View Full Version : Blood Pig Productions
blastradius14
18-08-2005, 05:24 PM
Hmmm. You should make it where it has a slug shot option too :evil:
Fawfulhasfury
18-08-2005, 05:24 PM
Wahoo! Yep, that'n was a humdinger of an idear weren't it. :D
Blood-Pigggy
18-08-2005, 05:33 PM
DAMNIT I WILL RIP YOUR MOTHER'S HEART FROM HER STILL BEATING CHEST YOU IGNORANICAL PIECE OF BULL CRAP MISANTHROPIC BALEMIC HARDENORIC GAME EDITOR!
It keeps playing the shotgun animation at super slow speed!
blastradius14
18-08-2005, 05:36 PM
How did you get it to play the others quicker?
Blood-Pigggy
18-08-2005, 05:36 PM
Actually it works now, it turns out the animation speed was still at 1.
blastradius14
18-08-2005, 05:38 PM
Would it be possible to make the shotgun (or perhaps a duplicate space with different charges?) shoot slug shots? This would be more like the pistol, only it would be WAY more painful to big stuff :evil:
Blood-Pigggy
18-08-2005, 05:45 PM
Mmm, that'd be a waste of space, I have a limit to how much I can put on one level.
It's a huge limit, but guns take up big chunks (like 7 percent.)
blastradius14
18-08-2005, 05:53 PM
Wow. Hmmm. What's the next weapon gonna be?
Blood-Pigggy
18-08-2005, 05:58 PM
Uzi is the next weapon.
Heh, the Shotgun death animation is fantastic.
The torso is seperated from the legs, it falls down.
The leg stands there for a few seconds, then falls down.
blastradius14
18-08-2005, 06:10 PM
Ha. If it were my idea I would be thinking of the one zombie in the Morgue in Torment.
Uzi? Are you gonna make it where it goes and makes like 5 different splut noises and makes little blood streams out the back of zombies and stuff?
Blood-Pigggy
18-08-2005, 07:01 PM
Actually It's going to be one of those things where it tears him up and he steps backwards a few times and falls down, play Fallout on high gore, shoot someone with a automatic and you get the idea.
Blood-Pigggy
18-08-2005, 07:33 PM
UPDATE: The shotgun is now complete, all it needs now is ammo.
Considering the insane power of the shotgun, I'm going with 3 rounds per clip and 6 clips max.
blastradius14
18-08-2005, 09:33 PM
Heh. Sounds really uber, man :ok:
Blood-Pigggy
18-08-2005, 09:38 PM
Okay, Here's a shot of the updated interface.
http://img265.imageshack.us/img265/80/shot200cc.png (http://imageshack.us)
The thing showing his head is like the life bar, the red goes down as he gets wounded.
Those metal plates are the weapon icons of course.
The things that kinda look like candy bars are pistol clips, and the magazine with the rounds next to it is how full the current clip is.
The buy icon, and how much cash you have are to the side.
blastradius14
18-08-2005, 09:44 PM
Heh. Are bullets all the same price? Or does it change as you change from Pistol to Shotgun?
Did you add weapon descriptions yet?
Blood-Pigggy
18-08-2005, 09:45 PM
Nope, weapon descrips aren't there yet.
There'll be a seperate set for the shotgun.
Some weapons use the same ammo.
blastradius14
18-08-2005, 09:53 PM
Like the pistol and Uzi?
Or are you planning on using Energy Weapons?
Blood-Pigggy
18-08-2005, 10:03 PM
Energy weapons yeah.
No pistol and Uzi don't use same ammo.
It's like this.
Heavy weapons that're kinda like the shotgun use same ammo (Rifle, it looks similair and very powerful).
Weapons that have single fire and are of moderate strength use same ammo as pistol.
And rapid fire weapons that aren't energy will use same as Uzi.
And now the shotgun has ammo, so no more infinite fire unfortunatly.
blastradius14
18-08-2005, 10:09 PM
Awww damn LOL
Hehehe. Does the manual give you ideas on energy weapons?
Blood-Pigggy
18-08-2005, 10:12 PM
Mmm.
I've more been making up my own.
Like the MUNKEE
(Molecular Unstabalizing Nuclear Kieger Energy Envaporator)
Which turns enemies into mutated blobs.
Fawfulhasfury
18-08-2005, 10:13 PM
Ooh, what about the one in ratchet and clank that turns bad guys into chickens. Chicken massacre! :evil:
Blood-Pigggy
18-08-2005, 10:14 PM
I love that weapon!
Heh, I'm trying to keep it along the gory line here.
blastradius14
18-08-2005, 10:15 PM
Ok, chickens that explode into giant blood fountians?
Blood-Pigggy
18-08-2005, 10:17 PM
No, stop.
:D
The next weapon is the uzi, after that I spruce up the place and release the first alpha.
blastradius14
18-08-2005, 10:20 PM
LOL No bloody chickens? LOL
You should make an item that causes the enemies to go crazy and attack everything, including each other :D
Like berserk or confusion. In crusader an inhibitor can do this to servo mechs and battle mechs. But of course, this would require some other form of reasoning...
I would put this in the last release you make, because it would probably be damned annoying to figure out.
Blood-Pigggy
18-08-2005, 10:24 PM
Not really.
I just set it up so that they stand in place, swing their arms around, and hit allies.
blastradius14
18-08-2005, 10:26 PM
Awesome, would this item be hard to make? It might not even need a graphic. Maybe a sound, I would use the last jelly sound for it :ok:
Blood-Pigggy
18-08-2005, 10:28 PM
http://img42.imageshack.us/img42/3064/shot215zp.png (http://imageshack.us)
Oh my!
That's the shotgun death anim right in the middle of it too (I have a fast print screen finger).
Not focusing on making any special weapons right now.
blastradius14
18-08-2005, 10:31 PM
Sweeet.
Take this, you stupud zombfie! :sniper:
Blood-Pigggy
18-08-2005, 10:32 PM
Oh, here's a VERY rare bug.
The only time it happens is when the zombies pile up (like 20 of them) inside the crypt, then there's like a 1 out 20 percent chance that he might float into the air.
http://img132.imageshack.us/img132/890/shot225pz.png (http://imageshack.us)
blastradius14
18-08-2005, 10:34 PM
Stupid zombie. Thinks he can fly :D
Blood-Pigggy
18-08-2005, 10:36 PM
I gave him a lesson with my sword.
One time one was so high up that I had to shoot him.
It only happened twice to me though, and that was like leaving the game on for 30 minutes.
Fawfulhasfury
18-08-2005, 10:44 PM
Wow, that looks awesome. Hey, i got an idea, make a weapon that turns the zombies into mario like characters so we can massacre them. :evil: No wait, make them turn into Bush. :evil:
Blood-Pigggy
18-08-2005, 10:46 PM
I'm not a politician hater.
I'd prolly make a weapon that turns em into rats or mice.
punch999
18-08-2005, 10:47 PM
kerry turn him into kerry!
Blood-Pigggy
18-08-2005, 10:48 PM
Stop!
:ranting:
I'm working here!
punch999
18-08-2005, 10:55 PM
Your moms working here LOLOLOLOL!!!!.........
Blood-Pigggy
18-08-2005, 10:58 PM
:angry:
Yo, seriously!
Stop spamming the place up.
I'm adding a little debris to the other end of the courtyard now.
Blood-Pigggy
18-08-2005, 11:07 PM
WHOOO!
You can now take damage but you can't die.
So it doesn't really matter until I make the death animation and add in lives.
Fawfulhasfury
19-08-2005, 12:26 AM
Hows progress so far now :P
Blood-Pigggy
19-08-2005, 12:50 AM
Heh.
I was busy playing Homeworld so I didn't get much done.
But you can get hit now, lives are in there, but you still can't die.
I'll get to that later.
blastradius14
19-08-2005, 12:57 AM
"Hehehe. Can't kill me, even though I have no hps..."
The the red thingy gets lower? or does it fade?
Blood-Pigggy
19-08-2005, 12:58 AM
It gets lower.
It's Baldur's gate except it goes down instead of up.
(The portraits)
Blood-Pigggy
19-08-2005, 12:59 AM
http://img140.imageshack.us/img140/883/shot237pv.png (http://imageshack.us)
This is the interface with the lives counter and the shotgun ammo.
punch999
19-08-2005, 01:02 AM
Can we please have a chance to play with the shot gun
blastradius14
19-08-2005, 01:02 AM
Nifty.
If you don't play Homeworld and you work on it as much as you normally do, how much further do you think you will be tomorrow?
Using this crap, when do you think you will be done?
punch999
19-08-2005, 01:03 AM
If you dont let us i will annoy you on AIM
Blood-Pigggy
19-08-2005, 01:05 AM
You ain't gettin shotgun till next release.
If I don't play Homeworld it will probably go at the same speed.
I have blackouts where I sit at the computer and do nothing, trying to think of what to start with next.
If I keep going at this speed, the complete alpha will prolly be released soon.
blastradius14
19-08-2005, 01:05 AM
LOL yeah punch go get him LOL
He said the alpha will be out soon, didn't he? just wait a little more :ok:
punch999
19-08-2005, 01:07 AM
*annoying now*
Blood-Pigggy
19-08-2005, 01:09 AM
I can log off you know...
punch999
19-08-2005, 01:10 AM
You dont have the *beach* balls to log off!
Blood-Pigggy
19-08-2005, 01:10 AM
Was that censored or did you type it?
Heh.
Fawfulhasfury
19-08-2005, 01:11 AM
All right all right, we'll give you space. We'll be good. :) Or will we. :sneaky:
punch999
19-08-2005, 01:11 AM
My humor is endless so yes i did type that.
Blood-Pigggy
19-08-2005, 01:13 AM
Oi, busy working on the death anim for the main char now.
punch999
19-08-2005, 01:15 AM
Yippe remember this needs to be gorrrrrryyyyy
Blood-Pigggy
19-08-2005, 01:17 AM
Well he basicly turns into blood so sure.
blastradius14
19-08-2005, 01:25 AM
He just won't die, so they have to rip him down to the bare elements? LOL
Yay for the Bloody Bleed!
Blood-Pigggy
19-08-2005, 01:27 AM
His torso turns into blood, he falls to the ground, and the blood pools up around him as he empties onto the floor.
blastradius14
19-08-2005, 01:30 AM
For a machine he sure is bloody. You should put in that he is a vampire, or at least a blood conniseur. LOL
Blood-Pigggy
19-08-2005, 01:35 AM
He harvests blood in the game.
Remember I told you.
Damn, the death anim is a whopping 43 frames now that it's done.
Blood-Pigggy
19-08-2005, 01:44 AM
WHOOT! It is now possible to die!
Plus, the music is now from Quake 2, which is alot better.
blastradius14
19-08-2005, 02:03 AM
The game pauses for a little while for the midi to load back up. Is it always going to do this?
Blood-Pigggy
19-08-2005, 03:17 PM
Pffshaw yes,
I'm going to change it that there's more of a soundtrack instead of one song, and there'll be periods without music.
It'll be less annoying and the pause will most likely cease.
blastradius14
19-08-2005, 03:36 PM
Good. That will be much better :D
Now people won't blame there death on the music.
Blood-Pigggy
19-08-2005, 03:41 PM
The whole thing pauses so it isn't like lag or anything.
Dying is very glitchy right now and I'm trying to iron out the bugs.
blastradius14
19-08-2005, 04:04 PM
What kind of bugs are there with the dying bit?
Blood-Pigggy
19-08-2005, 04:09 PM
It just doesn't look good.
I need to straighten a few things out.
Blood-Pigggy
20-08-2005, 01:15 AM
Holy Jesus I just managed to make some more fancy scenery.
I'll put some screens here later.
blastradius14
20-08-2005, 04:56 PM
Yay, more scenery :D
Is it as bloody, less bloody or more bloody?
Fawfulhasfury
20-08-2005, 05:11 PM
I hope its extremez0rz bloody :P
Blood-Pigggy
20-08-2005, 06:01 PM
Actually it's some debris at the end of the courtyard so it doesn't seem like a bizarre invisible wall.
Fawfulhasfury
20-08-2005, 08:09 PM
Wahoo! Can we have another screen plzzzz. I know, we are spoiled.
Blood-Pigggy
20-08-2005, 08:13 PM
Yah, here's a screen of it.
http://img384.imageshack.us/img384/7634/shot244wc.png (http://imageshack.us)
Tell me what you think.
Toxik
20-08-2005, 08:46 PM
simply great...nothing more to say
Shunk Eat Enemy
20-08-2005, 08:47 PM
coulda had a zombie impaled on one and i think the debris should be closer together make it look more like a road block not literly a road block but more blockage LOL
Blood-Pigggy
20-08-2005, 09:03 PM
I think it's good the way it is.
I have a phobia of messing with good things, I might ruin it.
Blood-Pigggy
20-08-2005, 09:05 PM
Oh, and I've readjusted a few thing dealing with the zombies, as they were the cause of 50% of the glitches.
Fawfulhasfury
20-08-2005, 11:19 PM
Boy them zombies can be real glitches sometimes can't they. LOL
Blood-Pigggy
20-08-2005, 11:25 PM
Floating zombies are a pain.
Production is slowling down cause before the alpha I have a chance to slack off.
Fawfulhasfury
20-08-2005, 11:37 PM
Haha, LOL. Slacker. :bleh:
Blood-Pigggy
20-08-2005, 11:38 PM
Aah...
I don't know when to start on the Uzi.
Maybe tommorow :D .
Fawfulhasfury
20-08-2005, 11:47 PM
Tommorow in 2025 you mean :D
Blood-Pigggy
20-08-2005, 11:49 PM
No, I'm going to get to it tommorow cause I have absolutly nothing else to do.
Fawfulhasfury
20-08-2005, 11:55 PM
Oh. :P
Blood-Pigggy
20-08-2005, 11:56 PM
Not to offend, but that was the single most pointless post I have ever seen.
Blood-Pigggy
21-08-2005, 12:13 AM
Fawfulhasfury: exactly
troop18546: Yup.
Fawfulhasfury: but you rn't banned yet so I guess u r in the clear for now, yey
troop18546: I hope. gulp*
Pigggy: Tom is a good person but don't cross him, he gets mad at anything hinting warez easy.
troop18546: I "noticed" that...
Pigggy: I also "noticed" tha,t but it was the year 54532 and I was in coherence with Sigourney Weaver on our missiom to destroy the seventh catamarang of nebulon on adventurous hijinks sponsored soda.
troop18546: And this is important BECAUSE?..
Pigggy: Because as we travelled through the hilemirion system we came about a rabid band of preaching rabbis intent on the destruction of our world in a hypersecond of space we died from amithistation.
troop18546: Note to self: never ask questions on an old games site...
Pigggy: Then as we sailed about the endless voyages of eranai mana we came upon the visage of an old creature whom we violently and brutally feasted on for a millenia as it's pain exploded in a wave of flame.
troop18546: Oh will this ever end....
Pigggy: We were immolated in a cloud of gasoline like substance which caused our breathing to hyperventilate and entered a euphoria where we drifted for eons across the macross plains of doom and eternity.
Wael: well did you find the coffee machine?
Pigggy: We found the coffee machine and engaged in merry making upon the likes have never been seen, we frolicked until the fancy eutarians erupted in vulgar mannerisms upon which we entered the stage of rite
Just to keep you up to date.
Fawfulhasfury
21-08-2005, 12:16 AM
Must be the script for the new episode of Futurama/ Tripping the Rift. :P
Blood-Pigggy
21-08-2005, 12:18 AM
troop18546: Are you quite finished?
Pigggy: We were quite finished with the death and destruction when the aged cannibal entered our yard and stormed the premises for food and provisions upon which we enabled his death to be violent and brutal.
troop18546: JUST MAKE THE FREAKIN GAME DAMMIT!!!!
Blastradius14: Blithering is an awesome way to relieve stress. Especially when it annoys someone else*
Fawfulhasfury: hey blastadius =)
Pigggy: Working on this game has made me anerexic, I'm not eating alot at all.
Pigggy: DAMN YOU ALL! I can see my ribs!
Nick: Hi all!
Nick: muck... That "shoutbox" works stupid. At least on my comp. It';s the first time I can send a msg.
Blastradius14: Howdy Faw. Blood Pig Productions thread has reached page 22!
Fawfulhasfury: wahoo!
Pigggy: LOL, das crazy.
Blastradius14: It's gonna go up REALLY soon*
Pigggy: Why?
Blastradius14: The page # man. People like the thread*
Another Update...
Fawfulhasfury
21-08-2005, 01:08 AM
Family guy script now =P
Blood-Pigggy
21-08-2005, 04:41 PM
Uzi is halfway done...
Now I just need to make death anims, get ammo then integrate buying!
Blood-Pigggy
21-08-2005, 04:58 PM
Here's a shot of the Uzi.
http://img321.imageshack.us/img321/4714/shot259fm.png (http://imageshack.us)
For those of you wondering where all the big fancy weapons are, it's because this is only the alpha, you guys only get the basic all round weapons.
While I get to play with the big guns. :D
Fawfulhasfury
21-08-2005, 05:57 PM
Wow, it looks cool, like a rocket launcher. ^^
Blood-Pigggy
21-08-2005, 11:05 PM
Like a rocket launcher? How does that look like an Uzi?
Fawfulhasfury
21-08-2005, 11:38 PM
It just does, I dunno how to say it any other way. :P
Blood-Pigggy
21-08-2005, 11:56 PM
It's done now, all the Uzi animations, and the icon.
I just need to make Zombie death anim and etc.
Shunk Eat Enemy
22-08-2005, 12:53 AM
blood pigggy your slowing down theres usally like 5 to 7 pages a day added here lmao
Fawfulhasfury
22-08-2005, 01:05 AM
Yeh, we need pages! :P As far as the animation, how bout they get turned to pulp. :evil: Millions of bullets destroy them bit by bit. :evil:
Kosta
22-08-2005, 01:28 AM
OK, I think 40 pages is more than enough. Please don't use the forum as a chatroom, we've been over this many times before. Use MSN, or AIM or some other instant messenger to discuss stuff, and only keep relevant info here please.
chickenman
22-08-2005, 10:18 AM
indeed
Blood-Pigggy
22-08-2005, 06:18 PM
"Only keep relevant info here please"
I don't think "indeed" qualifies as anything Chickenman.
I've been trying to update the game.
It's mostly other people that make it the massive size it is.
(That's you, Blast, Troop, Punch, & Fawful)
Blood-Pigggy
22-08-2005, 09:26 PM
After working for like...
Three hours or so, I've finally actually made it possible for you to "play" the uzi animation.
You can't actually shoot bullets, but the animation plays and the sounds are present.
I've actually gotten somewhere.
Testing: Moby Dick
blastradius14
22-08-2005, 11:07 PM
Well, we try to make the game tremendous :ok:
Slowly edging it to perfection, are we?
punch999
22-08-2005, 11:16 PM
Thats what they said about daikatana :)
Blood-Pigggy
22-08-2005, 11:59 PM
Actually no, what they said about Daikatana was
"We're switching engines"
"We don't think the market is ready for it now"
"We need to work a few things out."
I assure you I'm trying to do things as fast as possible without making it a ruination.
Blood-Pigggy
23-08-2005, 01:14 AM
WHEE!
You can now kill stuff with the uzi! Incredible!
Now all I have to put in is ammo for it and ammo buying and the alpha is almost ready!
(Gotta make a nice menu and implement a music track)
Fawfulhasfury
23-08-2005, 01:37 AM
Yey! Um, I'm just wondering, How much will an Uzi cost and how many zombies can it kill at once?
Blood-Pigggy
23-08-2005, 01:43 AM
It can kill like 3-6 zombies at once, it's random.
To buy the uzi, once I've implemented weapon buying (after first alpha) it'll be like 200, ammo is 30 (25 for pistol, 40 for Shotgun).
Oh, and I finished the pistol and everything to do with it, it's now a complete weapon! Whoopee!
Himmler
23-08-2005, 01:43 AM
Due to an unfortunate accident, all progress on Bleed has been lost.
I'm sorry to say it's cancelled, more details can be found HERE.
i almost died when i saw this..pheew..
i can't wait to get my hands on the alpha version of this game.i think it's realy awesome..and it fits my tastes...yummy! i will try and keep up with this thread from time to time as i'm looking for jobs(painting something in various places, using my "skills" to earn some crappy money).hopefully you will not abandon this..although you have a topic on Abandonia LOL
:cheers: waiting for updates
Blood-Pigggy
23-08-2005, 01:46 AM
Heh, that caught a few people off guard.
Progress is going steady and the alpha will most likely be out tommorow.
I SWEAR it will, if it isn't then it's definatly the day after, because I've basicly finished almost everything for the alpha.
Blood-Pigggy
23-08-2005, 05:00 PM
OKAY!
All I have to do now is upload the alpha and you guys can play it.
Whee!
Himmler
23-08-2005, 05:02 PM
when is that? :drool:
Blood-Pigggy
23-08-2005, 05:25 PM
BLEED ALPHA V.01a
Here it is! The first alpha of Bleed! I hope you all enjoy!
DOWNLOAD (http://jupiter.walagata.com/w/eyenixon/BleedInstall.zip)
Himmler
23-08-2005, 05:30 PM
:cry: :cry: HTTP Error 403 - Forbidden :cry:
Blood-Pigggy
23-08-2005, 05:31 PM
Hahaha, let me fix it.
Blood-Pigggy
23-08-2005, 05:35 PM
Okay, the link is fixed, go ahead and download it.
In case you don't wanna go back to the other page.
DOWNLOAD HERE (http://jupiter.walagata.com/w/eyenixon/BleedInstall.zip)
Himmler
23-08-2005, 05:58 PM
the game is cool and runs smooth :ok: ..but i found a bug...
if a zombie is getting out of the crypt and you land behind him and he touches you it will throw you "inside" the crypt and you get stuck.
i'm waiting for the alpha fix or beta with at least 2 levels :D..and i know that will be in the future..i love the uzi, thanks for adding it and the animations are awesome. :ok: :cheers:
Blood-Pigggy
23-08-2005, 06:00 PM
Thanks alot.
That bug I'll have to fix somehow, it's probably very annoying (I haven't found it myself).
Something I added is that if you sit in the menu for 10 seconds or longer it'll start talking to you.
Himmler
23-08-2005, 06:11 PM
ahahaaa that is so cool.
i see the text stopped at "Press the game you dimwad" LOL
Blood-Pigggy
23-08-2005, 06:29 PM
It goes away after awhile, by the way, a new and improved interface.
It's now at the bottom of the screen out of the playfield, so it doesn't get overlapped by annoying clouds or such.
Oh, and the bug with parts of the ammo and crap dissapearing is now gone. Wait till the alpha fix and you'll be set. The crypt bug is also fixed.
http://img328.imageshack.us/img328/1284/shot266gl.png (http://imageshack.us)
Himmler
23-08-2005, 06:37 PM
that rearrangement is perfect..are you writing the game in c++ or ..?
Blood-Pigggy
23-08-2005, 06:38 PM
The tool is a secret :D .
A developer never reveals his secrets.
Unless you are Gabe Newell and must reveal every single thing there is.
Himmler
23-08-2005, 06:50 PM
ah..damn..aaaargh :ripping hair off: tell meee tell meee..pleeasssse :cry: :cry:
Blood-Pigggy
23-08-2005, 07:04 PM
Never!
:D
I've added more scenery now, I'll add a screeny soon.
Fawfulhasfury
23-08-2005, 07:10 PM
Is it ok if I try my hand at drawing those minion things?
Blood-Pigggy
23-08-2005, 07:11 PM
Sure, I don't mind at all.
It'll probably help me.
Did you try the alpha?
Fawfulhasfury
23-08-2005, 07:14 PM
Yeh, I did, and I must say I like it a lot, I think you are doing a great job with your game. I like all the different weapons and I think the Uzi is the best, but the sword is also one of my favorites. BTW could you pm me what you would like the minions and computer thingie to look like so I have something to work with on both. I went back and noticed that you said the computer organic thing must be attached to a wall which i hadn't seen before so I think i messed up on that sprite then but i dunno. But anyway, make sure to pm me with some details on that if you can. Also, in the alpha, I wnated to point out that I got a bug where if you jump on the crypt and jump on the side of the screen on the left you can actually jump off've it. :P
BTW I also have some sounds and music from House of the Dead 2 I could send you if you want it.
Blood-Pigggy
23-08-2005, 07:23 PM
Okay, I'll pm you some details, and feel free to give me any sounds, I need them all.
How did you manage to get over the screen? I can get up to some point but not over.
Fawfulhasfury
23-08-2005, 07:39 PM
Not over, I mean that you can jump on the side of the bg then jump off've it, like Mario does on buildings. Jumps on the buiding then bounces off've it.
Blood-Pigggy
23-08-2005, 07:41 PM
Oh, that's not much of a problem, I'll probably prevent it from happening in a later release.
I've added bats that fly out of the crypt! Whee!
http://img263.imageshack.us/img263/9159/shot273pb.png (http://imageshack.us)
blastradius14
23-08-2005, 10:45 PM
Why would you want to get that close to it anyway? LOL
Probably really smells in there.
Blood-Pigggy
23-08-2005, 10:45 PM
I'm going to release a second alpha soon.
So you guys can have the new interface.
It's ALOT easier than the earlier one.
blastradius14
23-08-2005, 11:00 PM
Sweet, no more of the stupid cloud problems :D
Eh, I was fine a minute ago. I can take a few more hits LOL
Blood-Pigggy
23-08-2005, 11:13 PM
What?
What do you mean?
blastradius14
23-08-2005, 11:19 PM
Sometimes the clouds make the red stuff invisible.
He looks hilarious when he dies.
Balsa wood tastes like unused paintstirrers.
Blood-Pigggy
23-08-2005, 11:19 PM
Whaddya mean hilarious?
Heh, Balsa wood.
blastradius14
23-08-2005, 11:58 PM
The blood coils up on him and then he melts into the floor.
The next alpha can only make things better.
Blood-Pigggy
24-08-2005, 12:11 AM
Way better, the interface is actually of use now.
You don't have to rely on the gun clicking to see if you're out of ammo now :D .
I'm gonna add more scenery wait for a screeny.
blastradius14
24-08-2005, 12:24 AM
Yay.
Where did the option go to turn off the music? I like to play my own music in the background for most games.
Blood-Pigggy
24-08-2005, 12:26 AM
What option to turn it off?
There was something like that?
I'll build it into the new alpha.
blastradius14
24-08-2005, 12:39 AM
It was on the first two releases, the demos. You can also make it turn off sounds, but I never turned off the sounds :D
Blood-Pigggy
24-08-2005, 12:39 AM
Oh, the menu.
Poop, I'll add in some hotkeys to turn it off k?
blastradius14
24-08-2005, 12:47 AM
Sounds good :ok:
Supposedly Dos-Box has a midi command starter or something like that. However, I have yet to make it function properly. I like my wavs that I had before from Crusader :D
Blood-Pigggy
24-08-2005, 12:49 AM
Crusader No Anus Wipe
:D
The alpha .02 is probably done, I'm just being lazy and waiting to see if I can add anything else.
blastradius14
24-08-2005, 12:52 AM
Well it depends on which Crusader you are talking about. There is Crusader: Stronghold, the Origin Crusaders (The best kind :D ) and probably other crusader games.
Hehe. Load it with crap! Hahaha! :P
Blood-Pigggy
24-08-2005, 12:55 AM
What?
Eeenis?
I'm going to upload the second alpha tommorow, so keep a eye out. Yep, take that eye outta the socket.
blastradius14
24-08-2005, 01:03 AM
"This is your eye. It looks like it has seen better days..." LOL
Remember this?
Sweet. Tomorrow :D
Blood-Pigggy
24-08-2005, 01:06 AM
Yeah I remember.
Well, keep it out so you can be alert.
Then the next day magiclly let it set back into your skull.
By the way, what do you think of the bats?
blastradius14
24-08-2005, 01:22 AM
The bats are great :ok:
Nah, I just gotta wait until my uber regeneration kicks in when I stick it in there LOL
The character should have a minor regen property, like a self-repair system or something :evil:
Blood-Pigggy
24-08-2005, 01:24 AM
I'm adding in that he does heal.
I found it kinda hard cause if you want to get lots of money you have to have lots of zombies.
Then once you're surrounded it becomes insane (That's why you have the shotgun tho)
blastradius14
24-08-2005, 01:27 AM
Sword's good when you run outta ammo :evil:
Blood-Pigggy
24-08-2005, 01:29 AM
Shredder!
Notice, the only time you can get hurt is if you're walking or standing still.
So it's either use your weapon, (when you're done swinging a sword, and a zombie is still touching you, you'de be hit for that split second you're standing still)
or stand on the gargoyle provided.
Next alpha you'll have to buy weapons :D .
blastradius14
24-08-2005, 01:37 AM
Hehe. Kill for an hour to get the shotgun or something? LOL
Blood-Pigggy
24-08-2005, 01:39 AM
No...
I'm trying to think of a way to work it out.
Next release will have harder enemies for more cash.
blastradius14
24-08-2005, 01:41 AM
Well the idea is to make the guns really expensive, so it takes a while anyway :ok:
Well, its my idea. You could make the ammo expensive :sneaky:
Blood-Pigggy
24-08-2005, 01:42 AM
Nah, that'll be a bit pointless.
If you use weapons constantly without alternating you run out of ammo.
It's balanced I think.
Himmler
24-08-2005, 01:54 AM
are there any big bosses concepts yet?or that is still to come? (the question sounds stupid :blink: )
Blood-Pigggy
24-08-2005, 01:55 AM
That's still yet to come.
It'll probably appear as a difficult side game for the next alpha.
Like the earlier bosses.
You guys gotta wait till singleplayer to really fight the bosses.
Himmler
24-08-2005, 02:02 AM
yeah..i know...but i'm impatient..i'll try and calm down..breathe in-out.. :D
ok..it's 5 again..going to sleep :yawn:
Blood-Pigggy
24-08-2005, 02:02 AM
Goodnight then!
The first boss will probably be a massive zombie of some sorts.
Himmler
24-08-2005, 02:05 AM
maybe you could do a zombie with a cloak or something..not necessarelly massive and that can lift off like the main character and the possibility to shoot you with something..and after you kill him you can get his ammo..or something.
Blood-Pigggy
24-08-2005, 02:07 AM
Well it's kinda built into the story.
He isn't MASSIVE per se, he's more like twice the size of the character, think Nemesis from Resident Evil but with far more mechanical features.
blastradius14
24-08-2005, 02:23 AM
Really big for a zombie :D
Is it going to have several different weapons?
Blood-Pigggy
24-08-2005, 02:29 AM
It can slam the ground, throw rocks at you, pick up a pillar and hurl it at you.
And as you damage him he'll start chargin and trying to take bites out of you to restore his health.
blastradius14
24-08-2005, 02:57 AM
Barmy little piker, isn't 'e? He should have metal-looking (or really metal) teeth like Jaws from the James Bond series.
Blood-Pigggy
24-08-2005, 05:53 PM
Well the design isn't complete yet, not till I start working on him till I really have a idea for what to do.
this almost looks like a slowchat.
(which is in general not appricated on forums.)
Blood-Pigggy
24-08-2005, 08:32 PM
What do you mean?
We're discussing the game in general.
At least I'm trying to make people stay on topic.
75% of this topic is suggestions from people, I don't see anything wrong with them trying to help.
punch999
24-08-2005, 08:44 PM
Other 25 seems to be spam
Blood-Pigggy
24-08-2005, 08:46 PM
10% spam.
The other 15% is random commentary on the game.
Anywho, the next ver of the alpha should be out by the end of the day.
punch999
24-08-2005, 09:11 PM
what new stuff will be in v.2
Blood-Pigggy
24-08-2005, 09:12 PM
Improved interface, more scenery, bug fixes. etc.
blastradius14
24-08-2005, 09:14 PM
Yay, more scenery. Is there a bloody tree? It would be funny to see a blood slathered tree that is growing well. LOL
punch999
24-08-2005, 09:15 PM
any weapons?
Blood-Pigggy
24-08-2005, 09:17 PM
No.
It's a fix, not a new version.
punch999
25-08-2005, 12:24 AM
ok when is the new version coming?
Blood-Pigggy
25-08-2005, 12:28 AM
PATIENCE FOOL!
I'm busy uploading it :D .
Blood-Pigggy
25-08-2005, 12:38 AM
Bleed Alpha V.01b
OK, here it is! Remember, you do not need to install it in the same directory, it's stand alone, requiring no other files.
DOWNLOAD HERE (http://jupiter.walagata.com/w/eyenixon/BleedInstallB.zip)
Himmler
25-08-2005, 01:04 AM
aah..this version is better..thanks!i see the bug is fixed..and i love those bats..that was a good idea
Blood-Pigggy
25-08-2005, 01:07 AM
Report any other bugs that you see.
I need to purge all these bugs before the next release.
Himmler
25-08-2005, 01:16 AM
i don't think there are anymore bugs...tried it all but it works fine now..
*waiting for the new release*
Blood-Pigggy
25-08-2005, 01:20 AM
You sure?
:D
There's one bug I still know of and that's the one where you go to the side of the screen and it shoots you upwards.
Also does it with the crypt if you use the sword right next to it.
Those aren't very problematic tho'.
Next release will have something cool.
I've thought of implementing this.
After killing a good amount of zombies and another enemy I'm adding, like 200 or so, a portal will open that takes you to the zombie boss. I've thought out how it will work.
At first he smashes to ground to send shockwaves, he also throws rocks and picks up pillars and tries to smash you under them.
After enough damage is done he rips in half, torso following you. At this point, normal weapons will not damage him. You need to do somewhat of a puzzle to get the massive pillars to fall on him and crush him under it.
It also have a little bit of the story as a teaser. :blink:
Himmler
25-08-2005, 01:25 AM
sounds hard to do...a suggestion:maybe where the boss will be you can put some platforms so if he tries to get to you (he's BIG) you can jump on some platforms to avoid being hit
Blood-Pigggy
25-08-2005, 01:27 AM
I've decided no platforms, I'd like the battles to be tough.
There is a way to dodge each of his attacks, so it's pretty easy if you figure out his patterns.
Besides, you can jump VERY high.
Himmler
25-08-2005, 01:29 AM
aah..i thought you can only stand and face him...oh then i'll wait to see how it'll be
good night!and good job! :sneaky:
:bye:
Blood-Pigggy
25-08-2005, 01:33 AM
Good night.
Here's a size ratio
Him l You
:D l
:D l
:D l :D
He's like a hulk, pretty big, but not a giant.
blastradius14
25-08-2005, 03:17 AM
I've noticed something: when you jump under the large gargoyle and hold the jump key, you can stay suspended there. If just your shoulder is touching the wing of it, the zombies can't reach you. Perhaps you should make sure not to have any overhanging objects in the zombie boss stage or people will figure out how to use this to get away.
There no longer is a pause option. Also, there is no custom-controls option. Did you change engines or something? I don't have a problem with the controls, but I was hoping to use my controller with it :evil:
chickenman
25-08-2005, 10:40 AM
i got stuck under the ground :(
Himmler
25-08-2005, 11:08 AM
give some more details
Blood-Pigggy
25-08-2005, 01:59 PM
Yes please, I need to know "how" things happen to people.
No, I didn't switch the engine, but there will be hotkeys to pause the game or etc.
As for the gargoyle thing, I actually hope to make it part of the game, so you can hang off of ledges and such.
Blood-Piggy!
Your games look good, I will download them when I can.
Does anybody have screenshots?
Blood-Pigggy
25-08-2005, 02:34 PM
Mmm, wait, let me fill the place up with some you can look at.
I'll be back. :max:
Blood-Pigggy
25-08-2005, 02:44 PM
Here's a few of the shots.
The Menu
http://img169.imageshack.us/img169/3703/menu6qe.png (http://imageshack.us)
A zombie, miliseconds away from death, (or re-death?)
http://img169.imageshack.us/img169/9320/gameshot11xv.png (http://imageshack.us)
Pulling out a Uzi
http://img169.imageshack.us/img169/7804/gameshot26qp.png (http://imageshack.us)
Slaughter with your sword
http://img169.imageshack.us/img169/7990/gameshot39gb.png (http://imageshack.us)
I resized them all so they weren't too big.
Some of the shots are larger and grainier than they're in-game, believe me they look alot better.
Heh.. it looks great!
I will download when I next want a game :)
Blood-Pigggy
25-08-2005, 02:53 PM
Yay!
It's also good to have another person playing the game.
I found another bug I'm going to fix...
Zombies sometimes get stuck in the ground when they spawn, it's VERY rare but I'm trying to clear it up.
Danny252
25-08-2005, 08:41 PM
47 pages? no hella way is I reading them all.
lookin' good, tho..
Blood-Pigggy
25-08-2005, 08:48 PM
Heh, thanks alot.
Taking a big break now since the alpha has been released. :yawn:
Blood-Pigggy
25-08-2005, 09:09 PM
UPDATE
I'm going to release a new fix in the near future.
The reason why is because I've realized the game is very slow, zombies don't spawn fast enough.
So... remember how they spawned every five seconds? Change that to two seconds
:twisted:
Prepare to slaughter!
:Titan:
blastradius14
25-08-2005, 10:26 PM
You forgot my 14 in the credits :cry:
Yet you remembered troops crap LOL
Will the trigger temporarily stop pumping out zombies if there are so many on the screen?
Blood-Pigggy
25-08-2005, 10:29 PM
No, the exact limit is 27.
Heh...
So after you kill them, you wait for the bodies to decompose (it takes about 30 secs, but it's random at what time they'll go away).
They'll start spawning again.
blastradius14
25-08-2005, 10:36 PM
So it will stop temporarily? If the quantity reaches 27 it will stop until all the corpses are gone right? We don't want any flying zombies :twisted:
Blood-Pigggy
25-08-2005, 10:37 PM
Yep.
That's how I fixed the bug.
But I wonder what will happen if I add the new enemy...
blastradius14
25-08-2005, 10:40 PM
You should make them past the rubble there. Then, make it to where the zombies can't get past it, and they stop spawning when you cross it, but start spawning when you come back. Simple enough?
Blood-Pigggy
25-08-2005, 10:40 PM
Mmm, interesting.
It'll probably work, as the new enemies are air based gargoyles.
blastradius14
25-08-2005, 10:43 PM
Something magical to make the stones fly :bleh:
Or evil :evil:
Blood-Pigggy
25-08-2005, 10:44 PM
They're actually living things.
I should think up a name or them...
blastradius14
25-08-2005, 10:47 PM
Living stone eh? In Soulbringer, there are gargoyles, and rock-beasts. So you can't use rock-beasts as a name. If you want to be funny you can call them the nymon, after that one freaky critter in Doctor Who LOL
Blood-Pigggy
25-08-2005, 10:50 PM
Not living stone, they're flesh and blood.
That's why I need a good name.
blastradius14
25-08-2005, 11:11 PM
Flying flesh golems?
Never heard of a flesh gargoyle, but originality is key to make a game that is something else, no?
Blood-Pigggy
25-08-2005, 11:15 PM
I've thought of...
Fat Flyin Beotches.
But it doesn't really fit.
I'm still thinking, can you get any good ideas?
The Trancendant One voice clips are perfect for the computer.
Thanks for providing me with em.
blastradius14
25-08-2005, 11:58 PM
No problem :ok:
Hmmm, what are the names of the winged heads in Torment? Does that sound like something you want something that is fleshy and flying to be named?
There is a monster in Krynn called a disir, and its skin is laced with poison. It doesn't fly, but something as ugly as that doesn't need to LOL
Blood-Pigggy
25-08-2005, 11:59 PM
The things in Torment are Vargoyles.
But I think we need to get a original name.
Try saying something until a "smooth" name comes out, by that I mean one that sounds right.
blastradius14
26-08-2005, 12:02 AM
Vargroulles I think, not vargoyles. LOL
Hmm. Will try that, it usually works for poetry :whistle:
Its Vargouille. Wierd behind undead critters.
Blood-Pigggy
26-08-2005, 12:05 AM
Then we also need a name for the zombie Boss.
:bleh:
blastradius14
26-08-2005, 12:13 AM
Or maybe a grillig.
Just a name-name? Or a monster name?
Like Slurgrez the bone shredder?
The Herculean ghast...
Blood-Pigggy
26-08-2005, 12:16 AM
Monster name for the flying things.
Name Name for the Boss.
But a real name, not like Boobzor the Destroyer.
Something like Galathor.
blastradius14
26-08-2005, 12:22 AM
Slovenly Wretch?
What does this fleshy flying gargoyle do? How does it attack, etc. I need to know what kind of critter you want to try to kill the character with before I can name it :D
Blood-Pigggy
26-08-2005, 12:26 AM
It kinda just charges at you in the air.
I'll be making a sprite for it soon, just think of a original name. :blink:
blastradius14
26-08-2005, 12:30 AM
Flesh diver?
Whoa, that sounds suggestive LOL
Eh, name it later. I would need to see it in action then. Right now, the image I get is too non-descriptive :tai:
Blood-Pigggy
26-08-2005, 12:31 AM
LOL
That's a bit wrong. I can't stop laughing though!
LOL
Well, why don't we name them something like Screechbats?
blastradius14
26-08-2005, 01:04 AM
Yeah, thats way less suggestive than flesh diver.
Heh. Pffft. LOL
Screech bats is fine.
Guys can't you 2 share msn accounts or so ?
It's really turning into a slowchat. I will close this thread if it happends.
Tom Henrik
26-08-2005, 02:19 PM
And I will reduce postcounts.
troop18546
26-08-2005, 02:59 PM
Originally posted by blastradius14@Aug 26 2005, 12:26 AM
You forgot my 14 in the credits :cry:
Yet you remembered troops crap LOL
Will the trigger temporarily stop pumping out zombies if there are so many on the screen?
Ahem :whistle: :ranting: , I can and DO read this thread.
P.S. BloodPigggy, do you need any new thoughts on new enemies?
Blood-Pigggy
26-08-2005, 03:19 PM
Well...
I still haven't received anything when it comes to the scorpion hybrid thingies, or anything substantial to the computer organic thingy.
But the zombie boss is so far done for.
But if you can scrap up some concept art that'd be appreciated.
Please... :D
P.S. Why in Tom's post is it a bunch of weird, like, smooshed text? I just noticed that...
troop18546
26-08-2005, 04:00 PM
Maybe this could be it or something? :blink:
Blood-Pigggy
26-08-2005, 04:01 PM
Ooh, he's great.
Except there's a little lack of human.
I'll take that design and probably add a few human arms and maybe lots of blood.
troop18546
26-08-2005, 04:06 PM
"Little" being the key word LOL . I forgot that he had to be a hybrid. Maybe make this one the "Scorpionisher", the little halfhumans-halfscorpions BOSS? This could be the almighty Scorpion king. What do you say?
Blood-Pigggy
26-08-2005, 04:08 PM
Sure, but'll have to make him more menacing and ugly looking.
Also more blood.
By the way, I'm not working on this till tommorow.
I broke my back trying to fix stuff yesterday.
troop18546
26-08-2005, 04:10 PM
Take your time. But try not to change him more than 50 percent, the first one I think is the coolest. P.S. I didn't want to add blood cause it would've ruined the sketch, plus it would've been very hard to add it to PC. Good luck tomorrow. :ok:
Himmler
26-08-2005, 06:26 PM
make him stand upright..it doesn't look like a zombie at all..
Blood-Pigggy
26-08-2005, 06:30 PM
??
What?
It's not supposed to be a zombie.
It's a human-scorpion hybrid thingy.
Danny252
26-08-2005, 06:57 PM
he looks cool when dead.. his expression is like 'I might be missing an arm and lying on the floor, but Im still pissed off.'
Blood-Pigggy
26-08-2005, 07:39 PM
Here's a very early version of the zombie boss, I have yet to implement his clothing and the other half of his body.
http://img183.imageshack.us/img183/6093/shotbleedzboss7yc.png (http://imageshack.us)
Thats a picture from the side right... and he has no arms?
Blood-Pigggy
26-08-2005, 08:41 PM
I said I have yet to finish the other half of his body.
He's going to have two arms and two legs.
punch999
26-08-2005, 08:57 PM
Get msn like tom says so you can chat without all this slow chat like they suggested
Blood-Pigggy
26-08-2005, 09:00 PM
Erm.
I don't think installing MSN on my PC would be a good idea (For personal reasons).
I can probably go to a free forum hosting service so we can get a private forum without spamming the Abandonia forums up.
I'll PM a link to whoever wants it, if I decide to go with a forum.
blastradius14
26-08-2005, 09:00 PM
This game needs at least a tiny forum :evil:
The legs of the big zombie should look pretty good, especially if he's going to be split in half :ok:
Blood-Pigggy
26-08-2005, 09:04 PM
They're going to be mechanical legs.
Think almost like the Pinky Demons from Doom 3
blastradius14
27-08-2005, 12:19 AM
Blood Pig Productions has moved its major setup to here: http://s13.invisionfree.com/BloodPigggy/index.php?act=idx.
We will still post here for those who like to stay where they are :ok:
Blood-Pigggy
27-08-2005, 12:22 AM
Oh no Blast!
:D
I hope this doesn't qualify as advertising, cause I didn't ask you to put that there.
You can get me banned. :ph34r:
:bleh:
Himmler
27-08-2005, 12:32 AM
i think they'll be glad cause the "spamming" topic is going to settle :angel:
Shunk Eat Enemy
27-08-2005, 01:53 AM
i dont see why installing msn is bad, by not doing it your just biulding walls arround yourself...
Blood-Pigggy
27-08-2005, 03:20 PM
A while ago our computer had a negative reaction to MSN.
We had to reformat it.
If my father sees it on the PC again he'll go haywire.
blastradius14
27-08-2005, 03:37 PM
That would do it. Also, I don't have MSN either :D
Any progress on THE Zombie?
I've found out that you can really hang on to an edge.
Blood-Pigggy
10-09-2007, 11:24 PM
If ANYONE still has the last version of Bleed on the hardrive, please send it to me or post it here.
It's a slim chance but I'd really like to continue work on the project.
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