

I am not complaining, i just wanna known

The Fifth Horseman
22-06-2007, 01:42 PM
It's sold=downloads are warez=we don't want warez in any form here.

Japo
22-06-2007, 02:39 PM
The copyright holder could get mad at you if you hosted the game for unauthorised download, but also if you just provide links to where it can be downloaded. It's logical.

laiocfar
24-06-2007, 08:21 AM
Its just information, where still at sale game are donwloadble for free. I say that by publiciting with the proper note, we arent doing any damage. I think that its worst if we hide it from the copyright holder as from guest. Anyway, i understand that its better to dont be sued.

riostyx
02-07-2007, 03:02 AM
i have an error where it says the system has detected an illegal instruction.
i have run the game (terror from the deep) in compatibility, and have installed dosbox.
Will dosbox work, and how do i get it to do so?

The Fifth Horseman
02-07-2007, 01:27 PM
DOSBox will work only with the DOS version, mind you.

As for how... A Beginner's Guide to DOSBox (http://www.abandonia.com/forum/index.php?showtopic=14913)

riostyx
02-07-2007, 03:28 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Jul 2 2007, 07:27 AM) 297587</div>
DOSBox will work only with the DOS version, mind you.

As for how... A Beginner's Guide to DOSBox (http://www.abandonia.com/forum/index.php?showtopic=14913)
[/b]

I am fairly sure I have the DOS version. We got it in '95.
I will try to get it to work. Thanks.

The Fifth Horseman
02-07-2007, 03:56 PM
If you have any questions, I'm here to answer them.

riostyx
02-07-2007, 04:49 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Jul 2 2007, 09:56 AM) 297618</div>
If you have any questions, I'm here to answer them.
[/b]

I followed the guide and everything, but after I set up the sound, and I go to start xcom, the game says that it cannot load e/geoscape.
Then the game looks like usual, but in blue, pink, and no text. What's wrong?

laiocfar
02-07-2007, 06:44 PM
You do tried with the other executable? There are 2 of them one with an alien face icon (works properly) and another one with a sun icon (gives geoscape error). Anyway it could be a random hang since its the same error menssage. If you can copy the error menssage textual it would be usefull.

riostyx
02-07-2007, 10:09 PM
<div class='quotetop'>QUOTE(laiocfar @ Jul 2 2007, 12:44 PM) 297638</div>
You do tried with the other executable? There are 2 of them one with an alien face icon (works properly) and another one with a sun icon (gives geoscape error). Anyway it could be a random hang since its the same error menssage. If you can copy the error menssage textual it would be usefull.
[/b]

I actually have the original (xcom:tftd) cd. It just doesn't work anymore.
It did work on this computer at one point while running compatibility mode, but no longer.
It comes up with the error saying that there has been an illegal instruction detected by the system.
This happened before compatibility mode after I took my turn and during the hidden movement screen.
After compatibility mode, this still happens, but only if I attempt to move a unit down stairs or off a balcony.
I reinstalled before and after I put compatibility mode on, but nothing has helped so far.

Then, I installed DOSbox, mounted to c: and all that. After I perform the sound setup, I try to start the game (in DOSbox.) I get a black screen with an error saying "Cannot open E:geodata\interwin.data."
I press enter and another error comes up saying "Cannot open E:geograph\geoboard.scr."
Enter again, "Cannot open E:geograph\texture.dat." This goes on for twenty or so more similar error messages.

Xcom now starts like it normally would, but with a few differences. The screen where one would usually choose the language no longer has the pic of an aquanaught fighting. Instead, it has a blue background, with a blue rectangle inside that, with four rectangles inside that. Each rectangle is outlined in pink. No text is visible. After clicking what would be English, another black screen comes up where the intro movie and game designer's name would have been. There is a small, pixelated blob of tan, blue, red, and yellow on the bottom of the screen.

I press esc to skip the "movie" and get the screen that normally asks if you want to start a new game, load, or quit to DOS. However, this is the exact same as the language screen, but three rectangles instead of four. If I select "load" or "new game", nothing happens and the game freezes. If I press "quit," I am sent back to DOSbox and the command console thing.

Are you able to download Xcom on this site and should I just do that and see if that works? I know it is not illegal to download a ROM of a game that you already own. Also, where do I download it?

laiocfar
02-07-2007, 10:54 PM
Do you got the game installed in the folder "C:\Mps\X-Com\Terror From The Deep"? I think that it can be the same error of many Sid´s games as colonization, civilization I and II; all of them requeired to be installed on "C:\Mps" folder.

About downloading, since the game is under esa protection we cant give it to you or give links or directions where its downloable; but since you got a no working copy we are are free to help ya or we dont? 5thhorseman will known better

riostyx
02-07-2007, 11:11 PM
<div class='quotetop'>QUOTE(laiocfar @ Jul 2 2007, 04:54 PM) 297680</div>
Do you got the game installed in the folder "C:\Mps\X-Com\Terror From The Deep"? I think that it can be the same error of many Sid´s games as colonization, civilization I and II; all of them requeired to be installed on "C:\Mps" folder.

About downloading, since the game is under esa protection we cant give it to you or give links or directions where its downloable; but since you got a no working copy we are are free to help ya or we dont? 5thhorseman will known better
[/b]

by c:\mps folder, do you mean that you can't have a sub folder?
on my pc, xcom is in c:\mps\tftd\[data] and a "TERROR" batch file is in c:\mps\ (this does not work)
do I need to get rid of the "tftd" folder?

The Fifth Horseman
03-07-2007, 12:45 PM
As far as I can tell, the game is trying to read data from its' CD. One it cannot find because it hasn't been mounted in DOSBox yet.
What you need to do is mount your CD-Rom drive in DOSBox for the game to read its data from the CD. Since it seems its' drive letter is E, that would be:
mount E E:\ -t cdrom
I also suggest you reinstall the game under DOSBox (first move the saves somwhere else so you don't lose them), in case it's actually a file corruption problem.

Are you able to download Xcom on this site and should I just do that and see if that works? I know it is not illegal to download a ROM of a game that you already own. Also, where do I download it?[/b]
1. No, because it's sold.
2. Is it? Far as I know, it is only legal to make a backup from the copy you yourself posess.
3. Can't tell you. ESA would have our heads on pikes the next day after.

riostyx
03-07-2007, 02:21 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Jul 3 2007, 06:45 AM) 297757</div>
As far as I can tell, the game is trying to read data from its' CD. One it cannot find because it hasn't been mounted in DOSBox yet.
What you need to do is mount your CD-Rom drive in DOSBox for the game to read its data from the CD. Since it seems its' drive letter is E, that would be:
mount E E:\ -t cdrom
I also suggest you reinstall the game under DOSBox (first move the saves somwhere else so you don't lose them), in case it's actually a file corruption problem.

Are you able to download Xcom on this site and should I just do that and see if that works? I know it is not illegal to download a ROM of a game that you already own. Also, where do I download it?[/b]
1. No, because it's sold.
2. Is it? Far as I know, it is only legal to make a backup from the copy you yourself posess.
3. Can't tell you. ESA would have our heads on pikes the next day after.
[/b]

I should mount the CD like I was using Daemon Tools, but using DOSbox instead? I will try and thank you very much.

The Fifth Horseman
03-07-2007, 02:27 PM
I thought you were talking about a real CD-ROM in your computer's optical drive.

If you mounted an ISO image with Daemon Tools, then you'll have to use DOSBox' IMGMOUNT utility for this purpose:
imgmount E:\ (location of your ISO) -t iso

riostyx
03-07-2007, 02:51 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Jul 3 2007, 08:27 AM) 297775</div>
I thought you were talking about a real CD-ROM in your computer's optical drive.

If you mounted an ISO image with Daemon Tools, then you'll have to use DOSBox' IMGMOUNT utility for this purpose:
imgmount E:\ (location of your ISO) -t iso
[/b]

I do have a real cd in an optical drive.I know you use isos with daemon (that is not what I have), I just meant... I'm not sure what I meant. Anyways, IT WORKS!
I can now walk down stairs. However it is lagging tremendously. Do I increase the frameskip?

The Fifth Horseman
03-07-2007, 03:05 PM
You do a few things about that:
1. Open Dosbox.conf and set core to dynamic
2. Change starting cycles to 10000 and the cycleup/cycledown values to 1000.
3. Change output to ddraw or overlay (surface is the slowest one there is)

Now in DOSBox experiment with frameskip and increasing/decreasing cycles until it runs at a satisfactory speed.
CTRL+F7 / F8 increase and decrease frameskip, CTRL+F11 / F12 increase/decrease cycles. I don't recommend setting frameskip too high - 1 or 2 should be more than enough.

Remember to use DOSBox v0.70 for that, BTW, since it's a fair bit faster than the previous versions (and more stable with dynamic core).

riostyx
03-07-2007, 03:11 PM
<div class='quotetop'>QUOTE(the_fifth_horseman @ Jul 3 2007, 09:05 AM) 297784</div>
You do a few things about that:
1. Open Dosbox.conf and set core to dynamic
2. Change starting cycles to 10000 and the cycleup/cycledown values to 1000.
3. Change output to ddraw or overlay (surface is the slowest one there is)

Now in DOSBox experiment with frameskip and increasing/decreasing cycles until it runs at a satisfactory speed.
CTRL+F7 / F8 increase and decrease frameskip, CTRL+F11 / F12 increase/decrease cycles. I don't recommend setting frameskip too high - 1 or 2 should be more than enough.

Remember to use DOSBox v0.70 for that, BTW, since it's a fair bit faster than the previous versions (and more stable with dynamic core).
[/b]
uh oh...
norton commander will no longer auto run.

riostyx
03-07-2007, 03:22 PM
<div class='quotetop'>QUOTE(riostyx @ Jul 3 2007, 09:11 AM) 297787</div>
<div class='quotetop'>QUOTE(the_fifth_horseman @ Jul 3 2007, 09:05 AM) 297784
You do a few things about that:
1. Open Dosbox.conf and set core to dynamic
2. Change starting cycles to 10000 and the cycleup/cycledown values to 1000.
3. Change output to ddraw or overlay (surface is the slowest one there is)

Now in DOSBox experiment with frameskip and increasing/decreasing cycles until it runs at a satisfactory speed.
CTRL+F7 / F8 increase and decrease frameskip, CTRL+F11 / F12 increase/decrease cycles. I don't recommend setting frameskip too high - 1 or 2 should be more than enough.

Remember to use DOSBox v0.70 for that, BTW, since it's a fair bit faster than the previous versions (and more stable with dynamic core).
[/b]
uh oh...
norton commander will no longer auto run.
[/b][/quote]
I fixed nc.

riostyx
03-07-2007, 03:38 PM
I fixed everything and all I need to do is tweak the cycles and frames until it runs perfectly. Thanks.

Guest
07-07-2007, 02:10 AM
ok this is an ABANDONWARE site so if a game is esa protected or u have to buy it u should take it off the games list...instead of dashing peoples hopes you guys arent to bright and this site is crappy

velik_m
07-07-2007, 06:38 AM
<div class='quotetop'>QUOTE(Guest @ Jul 7 2007, 02:10 AM) 298284</div>
ok this is an ABANDONWARE site so if a game is esa protected or u have to buy it u should take it off the games list...instead of dashing peoples hopes you guys arent to bright and this site is crappy
[/b]

Your insight is much appreciated.

_r.u.s.s.
07-07-2007, 10:05 AM
we are sorry to disappoint you to have a review on our site o_O

Bob the Dinosuar
07-07-2007, 04:27 PM
This morning I saw this on Steam. You can now get X-Com for $5 (http://www.steampowered.com/v/index.php?area=game&AppId=7650&cc=US). Probably one of the more reliable ways to get a game this old, so I thought I'd point it out incase anyone is looking for it.
Edit: Just realized someone pointed this out, oh well.

@'Guest': X-Com dosen't have a download on this site, nor is this site crappy, what are you talking about? Sorry if you were looking for a warez site friend.

Bahut
10-07-2007, 05:02 AM
A relatively easy method of obtaining alien alloy & elerium 115...

Build a base next to an alien one and take out all the supply ships that arrive.

One question... is there a way to make the window larger while running TFTD with dosbox ?

laiocfar
10-07-2007, 10:49 AM
alt + enter?

laiocfar
16-07-2007, 06:04 AM
I was replaying and finally discovered something interesting about promotions. Many ppl belives that its based on the personal score of the soldier (kills + missions), i always belived that it was linked to skills but never known about the "hidden" skills as the ones related to molecular control.

It was the first mission a terror zone on a port, the mission started with many aliens next to the triton exit so i didnt move a single trooper out. A few kills(4) and one of the best skilled troops get shooted by friendly fire. A letal wound without medical aid availble, i decided to scrap the mission. Back, at the base, the 20 soldiers gives 4 promotions(to officiers, no to able seamen). 2 of the troops with a kill got really good skills and get promoted. Anotherone with a kill got decent skills, no good as others who didnt get promoted. The last trooper promoted didnt got a kill and got good skills like the first 2 and better than the third one. Also a fifth marine who managed to kill an alien during that first mission didnt get promoted. Their skills are under the average of my actual personel and he get promoted to Able seamen.

So, basic promotion (seaman to able seaman/rookie to squaddie in UFO) is given with the first kill or with many missions. Promotions to officier are given according to skills (even hidden*) of the trooper.

Its true that many skills are traineable (Ex: carry many equipment to improve strenght), so a trooper veteran of many skirmish and some major battles has a big chance of being promoted while an earlier ensing transfered to do guard duties in a distant base will get no improvement and has a low chance of getting more ranks.

*This can give you hints about your troops MC strenght, soldiers with good MC skills will be promoted when having less experience and skills than other troopers... or troopers with many kills and better basic skills who didnt get promoted are weak to MC.

Japo
16-07-2007, 07:57 PM
It's in the manual, at least it was in the UFO/XCOM1 manual. Promotion is granted based on skills but rookies can't be promoted no matter how hight their stats are, until they actually hit an alien and turn into squaddies (or the TFTD/XCOM2 equivalent).

laiocfar
17-07-2007, 02:36 AM
D´ouh!

Zwischy
17-07-2007, 09:03 AM
I seem to remember reading (maybe in an old strategy guide for this game) that promotions for a soldier were based on their bravery score - the higher the bravery, the more likely that character would be promoted.

however, there are a couple caveats. one, as mentioned before, you have to at least hit (maybe kill?) an alien to be eligible for promotion. Also, you can only have so many of any given rank, and it's based on how many soldiers you have in total through all your X-Com bases. Finally, it does seem to help if a character has lots of combat experience and kills, but I've observed that the most experienced/highest scoring killer isn't always the one who gets a promotion.

I don't remember the numbers anymore, but I think they're in the game manual. I think it's something like 1 Sergeant for every 4 soldiers (could be 5, 6, 8, I'm really guessing here), 1 Captain to every 3 Sergeants, 1 Colonel to every 3 Captains, and you can only have 1 Commander, ever, no matter how many Colonels you have. If you want a new Commander, get your current one killed off or retired, then pray the desired Colonel promotes.

Has anyone else noticed that characters which promote highly tend to be more accurate with their weapons but always seem to use so many TUs for it that their movement suffers?

Guest
18-07-2007, 04:31 PM
Hi, I'm an annoying guest user with an annoying problem I want you all to solve for me. I've got tftd working on my computer through the latest DOSBOX, but the strangest thing happens. While playing, whenever it's time for me to input text, I get a bunch of random-looking characters blasted into the field and enter is hit without my sayso. I think all this means is that I can't name my own bases and save files, but it's still worrying me.

What could this mean? I run my DOS version of tftd through a looping batch file that was included with the game... is it possible that somehow the @echo off isn't working and some aspect of the script is being bounced into the game... or something?

Guest
18-07-2007, 04:34 PM
Yeah, I think that must be it. I manually type @echo off before I run the batch file and I'm then able to name my own bases. How odd! Terror.bat's first line is @echo off.

Thanks for the help everyone!

The Fifth Horseman
19-07-2007, 11:32 AM
If I remember right, it should be just echo off, without the @.

faszka
22-07-2007, 07:58 PM
hello everyone, please help me:
HOW CAN I SEND MY AQUANAUTS TO MC TRAINING?

im going crazy coz i cant figure it out
aaaaaah

Incappucciato d'Ombra
22-07-2007, 09:04 PM
<div class='quotetop'>QUOTE(faszka @ Jul 22 2007, 09:58 PM) 300813</div>
hello everyone, please help me:
HOW CAN I SEND MY AQUANAUTS TO MC TRAINING?

im going crazy coz i cant figure it out
aaaaaah
[/b]

After building the MC Lab, at the beginning of the month the game itself will ask you to assign (if you want) men in training on each bases that have an MC Lab :)

faszka
23-07-2007, 12:09 AM
<div class='quotetop'>QUOTE(Incappucciato d'Ombra @ Jul 22 2007, 10:04 PM) 300835</div>
<div class='quotetop'>QUOTE(faszka @ Jul 22 2007, 09:58 PM) 300813
hello everyone, please help me:
HOW CAN I SEND MY AQUANAUTS TO MC TRAINING?

im going crazy coz i cant figure it out
aaaaaah
[/b]

After building the MC Lab, at the beginning of the month the game itself will ask you to assign (if you want) men in training on each bases that have an MC Lab :)
[/b][/quote]

thanx a lot

12turtle12
25-07-2007, 10:13 PM
hello everyone, how do I do anything in this game? No just kidding, but I did download this and I really can't figure out what to do. Are there any easy start walkthroughs for this game? Most stuff I can figure out but the learning curve on this game is a little difficult for me for some reason...

Incappucciato d'Ombra
26-07-2007, 01:27 AM
<div class='quotetop'>QUOTE(cazgotsaved @ Jul 26 2007, 12:13 AM) 301383</div>
hello everyone, how do I do anything in this game? No just kidding, but I did download this and I really can't figure out what to do. Are there any easy start walkthroughs for this game? Most stuff I can figure out but the learning curve on this game is a little difficult for me for some reason...
[/b]

The manual itself can be helpful, it's contain also very basic info that can give you some ideas about the game.

Then here (http://www.gamefaqs.com/) you can find a F.A.Q./guide. It contains "particular" information but also some paragraphs that could help you.

Another possibility is here (http://www.xcomufo.com/forums/index.php?showforum=106) but you need to browse the entire section dedicated to TFTD, this can take very much time, without real guarantees to find something :blink:

I cannot be more specific, because your request is somewhat generic and, to help you, i need to write a dedicated super-easy walkthoughs that can request at lest some hour :blink:

Therefore try to be more specific, for example :

"I'm in the 20th day of the 1st month and no USO were sighted, i need to launch my fighters? I need to pray? I need to shot at microprose? :blink: "

and i can answer : "Nothing of this, you had chosen a very bad position for your first base, therefore : be very patient or restart the game (the second option is the better plus read the F.A.Q. on gamefaqs.com, it contain a paragraph about the better location of the first base)"

OR

"I've placed my first base but what building are needed first? i need to resarch something or nothing? Can i enlist engineer, scientist and soldier..... and it's necessary to enlist now or i can wait?"

and so on... :)

The Fifth Horseman
26-07-2007, 09:55 AM
If TFTD is a bit too hard for you, try beating UFO: Enemy Unknown first. The controls and principles of the gameplay are basically the same.

12turtle12
26-07-2007, 01:04 PM
oh oops, actually that's the one I was talking about. And to answer the "be more specific" comment/question
I'm talking about just starting out the game, but you answered just fine, I didn't even look at the manual (yes, I know, I should have) so thank you!

Guest
02-08-2007, 04:44 AM
UFO & TFTD is way better than Apocolypse IMO . Apo. is so easy compare to the other 2. I cleared all 3 and i must say! UFO is the best!
To win TFTD iss quite simple. have soilders carry at least 5-7 homing water missile and 2-3 mind-ontrol char. and 4-5 front line. Then its done. will need a few guy to be ur supply carrier too coz there are like 2-4 stages and the ammo will run out real fast. around 50+ enemys >_<;

Guest
02-08-2007, 10:33 PM
<div class='quotetop'>QUOTE(Guest @ Aug 2 2007, 05:44 AM) 302387</div>
UFO & TFTD is way better than Apocolypse IMO . Apo. is so easy compare to the other 2. I cleared all 3 and i must say! UFO is the best!
To win TFTD iss quite simple. have soilders carry at least 5-7 homing water missile and 2-3 mind-ontrol char. and 4-5 front line. Then its done. will need a few guy to be ur supply carrier too coz there are like 2-4 stages and the ammo will run out real fast. around 50+ enemys >_<;
[/b]

I agree, Apocolypse is crap IMO... UFO Uknown is #1 and TFTD is #2...

Guest
02-08-2007, 10:41 PM
<div class='quotetop'>QUOTE(cazgotsaved @ Jul 25 2007, 11:13 PM) 301383</div>
hello everyone, how do I do anything in this game? No just kidding, but I did download this and I really can't figure out what to do. Are there any easy start walkthroughs for this game? Most stuff I can figure out but the learning curve on this game is a little difficult for me for some reason...
[/b]

So you start and you are asked to put down your first base... so you do that (only in water). You want your first base to cover important high profile countries, because those are the ones that pay your bills. So either put it somewhere in Europe, or somewhere in North America, gulf of mexico maybe, something like that.

Once you have your base then you go to your Base screen. Check it out, look at all the options.. etc..etc..
Go to Aquanots, thats your soldiers basically. You can re-name them if you want. Then you want to equip your Triton, thats the ship you will send out to fight the Aliens face to face.

I would begin construction on the Wide Array Sonar (so your radar can cover more ground) and also Live Alien Containment, so any live aliens you capture don't die, cause you will want to interogate the bastards later on.

Once you think you have things setup, then move time forward faster, by clciking on 1 day. Eventually it will stop .. most likely it will say that a small alien ship is detected, so then choose 5 sec time, so you go normal time. Click on your bsae, pick one of the Baracudas and then click on the alien ship and tell it to intercept. Once it gets to it you will be presented with a top view of a battle type screen.. nothing fancy. Click on the buttons on the top right .. just go with Aggresive Attack... your barracuda will shoot down the alien ship. So good.. now you have a crash site. Your baracuda will go back to base.

Now click on your base again and tell your Tritan (make sure you have equiped the Triton with your soldiers and any weapons you want) to intercept the crash site. When you go there it will ask you if you want ot land.. yes . you do.

Now you are at the re-arming screen. Here you basically tell each soldier what to carry. If you don't know what any of these weapons do, then read up on them in the UFOPEDIA which is one of the options in your base screen.

So anyway, arm them, when you are ready hit GO. Usualy want to save the game before you start a mission.

Now you are in the best part of the game, the squad combat .... you tell each of your soldiers to get out of the ship and start to move around... notice that when you tell your soldier to move his TUs drop. thats the amount of points you can use on that turn. Once you moved all yoru guys how you want, then you click on End Turn and now the Aliens move. If an alien moves within range of your guys you will see it... if not, you don't see anything.

Thats it! ... those are the basics, from here you play how you want, and do what you want, and have fun with it! Its pretty hard not to have fun with this game.

Base commander
12-08-2007, 01:33 AM
<div class='quotetop'>QUOTE(Guest @ Aug 1 2007, 10:44 PM) 302387</div>
UFO & TFTD is way better than Apocolypse IMO . Apo. is so easy compare to the other 2. I cleared all 3 and i must say! UFO is the best!
[/b]
You can say UFO is the best. But what are you talking about difficulty level!? The first levels are easy but wait till they pull out the bigger guns. I got killed fast. Am I just playing Apocalyse wrong?

In TFTD I am destroying the aliens. I am doing so good I'm getting 10,000,000 in funding!

Maybe it's just how I play.......

akaliptos
12-02-2008, 11:36 PM
thankssssssssssssssssss

Cylon13
20-08-2008, 12:12 PM
Hey I'm playing TFTD windows version with some fixes and I've got one problem in that game: I can't throw any grenades not in underwater and not on land because of message what tells me "out of range" :confused: all the times even when I press on the tile one square from my aquanaut :wacko: which sucks because I get times I wish I could throw a grenade at the aliens and send 'em to hell!

Any ideas how to fix that problem? :rolleyes:

Oh and all types of grenades have that bug in my game.

Cylon13
24-08-2008, 12:50 PM
You people ignore me for a reason? You know what? Just f*** it. Don't want to answer my problem?.. FINE, I just started a new game and I am now being able to throw those grenades again.

But your ignorance is just terrible.. you could at least tell me that you don't know what the reason is or you don't know any fix to this instead of ignoring me and making me to wait about 1 week for no reply... sheesh.

dosraider
24-08-2008, 12:52 PM
You people ignore me for a reason? You know what? Just f*** it. Don't want to answer my problem?.. FINE, I just started a new game and I am now being able to throw those grenades again.

But your ignorance is just terrible.. you could at least tell me that you don't know what the reason is or you don't know any fix to this instead of ignoring me and making me to wait about 1 week for no reply... sheesh.


http://img169.imageshack.us/img169/9061/chillvh0.png (http://imageshack.us)

The Fifth Horseman
24-08-2008, 02:37 PM
No response = "we don't fucking know what's wrong, so we're not going to spam the topic with replies telling you that".

Cylon13
24-08-2008, 03:54 PM
Ah yes, of course.

_r.u.s.s.
24-08-2008, 10:21 PM
also, fucking deal with the fact that you're going to get ignored plenty of times if you keep this attitude

fucking ^_^

PsychoBob
14-09-2008, 06:26 PM
How i can Download Games?

Please helping me

_r.u.s.s.
14-09-2008, 06:32 PM
it's protected

we not helping you

The Fifth Horseman
14-09-2008, 06:58 PM
The explanation is the second news item on the front page. Here's a direct link to the news item:
http://www.abandonia.com/en/node/24203

It's SOLD, so we aren't going to give you a download link - doing that would go against our policy. :rulez:

jasonmloh
26-06-2009, 10:26 AM
How i can Download Games?

Please helping me

However, do check in from time to time, you will never know when the game will be available for download. It took me almost a year before the game that I was interested in was available once again. So be patient, there will come a time when things will change for the better. :)
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The Fifth Horseman
26-06-2009, 12:13 PM
Well... you CAN buy the thing on Steam. Completely legal, like.

CSDanger
22-08-2010, 02:00 PM
Well Abandonia, without giving any links of course but this game is definetily free to download. :) No warez or something trust me I just had to use Google and found it already on a legal site.

I didn´t read the other posts because reading over 600 posts is also too much for me haha. But in fact I love this game. I remember that I had already a version from a game magazine 11 years ago. Now I have it again and its still a classic. But I ever just played the first few days. Finding a alien ship, destroying it, secure the crash site with my soldiers and so on. But I don´t know if I do everything right. I ever build my first base between Europe and America between North and South Atlantic but I guess the aliens are often more in the Pacific? My statistic is saying so. Or does it maybe depend where I have my base that the aliens then are definetily far away in another ocean? Hehe so much to learn maybe I can find some kind of a strategic guide.

And you know what I came about to think of as played it the last time? I thought "How the game would be if I play on the alien side?" Would be much fun too. :3:

The Fifth Horseman
22-08-2010, 02:14 PM
You'll have to ask the people running X-Com: The Two Sides about that. :)
Also, "free to download" doesn't mean it's legit. :)
Specially not when it's sold. :)

CSDanger
24-08-2010, 08:04 AM
You'll have to ask the people running X-Com: The Two Sides about that. :)
Also, "free to download" doesn't mean it's legit. :)
Specially not when it's sold. :)

Yes your right. :) I also heard about some kind of a remake of those games in the internet. I will try this game out you mentioned. Hopefully it also has AI to play against. :)

Well, the site from where I downloaded it there was also UFO Enemy Unknown and X-Com Apocalypse to download for free. But also Sid Meiers Civilization 2! O.o But there I´m 100% sure that this is not free to download normally because Sid knows that this game is kind of a gold mine. Only about Doom they are not brave enough to give it for free haha. :smile2: Seems Id Software takes much care. Well this is their right of course. :) Just strange that the site is not kind of a warez or pirate site. :dunno:

Ah well if anybody is trying to ask me now where I found those games I don´t want to talk about it. :bleh1: I don´t want to get in trouble with Abandonia. I just can say use Google. Shouldn´t be a problem for you all. :)

jasonmloh
20-11-2010, 07:20 AM
I don't mean to sound like a broken record but can someone tell me how to recover from under molecular control ? the aliens tend to control my soldiers and use them against me. I wait for a few turns hoping that the soldier will recover but my entire team became ghosts. Hope someone can help me with this problem.

Thank you
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The Fifth Horseman
20-11-2010, 10:20 AM
IIRC, Molecular Control expires after one turn. The aliens CAN, however, attempt it again.

You just need soldiers with extremely high MC strength scores - or those whose MC is exactly zero (they can't use MC, but aren't affected by it either).

jasonmloh
24-11-2010, 06:08 AM
OK, Roger that. appreciate the help.

Thanks the fifth horseman.
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The Fifth Horseman
18-03-2011, 10:06 PM
Something fun: http://www.youtube.com/watch?v=rYbHpXca7U0
Listen to the game's theme. Then to this. Amusing, huh?

Eagle of Fire
19-03-2011, 05:10 AM
TFTD is pretty much UFO with a new story. The system is still the same for the most part.

In UFO (like in TFTD), you can't see the psi power of your squaddies until you research and build the specific equipment. Because of this you probably do what most people do and keep almost only the squaddies with the higher accuracy and time units... But every new recruit have the same amount of total stats, and if they are great somewhere they have to be poor somewhere else...

Yup, it sometimes pay to keep the low accuracy and low TU guys in your squad.

Dinic
14-07-2011, 09:30 AM
TFTD is pretty much UFO with a new story. The system is still the same for the most part.
It's more like a new skin :OK: Only this one has one mean bug, when you capture tassoth commander alive, it doesn't research all the necesary things, and game can't progress, it's just a question of your luck...
But I like this one more, because it has better atmosphere, and the music is awesome, it's taken from the movies like the jaws and the day earth stood still (like someone pointed allready).

The Fifth Horseman
14-07-2011, 02:40 PM
New skin and some gimmicks in the form of underwater weapons and two-part missions.

Eagle of Fire
14-07-2011, 07:00 PM
It is, but then again that's exactly what I would have expected from such an early sequel at the time.

I really hate sequels which change the game completely around. So much that you simply can't understand why it is labeled under the same name.

cyberleon
12-08-2013, 06:15 PM
Excellent game, but rushed out the door with most of the code reused from the original. From a tactical standpoint its far ahead of X-com, play this one on beginner after beating the original on superhuman. :evil:

Strategy Tips:
P.S. - Be on the look out for the research bugs. Whatever you do, DON'T research a Tasloth Commander, it is not a legal unit and will likely corrupt your save.


CORRECT!
Also, here is the list of research bugs, I didnt see it elsewhere and didnt want to read through all 50 pages (12.08.2013) - With following these simple orders, iwas able to get all researches on Superman difficulty within finishing under 35 Alien Submarine missions.

The list is a Quote, but the guy who released it forgot to leave his name in that txt file ... however, i changed it a bit so that german and english users can make good use of it (I hope) - c ya around :D


English // German
terminology // Terminologie
Deep One // Ungetüm
Gillman // Kiemenmensch

Keep this order of research in ANY CASE! //
Für folgende Sachen diese Reihenfolge auf jeden Fall einhalten:
1. Deep One Corpse // Ungetüm-Leiche
2. Aqua Plastics // Aqua-Kunststoffe
3. Plastic Aqua Armor // Aqua-Plastik-Panzer
4. Ion Beam Accelerator // Ionenbeschleuniger
5. Live Deep One Terrorist // (lebendes!) Ungetüm Terrorist (z.B. mit Thermotaser oder Thermalschockwerfer fangen)

Only AFTER these 5 points research Ion Armor and Magnetic Navigation //
Erst dann nach Belieben Ion Armor und Magnetic Navigation.

Tasoth Commander must not be researched AT ANY CASE!
Sonst noch wichtig: Tasoth Commander darf _AUF KEINEN FALL_ erforscht
werden, sonst kann man den Leviathan nicht kriegen.


Viel Spass damit ;)

gregor
20-02-2014, 06:23 PM
I've ran into a bug where if you do not have the M.C. contorler and you research the deep one live you od not get the MC disroptor or any M.C. weapons. ok so i gave my self M.C. disruptors by hex editing the save files.

only then i read there is a patch out there that apparently solves all thse known bugs. i think i will try to hunt it down.

there is a really nice wiki about these Xcom series with lots of good info.

i have a quesiton for the more experienced ones - i had this event that Australasia switched to alien side. while the first South china was my fault the Australasia seems to have switched because i didn't destroy one alien infiltration craft. is one craft all it takes for them to flip? the thing is at one point there were about 5 alien vessels all very large while i only had 2 bases. :suspicious: it was difficult to catch them all at once. i've managed to get 4 but one got away.

so my quersiton is there a way to hax the country back to you? it's kind of ridiculous these countries that flipped are actually the most protected ones. the ones with alien colonies and terror sites seem to be fine to support me.besides it's kind of stupid when you have such high score in a month and the country flips sides.:cry: