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Blood-Pigggy
13-08-2005, 09:29 PM
Hullo, this is the topic for all my games and crap I'm making, I decided to move everything into one compact topic.

FOR THOSE THAT CANNOT FIGURE OUT THE CONTROLS


U is the universal "use" key, if you look at the spell icons in the "Power" bar, you will see each of them have a letter, Blaze has B, Teleport has T, and so on. If you bring your cursor over the icons they will give you extra info on the spells.

R is the "cancel" key, if you have a spell selected, press R to revert your cursor to normal, or destroy a skeleton you are controlling.

To cast a spell, press the hotkey, example - Press F for fireball, you cursor should change, now put the cursor where you want to shoot the fireball, over a tree for example, now press U.
Get it? F selects fireball, U casts it!

To use Skeleton, press S to select the spell, bring your cursor over the corpse of a dead human, press U, he should ressurect as a skeleton.
Now press the arrow keys to move the skeleton, and space bar to attack.
If any other spell is cast or you press the release button, he is destroyed.

To teleport items, bring your cursor over a rabbit or coal, then press T to select the spell, press U over the rabbit or coal and it will appear in your "Food/Hunger" bar, now bring your cursor over the food and/or coal and press U, it will appear in your creature's lair, bring your cursor over the rabbit/coal to attract your creature towards it.

To use blaze, press B to select it, then press U anywhere, creatures will be blown away.

Now, for the most confusing spell, to use Dark Tower, set a patch of grass on fire (the green stuff that waves back and forth) to do this shoot a fireball at it, now, press D, put your cursor over the coals, and press U, a tower will come out of the ashes and it will shoot lightning periodicly, no need for you to do anything else.

Those are the basics of the control mechanics.

Blood-Pigggy
13-08-2005, 09:35 PM
Bleed Alpha V.01b</span>

OK, here it is! Remember, you do not need to install it in the same directory, it's stand alone, requiring no other files.

<a href=\'http://jupiter.walagata.com/w/eyenixon/BleedInstallB.zip\' target=\'_blank\'>DOWNLOAD HERE</a>




Features -

-Destroy your enemies in a massive variety of brutal ways, from environmental "acidents" to nuclear overkill.
-A huge selection of weapons, each slaughtering your enemies in a different manner.
-Puzzles that require logic and a good eye.
-Gore and language, be careful
-A bizarre storyline
-Original and strange world
-Sidescrolling bloodbath action.
-Special "blood" powers

A few of the weapons
-Shiv Blade - The rare unbreakable metal sword is your primary weapon, use it to decapitate and mutilate your enemies.
-Azure pistol - This weapon sends projectiles flying at such a velocity it causes heads to explode.
-Assualt Shotgun - The typical shotgun, perfect for your close range needs
-Break-Neck Uzi - Nevermind duel uzis, this one alone will riddle your enemies with bullets.
-Jack-Scissors - Slow and cumbersome, but this baby can remove limbs in a leisurly fashion.
-Billy Gun - Fires a small mechanical device that causes the creature implode upon itself, showering you with blood.

Unique Puzzles - Example here

A electrical door with an electrical lock stands in your way, you shoot the electricity box to shut off the power, but now the door isn't supplied with with power, so it can't open, you use your sword on the wire leading to the door, cutting it in half, you then go up on a platform, shoot a toolbox that's out of your reach down, then find a micro-energy cell inside and use it to power the door, now it opens and the lock is disabled! Yay!

Screens
-Your main character, Hale
<a href=\'http://imageshack.us\' target=\'_blank\'><img src=\'http://img263.imageshack.us/img263/818/hale4bj.png\' border=\'0\' alt=\'user posted image\' /></a>
-The zombie!
<img src=\'http://img183.imageshack.us/img183/2700/zombie3um.png\' border=\'0\' alt=\'user posted image\' />

-Showdown in the Courtyard
<a href=\'http://imageshack.us\' target=\'_blank\'><img src=\'http://img327.imageshack.us/img327/843/shot18xz.png\' border=\'0\' alt=\'user posted image\' /></a>

August 14, 05, Updates
Many of the main character's animations in Bleed are now complete, not including weapon animations.

The alpha is far off, but keep a look out.

With Troop's sounds I've managed to add a few more things to the mold, it's actually quite atmospheric now.

Thanks for all your help.

August 15, 05, Updates
The zombie sprite is completed.
First screenshot!

August 23, 05, Updates
<span style=\'color:red\'>The first alpha has been released! A alpha fix is on it's way.

Etc.
Attack Animation (http://www.abandonia.com/forum/index.php?act=Attach&type=post&id=143387) - A slighty choppy and color transmogrified clip of the sword animation.

Animation2 (http://www.abandonia.com/forum/index.php?act=Attach&type=post&id=143387)- A slower but higher quality GIF of the attack animation.

punch999
13-08-2005, 10:32 PM
Cool i never have liked platformers but ooh ooh sign me up as lead tester for that one cause that sounds like its gonna ROCK!

blastradius14
13-08-2005, 10:43 PM
Blah! Slaughter mindlessly! Whooooohhoooooo!

punch999
13-08-2005, 11:18 PM
I know doesnt it sound perfect :)

blastradius14
14-08-2005, 12:22 AM
What could be more perfect then mindless slaughter?

punch999
14-08-2005, 01:15 AM
Mindless slaughter and hot coffee? LOL

blastradius14
14-08-2005, 02:36 AM
And a slice of pizza. Gotta have the food when slaughtering.

Danny252
14-08-2005, 06:51 AM
godDamn! I wanna play Bleed! it looks sounds so kickass.

punch999
14-08-2005, 01:55 PM
You have a fan following now.THAT MEaNs DONT CaNcEL IT!!!!

Blood-Pigggy
14-08-2005, 03:53 PM
Whoa, didn't know it would become so popular :D .

Evil's Playground was more of an experiment, Bleed is a game I'm pouring myself into, don't expect it to come out TOO soon though, I'm workin' hard but it'll take awhile.

punch999
14-08-2005, 03:55 PM
WORK HARDER!

Blood-Pigggy
14-08-2005, 03:58 PM
WELL, maybe a pic of the character you play as will calm you down, give me a little bit.

punch999
14-08-2005, 04:07 PM
Need a website for Your games?

Blood-Pigggy
14-08-2005, 04:10 PM
Actually yes...
That would be a good idea, what exactly are you proposing?

punch999
14-08-2005, 04:11 PM
That im a damn fine website creator :)

Blood-Pigggy
14-08-2005, 04:15 PM
:D

Well then maybe we can do something, just tell me how it would work out.

punch999
14-08-2005, 04:16 PM
would it be better if i gave you a example my aim is navigatorschool5 so we can usre that to communicate

blastradius14
14-08-2005, 04:25 PM
Hope the website turns out great. Need to spif it up for blood pig productions :ok:
Should make the background reflect the seriousness of the uber Playground and Bleed games.

Blood-Pigggy
14-08-2005, 04:28 PM
Bleed isn't exactly serious.
I mean it's gory and dark, and the story is serious, but there are some black humor moments.

Example, one point in the game there's a old drill sergeant that's been transmogrified into a sword (how it happened will be revealed ingame), he know lives a posh and comfortable life as a gentleman. Yet if you throw up blood on his good carpet, smash pottery in his house, and cause general chaos, he'll let off a lot of cursing and vulgarity. It's kinda funny cause you get to use him as a weapon later and he screams insults when you kill enemies with him.

blastradius14
14-08-2005, 04:36 PM
Sounds like the Cynicism blade from Icewind Dale. Get the idea from the Lilarcor?

Blood-Pigggy
14-08-2005, 04:41 PM
Uh, I actually have no clue what you're talking about.

I also have to thank Punch a ton for him helping out.

blastradius14
14-08-2005, 04:42 PM
The +3 sword in the sewer below the copper coronet? You never saw that in BG2? It doesn't complain, but it chatters constantly LOL

Blood-Pigggy
14-08-2005, 04:45 PM
Ooooh, that really annoying thing that I threw away?
No, it's kinda different, that sword didn't cause enemies to instantly explode in a cloud of red.

blastradius14
14-08-2005, 04:56 PM
LOL No it didn't. But you could make it do that if you edited it :ok:

Intelligent weapons have been in the minds of people for a long time, but I think it would suck to be turned into one, especially if you couldn't move on your own LOL

Blood-Pigggy
14-08-2005, 05:11 PM
The shot of the main character is gonna be up real soon.

blastradius14
14-08-2005, 05:24 PM
Sweet. I hope it is ugly as hell.

Blood-Pigggy
14-08-2005, 05:34 PM
What do you mean ugly?
I think it's a good lookin' sprite. (Not in terms of how sexy the character is)

blastradius14
14-08-2005, 05:56 PM
Good looking for a sprite, but ugly in character appearance :D

Blood-Pigggy
14-08-2005, 05:58 PM
He's not really ugly, but he is who he is, and here he is!
http://img263.imageshack.us/img263/818/hale4bj.png (http://imageshack.us)

punch999
14-08-2005, 05:59 PM
where are the arms?

Blood-Pigggy
14-08-2005, 06:00 PM
He has one that he whips out of his cloak along with weapons to blow people away.
It makes for ultra cool animations :D .

punch999
14-08-2005, 06:01 PM
cool :)

blastradius14
14-08-2005, 06:02 PM
He only has one then? Hard to do the cross the arms behind the back bit when you are leaning on a wall isn't it? :D

Looks cool, I still think he should have even more weapons of mass mutilation.

Blood-Pigggy
14-08-2005, 06:03 PM
He has WAY more than I listed.

Each level actually introduces a couple of new weapons.

blastradius14
14-08-2005, 06:04 PM
Cool. Any of them turn someone into a blood-spraying piece of bacon?

punch999
14-08-2005, 06:10 PM
Umm maybe the toaster gun?

blastradius14
14-08-2005, 06:12 PM
Toaster? You make bacon in the microwave and the skillet. So it would be the FRYER gun LOL

punch999
14-08-2005, 06:15 PM
ohhhh fine the fryer gun............sheesh

blastradius14
14-08-2005, 06:17 PM
If you look at Jazz Jackrabbit1 and Ren and Stimpy, you can see the variations of Toaster guns. I like the Jazz one, but putting someone in a giant toaster might be funnier :sneaky:

punch999
14-08-2005, 06:20 PM
HAHA a CQC weapon (close quarters combat) take a microwave out of your cloak and shoves the enemys head in there! LOL

troop18546
14-08-2005, 06:21 PM
Hey, BP, nice project yer working on.
Idea for a weapon: Stakegun (like in Painkiller).

It'd be really cool to then shoot it at enemies and watch them being carried away on to a wall or smth. :D

punch999
14-08-2005, 06:21 PM
I think it wold be beter IMHO if the WEapons were all original

Blood-Pigggy
14-08-2005, 06:22 PM
Wow, sounds great.
I'll try to find a way to implement it, but the problem would is the engine's limitations, I'll definatly try though.

blastradius14
14-08-2005, 06:27 PM
Oooh, an Iron Maiden. He pulls the box with spikes out of his cloak and stuffs people in there :sneaky:

punch999
14-08-2005, 06:29 PM
then blood seeps out of the cracks

blastradius14
14-08-2005, 06:36 PM
Seeps, sprays, its all good.

punch999
14-08-2005, 06:40 PM
Will you be able to bring up a secret sexual minigame in this LOL!?

Blood-Pigggy
14-08-2005, 06:41 PM
Heh there's another weapon called the Pumpkin Crusher which is a giant metal mallet.
Makes people's heads go boom.

punch999
14-08-2005, 06:45 PM
does he make a fool swing or does he stop on the head

edit: i mean does he smash the whole person or just smash the head

blastradius14
14-08-2005, 06:47 PM
Splat! I hope it goes all the way through, see gallagher to that LOL

punch999
14-08-2005, 06:47 PM
I hope you just smash the head THen you get to see the head explode and then the body just fall down

Blood-Pigggy
14-08-2005, 06:54 PM
He swings it like you would swing a baseball bat if you did it with one hand.
The head and some of the shoulder and back come off.

blastradius14
14-08-2005, 06:55 PM
:ok: Awesome :ok:

troop18546
14-08-2005, 07:00 PM
Originally posted by punch999@Aug 14 2005, 08:21 PM
I think it wold be beter IMHO if the WEapons were all original
Yeah, there can be original weapons and ALSO some copies or smth.
P.S. I think it this the best weapon I've seen in all games. Really grotesque. :evil:

Anyway, Blood Pigggy, try to recreate it partially if not all if the engine allows it. Example, the gun (it's more like a crossbow) shoots and pierces an enemy with a 0.5 meter flaming arrow.
P.S. Could you make a weapon Scythe? The character could rip off the heads of the enemies.

The stakegun in PK.

punch999
14-08-2005, 07:01 PM
I think the sword is pretty much the scythe

blastradius14
14-08-2005, 07:03 PM
He already made a slashing weapon, but farmers implements are always more fun.
the game engine might not be able to handle too many weapons :ok:

Blood-Pigggy
14-08-2005, 07:04 PM
I have a weapon planned that is like a scythe, except it works like this.
*slices of enemy's head*
*wacks enemy's head at another enemy*
*boom*

punch999
14-08-2005, 07:05 PM
I cant see why to many weapons would be a problem

just maybe have the 1-0 buttons for weapons and maybe the qwertyuiop[]\ and the 1-0 if you really have alot

troop18546
14-08-2005, 07:05 PM
Originally posted by punch999@Aug 14 2005, 09:01 PM
I think the sword is pretty much the scythe
Hey, you can never have too many weapons. :D

punch999
14-08-2005, 07:06 PM
what about a nailgun

Blood-Pigggy
14-08-2005, 07:07 PM
I think I'm going to change my avvie, it's too similiar to punch's.
I'm trying not to put in too many weapons.
As it'll be more work for me :D .

blastradius14
14-08-2005, 07:08 PM
Shift and ctrl, alt f buttons? maybe even shift 1-0 buttons and what not. Thats thirty weapons there :ok:

troop18546
14-08-2005, 07:11 PM
Why not use the mouse scroll like in Abuse??? :blink:

punch999
14-08-2005, 07:11 PM
Could have just asked me to change mine SInce I hate it

Oh and understand you can have 10 weapons and announce it as version 1 and always have room to continue adding additions

reply to troop

simplicity

blastradius14
14-08-2005, 07:13 PM
Yes, keep the minor scouts from knowing about the big guns until you are done with them :sneaky:

what about a nailgun
Yeah, pin them to a wall, then back up and mutilate them, or spray blood on them :evil:

Blood-Pigggy
14-08-2005, 07:22 PM
I can only do what the engine allows me, so no mouse scroll.
I wish I could, but it doesn't work.
You all remember Doom, I'm sure you can change the weapons with the number keys.

P.S. This thread has gotten popular.

troop18546
14-08-2005, 07:23 PM
Originally posted by punch999@Aug 14 2005, 09:06 PM
what about a nailgun
A stakegun works the same way. Duhhh. :tai:

Blood-Pigggy
14-08-2005, 07:24 PM
A steak gun would be delicous...
Mmmm.... Steak....

troop18546
14-08-2005, 07:26 PM
Originally posted by Blood-Pigggy@Aug 14 2005, 09:22 PM
I can only do what the engine allows me, so no mouse scroll.
I wish I could, but it doesn't work.
You all remember Doom, I'm sure you can change the weapons with the number keys.

P.S. This thread has gotten popular.
With Bleed coming out - what did you expect? :D
Just make it a great game. And could you make a skirmish mode (example: there are 10 enemies and another 10 generate in a minute or so so you have unlimited ammo but no healthpacks, know what'am sayin'?).

Blood-Pigggy
14-08-2005, 07:28 PM
That'd be great, one thing I REALLY need though...

Someone who can make sounds for the different effects, I can't find any good ones.
And some good music that'd fit the game.

troop18546
14-08-2005, 07:42 PM
Originally posted by Blood-Pigggy@Aug 14 2005, 09:28 PM
That'd be great, one thing I REALLY need though...

Someone who can make sounds for the different effects, I can't find any good ones.
And some good music that'd fit the game.
Well if Rock is what yer after than I could sample some from PK (like "Bridge", "Opera and Castle"...).
If by sounds you mean:
enemy hit,
player hit,
guns firing,
enemy idle.
Then I could try to find those.

P.S. What enemies do we have??? :blink:

Blood-Pigggy
14-08-2005, 07:48 PM
Alot of weird enemies and stuff.
And the music can only be MIDI (a crappy limitation I know).
I'd really need to make a list.

blastradius14
14-08-2005, 07:48 PM
Zombies. I know he has zombies.

troop18546
14-08-2005, 07:51 PM
MIDI???? WHY???? It's a piece of muck. :blink: :cry:

Blood-Pigggy
14-08-2005, 07:53 PM
Heh, it's all I can use.
Depending on the type of MIDI it can be really good.

IE, I'm not saying we should use it, but Doom had fantastic music and it was all MIDI, you just need to look around.

troop18546
14-08-2005, 07:55 PM
I don't have anything I can create midi with. Sorry, but I will not be able to assist if its only midi. :(

Blood-Pigggy
14-08-2005, 07:57 PM
We don't need to make it, I just need someone that can get some good stuff for me.
I'm too busy making the game to go out and look for crap.
But if you can make your own sound affects that's cool too.
But yeah, right now there's like one enemy, and it's a zombie.
So I need effects for that.

P.S. The sounds must be Wav. which is standard case.

troop18546
14-08-2005, 07:59 PM
I could give sounds in .ogg and maybe someone could convert them to midi. Howz bout that? :blink:

Blood-Pigggy
14-08-2005, 08:00 PM
The SOUNDS don't need to be MIDI, the music does.
Sounds can only be Wav. though...

Shunk Eat Enemy
14-08-2005, 08:02 PM
OOH is there gonna be kick arse boss fights if there is i want some awsome music in the backround :Brain:

Blood-Pigggy
14-08-2005, 08:03 PM
There are some huge bosses in here.
One is a giant organic computer type robot thingy attatched to a wall.

troop18546
14-08-2005, 08:07 PM
@BP

Why didn't ya say so? :D
I can put some right now.
These are ogg's but you could convert them to wav. It'd be easier due to uploading.

Here.

Blood-Pigggy
14-08-2005, 08:10 PM
Wow, where'd you get these?
Or how'd you make em?
Thanks!

troop18546
14-08-2005, 08:11 PM
Originally posted by Blood-Pigggy@Aug 14 2005, 10:10 PM
Wow, where'd you get these?
Or how'd you make em?
Thanks!
Doom3. :D

Name me in Credits if you want. Hehe. :D

Blood-Pigggy
14-08-2005, 08:13 PM
I will, I'll say something like (Sounds provided by - Troop18546 , etc.)
That'll be nice.

troop18546
14-08-2005, 08:22 PM
Cool, need any more sounds?

Blood-Pigggy
14-08-2005, 08:25 PM
Well, I need some for the main character.
I don't really have an idea of what he should sound like.
You look at him and find something that you think fits his looks.

troop18546
14-08-2005, 08:31 PM
O.K.

Here.

Blood-Pigggy
14-08-2005, 08:33 PM
These'll work.
Although he doesn't really have feet so I won't use the footsteps. (Maybe for some monsters.
Thanks alot!

troop18546
14-08-2005, 08:35 PM
Maybe you need floating sounds for your character? :blink:
I'll go check the vault.

Blood-Pigggy
14-08-2005, 08:35 PM
Go ahead, you're helping out alot.

Blood-Pigggy
14-08-2005, 08:41 PM
Update: Many of the main character's animations in Bleed are now complete, not including weapon animations.

The alpha is far off, but keep a look out.

With Troop's sounds I've managed to add a few more things to the mold, it's actually quite atmospheric now.

Thanks for all your help.

troop18546
14-08-2005, 08:43 PM
I'll add some tomorrow, cause I'm tired and inneed of sleep. Till then. :bye:

Blood-Pigggy
14-08-2005, 08:44 PM
You deserve rest.
Because you is good person.
Methinks.
G'by.

blastradius14
14-08-2005, 08:51 PM
I'm gonna check out winamp see if they have a midi converter. I already have a mp3 maker :ok:
Damn. They don't have one :not_ok:

I got ff6 music, I could convert that :w00t:

Blood-Pigggy
14-08-2005, 08:55 PM
You can actually search for FF6 midis online and you'de find something.
It's pretty easy finding it, it's just that I don't have the time to go looking for stuff.

Yeah, that'd be good.

blastradius14
14-08-2005, 09:06 PM
I am recording the tougher fight of FF6, the one with atma.

punch999
14-08-2005, 09:06 PM
youre so early in the game dont bother with music yet

at least make the game playable first

Blood-Pigggy
14-08-2005, 09:09 PM
I'm getting everything first.
The situation usually is that you don't have enough material later on and you try to cram everything in, instead of planning and putting everything in as soon as possible when it becomes available.

I'm trying to avoid cramming everything in.

blastradius14
14-08-2005, 09:30 PM
Damn midi converter doesn't let me save the midi file. I can listen to it, but thats it.

Blood-Pigggy
14-08-2005, 09:34 PM
That MIDI converter is stupid then.
Try using some others.

blastradius14
14-08-2005, 09:36 PM
Hehe... I hope I can find a good one...

Blood-Pigggy
14-08-2005, 11:13 PM
Arg, I'm working on the first attack animation, for his sword.
Edit: Halfway to finishing it.
Scratch that, 70%

blastradius14
14-08-2005, 11:52 PM
Theres 4 more midi converters that don't work. What the hell is wrong with people anyway? Putting demo programs that don't have even a minute chance of working.

Blood-Pigggy
14-08-2005, 11:53 PM
That's pointless, you're better off searching for the MIDIs, if those things aren't going to work. Try and find something over the net, attatch it if you can.

punch999
14-08-2005, 11:57 PM
I reccomend A heavy metal midi because of the theme

Blood-Pigggy
15-08-2005, 12:02 AM
I've thought about different themes, like if the area is full of monsters there might be a more urgent battle theme, but not too explosive. When the area is empty, like you're walking around or trying to solve a puzzle, some foreboding music plays, or if you're in a boss fight then some heavy metal comes in.

punch999
15-08-2005, 12:03 AM
Puzzle? No constant action man this game is just screaming for constant adreniline pumping action

Blood-Pigggy
15-08-2005, 12:05 AM
Well, each area is split into gates, and usually you have to find out how to open to gates.

Sometimes there are random puzzles too, I just don't want it to be constant action because it'll be repetitive.
Tryin to make you think a little bit more.

punch999
15-08-2005, 12:10 AM
have enoug weapons and have a practice mode where you get all weaps and press a button to spawn a enemy it will never get old

Blood-Pigggy
15-08-2005, 12:13 AM
Dude,
I'm trying to make a game here, I take your advice into consideration, but this is overall what I'm trying to accomplish.
There's going to be alot of adventure qualities in here, I'm definatly going to add a skirmish mode, cause you guys have great ideas. But I want the singeplayer game to a unique story-filled experience.

Here's some of the ways I want it to be
-Intense action seperated by puzzles and NPC conversations
-Extensive dialouge choices
-Interesting and well written story.

punch999
15-08-2005, 12:17 AM
Dont get me wrong I respect what your saying its just puzzke and gory adreniline filled action to me has never been a great combination of genres but. Its your game do what you wish.

blastradius14
15-08-2005, 12:17 AM
Yeah. there are enough kill and slaughter spin offs already. A rpg slaughter would be better than just complete hack and slash, Punch.

Blood-Pigggy
15-08-2005, 12:18 AM
Okay, is gonna be cool, believe me, just wait till it comes out.

P.S. - All the alpha will be is probably a skirmish mode like that, ten enemies, spawn a few more later, get a few weapons, choose from a few different arenas, and go wild.

Not really a RPG, take it as a Action Adventure.
I do suppose RPG elements come into your blood consumption though.

punch999
15-08-2005, 12:19 AM
But Rpg means roleplaying game And its not a RPG its a puzzle platformer game thats gona get leiberman pissed off

blastradius14
15-08-2005, 12:21 AM
Here's the midi of the sound I was trying to make. I just went and got it from Nerologic.

blastradius14
15-08-2005, 12:26 AM
Also one from Terranigma.

Let me know if you think they would fit anywhere.

Blood-Pigggy
15-08-2005, 12:26 AM
Sounds much more like a Battle Theme...

Fierce Battle I mean, mmm, it's good, I think I might use it.
Not that sure about Dark Gaia,
Can you get some more?

blastradius14
15-08-2005, 12:30 AM
Yeah. I can get the whole site LOL

Blood-Pigggy
15-08-2005, 12:31 AM
Give me a link to it instead then.
I'll give you credit as "Resource provider"
:D

blastradius14
15-08-2005, 12:33 AM
http://nerologic.com/. Look under the Music tab. He doesn't seem to break it up though.

*MEEEEEEEEEP* but be sure to use the music for this :ok:

Under Final Fantasy 5, check out Evil Lord Exdeath.






Content edited to preserve slightly.

punch999
15-08-2005, 12:34 AM
Cool a music site for old midi game files!

Blood-Pigggy
15-08-2005, 12:35 AM
Heh, okay.
Good news, the first attack animation is complete.
Here's a little descript of it.
1. His cloak billows out a bit.
2. His hand comes out.
3. Sword slides down.
4. He makes a few quick slices.
5. Retract cloak + hand.

punch999
15-08-2005, 12:35 AM
may we see it

Blood-Pigggy
15-08-2005, 12:36 AM
I have no idea how I would accomplish that.

You mean a screen shot?

blastradius14
15-08-2005, 12:36 AM
Is it a gif image?

Blood-Pigggy
15-08-2005, 12:37 AM
Actually no, I assemble the image frame by frame in the editing tool.

It works like a slideshow actually, you put one pic, then the other, and change the position each time.
It's like claymation then it plays it.

punch999
15-08-2005, 12:38 AM
is there a option to change it to a gif like game maker has.

check

Blood-Pigggy
15-08-2005, 12:38 AM
Where might I find this...
I don't know how that would work.
The ingame animation is alot faster than the one when I'm editing it.
It'll look stupid, you guys will think it sucks.
It looks ALOT better in game.

punch999
15-08-2005, 12:39 AM
Just look for it I know game maker has that option

blastradius14
15-08-2005, 12:39 AM
Hmmm. You can make a gif you know. You want a nice program? I can email you a program called BAM workshop, it can import frames and make a gif image. There are many other programs, but I like my BG stuff :D

where do you think my sparkle came from?

There ya go Pigggy.

Blood-Pigggy
15-08-2005, 12:41 AM
I really can't see it anywhere, and this is the Pro edition. (Which, I... uh... "payed for"... yes...).
K, gimme a link Blast

P.S. - Punch, remember the finish the webpage :D .
I can probably host it on Freewebs, as I have not enough income to afford a domain name.

Agh! I need to export each frame of animation!

blastradius14
15-08-2005, 12:50 AM
Import all the frames into a sequence, then save it as a gif. You could email me all the frames and i will sequence them for ya :ok:

Blood-Pigggy
15-08-2005, 12:51 AM
Ok,

I'm prolly going to hit the sack soon, I'm tired beyond belief.
(I think it may be our adventures on the MSN gaming Zone Blast :bleh: )

Ok, here are the pics for every single frame, numbered in order.
I warn you, they shift back and forth (Like they aren't all exactly aligned in the same exact coordinates) but they should work.

blastradius14
15-08-2005, 12:53 AM
Yeah, probably. Who would've known the stupidity of such things? :bleh:

Blood-Pigggy
15-08-2005, 01:04 AM
:D

By the way if you missed it, I uploaded the animation frames in a post (like the last one).

blastradius14
15-08-2005, 01:12 AM
And here is the compiled file. It may be too fast now :D

Blood-Pigggy
15-08-2005, 01:14 AM
It's actually faster.
And the colors are a bit messed up.
If anyone wants to see it just click on Blast's link.

blastradius14
15-08-2005, 01:16 AM
So is mine better? or the game's version of it?

Blood-Pigggy
15-08-2005, 01:18 AM
The game's version of it, it's meant to be like a lightning fast speed attack.
But it gets the message across, I don't really expect the GIF editor to maintain every aspect.
I've also updated the main post with this :D .

I've got to go now, big day tommorow (not really).

blastradius14
15-08-2005, 02:27 AM
Yup. It's either bad colors, or very slow. The actual game should play it wonderfully.

Fawfulhasfury
15-08-2005, 02:29 AM
As far as the movie and the sprite, I notice the frames in the animation are different from the ones in the zip file. I like the frames in the zip file better persoinally and think you aught to go with those as they are more detailed and actually quite fabulous, and the ones in the video are good too, but not as detailed and the colors don't mix on his tattered clothes in the videos, whereas the colors on the frames in the zip file match perfectly. I give this sprite a total thumbs up. It rocks. :w00t: Good job. I like the color choices. The blood and ghost like figure is very creepy yet very cool. Keep up the good work. :ok:

Blood-Pigggy
15-08-2005, 02:31 AM
Wheee!
I got a A!

:D

Fawfulhasfury
15-08-2005, 02:31 AM
Not an A, an A++ :D

blastradius14
15-08-2005, 02:33 AM
Yeah, so you think the slow image would be better? It fully captures the colors.

Well here it is. The speed is not something I can change, without obviously sacrificing color quality.

Fawfulhasfury
15-08-2005, 02:35 AM
Uhm, not the ones in the video but the image fames yes. =P

blastradius14
15-08-2005, 02:38 AM
Well, there it is. Everyone should check one of the two out. Artists the second, gameplayers the first. If you do heavily with both, then perhaps you can post something even better :ok:

troop18546
15-08-2005, 09:33 AM
Well it will be cool nontheless, but the speed should be medium (not superfast or superslow).
Anyway, cool. Do you need any sounds or my favorite (consept art). I could draw you some enemies or bosses or smth.) :whistle:

Blood-Pigggy
15-08-2005, 03:39 PM
Believe me, it does NOT look good in medium speed, it looks like he's poking something.

I do need sounds for weapons, like a sword and gun etc.
As for concept art, I'm largely clueless on how the enemies will look so feel free to whip up anything for the following.

MALIC - A organic computer being with a large red eye (think HAL) a very important character in the game plot.

Saminia's Minions - All I know is that they have to be largely disfigured human/scorpion hybrids.

P.S. Two animations now, Blast, I like them both, one to capture colors, and one to capture speed. (By the way the sprite is much larger in these gifs so it's going to look alot sharper in the game.

Fawfulhasfury
15-08-2005, 05:41 PM
I'll try my hand at doing the computer beast creature :P

Blood-Pigggy
15-08-2005, 05:43 PM
Heeey, go ahead.
By the way, the zombie sprite is almost complete, gimme a little bit and it'll be good to go.

Blood-Pigggy
15-08-2005, 06:03 PM
Update: The zombie sprite is complete! View it in all it's glory!

<a href=\'http://imageshack.us\' target=\'_blank\'><img src=\'http://img183.imageshack.us/img183/2700/zombie3um.png\' border=\'0\' alt=\'user posted image\' /></a>

Fawfulhasfury
15-08-2005, 06:16 PM
Here's the freaky computer organicoid creature. I made him as gross and spooky as possible to fit the style of the zombie and the ghosty main character guy. Here he is. Let me know what you think. EDIT: if you can't tell, theres an eyeball in his hand and hanging from his mouth for extra spookiness. Hope its not too wierd. :P

Blood-Pigggy
15-08-2005, 06:19 PM
He's really damn cool, but there's one thing that I wish you could've done.
I sorta hoped the colors would be more simplistic (there're less colors and not that bright) but it's great and I'll probably just change a few things myself and then it'll suit my needs.
(It's prolly going to look worse when I'm done with it, but I'm trying to make it fit into the game more).

Nevermind, when I bring it into the editor the colors transmute along with it.

Fawfulhasfury
15-08-2005, 06:25 PM
It's ok, your sprites are really good, I didn't know you wanted simple colors, sry I didn't realize that or I would've done it that way. Can't wait to see the finished product. :) BTW the zombie sprite rocks, I can't wait to play your game. ^^

Shunk Eat Enemy
15-08-2005, 06:38 PM
i would like to purchase some stock in the blood pig production company LOL

i really like how the arts going with the simple colors and what not

troop18546
15-08-2005, 06:42 PM
Originally posted by Blood-Pigggy@Aug 15 2005, 05:39 PM
I do need sounds for weapons, like a sword and gun etc.

MALIC - A organic computer being with a large red eye (think HAL) a very important character in the game plot.
Saminia's Minions - All I know is that they have to be largely disfigured human/scorpion hybrids.
What kind of weapons do we have? I can get many sounds for you from other games. Give me the list and I'll attach as usuall.
P.S. I shall give you some concept art tomorrow cause I'm not feeling well right now and cannot concentrate on drawing. I'll make the MALIC my own way if you don't mind (Fawful's drawing / My drawing realisations) I will try to realise the Minions too. O.K.? ;)

Shunk Eat Enemy
15-08-2005, 06:46 PM
yo troop you gave him doom 3 sounds right well why not sounds from the imp or the other monsters those would sound awsome

Blood-Pigggy
15-08-2005, 06:56 PM
Sure, any sounds will be good, as long as they match pretty well, you know what I mean? Like don't give me Doom 3 sounds then afterwards give me Doom 2 sounds, the quality will be way too off.
I hope you get better Troop, and meanwhile here's a list of the current weapons I need sounds for.

The sword
The Uzi's
Some kind of sound that would fit with the blood vomitting, IE maybe a sound from Blood Omen 2.

Fawfulhasfury
15-08-2005, 07:02 PM
Originally posted by troop18546+Aug 15 2005, 06:42 PM****</div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (troop18546 @ Aug 15 2005, 06:42 PM)</td></tr><tr><td id='QUOTE'> ******QuoteBegin-Blood-Pigggy@Aug 15 2005, 05:39 PM
I do need sounds for weapons, like a sword and gun etc.

MALIC - A organic computer being with a large red eye (think HAL) a very important character in the game plot.
Saminia's Minions - All I know is that they have to be largely disfigured human/scorpion hybrids.
What kind of weapons do we have? I can get many sounds for you from other games. Give me the list and I'll attach as usuall.
P.S. I shall give you some concept art tomorrow cause I'm not feeling well right now and cannot concentrate on drawing. I'll make the MALIC my own way if you don't mind (Fawful's drawing / My drawing realisations) I will try to realise the Minions too. O.K.? ;) [/b][/quote]
How rude. You need my permission to edit my drawing. <_<Not you pigggy Troop.

Blood-Pigggy
15-08-2005, 07:03 PM
He's not editing it, he's contributing by making his own version of it.
I probably want to get something from everyone so that if I can't decide how to make a enemy I can look off of someone else's ideas.

Fawfulhasfury
15-08-2005, 07:04 PM
I don't care about that, he can draw one if he wants, I actually want to see what he does with it, I just got perturbed cause I thought he meant he was going to edit my sprite. Sry. :P

troop18546
15-08-2005, 07:05 PM
Originally posted by Fawfulhasfury+Aug 15 2005, 09:02 PM****</div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Fawfulhasfury @ Aug 15 2005, 09:02 PM)</td></tr><tr><td id='QUOTE'> Originally posted by troop18546@Aug 15 2005, 06:42 PM
******QuoteBegin-Blood-Pigggy@Aug 15 2005, 05:39 PM
I do need sounds for weapons, like a sword and gun etc.

MALIC - A organic computer being with a large red eye (think HAL) a very important character in the game plot.
Saminia's Minions - All I know is that they have to be largely disfigured human/scorpion hybrids.
What kind of weapons do we have? I can get many sounds for you from other games. Give me the list and I'll attach as usuall.
P.S. I shall give you some concept art tomorrow cause I'm not feeling well right now and cannot concentrate on drawing. I'll make the MALIC my own way if you don't mind (Fawful's drawing / My drawing realisations) I will try to realise the Minions too. O.K.? ;)
How rude. You need my permission to edit my drawing. <_<Not you pigggy Troop. [/b][/quote]
I won't edit. Just attach. :tai: :angel:

O.K. First attachment.

troop18546
15-08-2005, 07:07 PM
I shall do my best from cool games (mainly Doom3 (don't worry I can take any sound you want, be specific if you want) and PK).

Second attachment.

troop18546
15-08-2005, 07:08 PM
Third attachment.

troop18546
15-08-2005, 07:10 PM
Fourth. (Maybe you can use this as an opening sound or smth...)

Blood-Pigggy
15-08-2005, 07:16 PM
Heh, slow down a bit there.
Thanks alot.

troop18546
15-08-2005, 07:19 PM
If you need sounds for imp-like creatures (maybe the minions) then try these.

troop18546
15-08-2005, 07:22 PM
For big muthaf*ckas like hellknights.

Blood-Pigggy
15-08-2005, 07:24 PM
Hey, get some sounds from the Assualt Rifle in Doom 3.
Oh, and the Painkiller sounds don't really fit with a sword, didn't it come from the primary weapon?

troop18546
15-08-2005, 07:28 PM
Originally posted by Blood-Pigggy@Aug 15 2005, 09:24 PM
Hey, get some sounds from the Assualt Rifle in Doom 3.
Oh, and the Painkiller sounds don't really fit with a sword, didn't it come from the primary weapon?
What assault rifle? Do you know the exact name of the gun? I dont remmember it.
P.S. The PK sounds don't fit in with the sword very well, but that was all I could find for a sword. I'll try some other games.

Blood-Pigggy
15-08-2005, 07:30 PM
Umm, have you played Doom 3?
I'm thinking not, but oh well, there's a automatic weapon you get in Doom 3 early on, I forgot the name but it's like the Assualt Rifle from Halo.

troop18546
15-08-2005, 07:36 PM
The mini SMG? I can give you the sounds for this.
P.S. OFCOURSE I PLAYED DOOM3. :blink:

troop18546
15-08-2005, 07:40 PM
The mini machinegun sounds.

blastradius14
15-08-2005, 07:52 PM
I might be able to get whacking sounds from BG. Can use those for the zombie sounds, or even the sword sounds :ok:

Also various other sounds, like dread wolf sounds or stuff. I can get all of it :w00t:

Blood-Pigggy
15-08-2005, 07:59 PM
Anything is good, I really need sounds for the sword now.

blastradius14
15-08-2005, 08:12 PM
Alright, here is sword sounds, if someone can string all four of them really quickly then it will sound like he swipes quickly.

Blood-Pigggy
15-08-2005, 08:13 PM
Thanks.
I also have a bit bad news.
I had a death animation for the zombie, but it ended up that it SUCKED, so I have to start over with his death animation (the first of the two for the sword.

Blood-Pigggy
15-08-2005, 08:16 PM
I used sound recorder to string them all together and it sounds GREAT.
Here's the finished product.

Blood-Pigggy
15-08-2005, 08:20 PM
I actually had to speed it up more to sync with the animation, but it's perfect.
Here's the speeded up one.

blastradius14
15-08-2005, 08:21 PM
Here is the first Ochre jelly splut noises. I suggest using them for contact sounds from the bullet weapons :ok:

troop18546
15-08-2005, 08:21 PM
Cool. Anything else we need? :blink:

blastradius14
15-08-2005, 08:22 PM
And splut 2

Yeah, BG is loaded with awesome sounds :ok:

Blood-Pigggy
15-08-2005, 08:23 PM
LOL, I'm set for now, unless anyone would like to find a voice for the character.
Like a few thing he can yell while fighting enemies, like "Die".
For a little variety.

Blood-Pigggy
15-08-2005, 08:26 PM
The sounds there currently are.
The main character now grunts when he jumps, it varies how he grunts, so you're never bored :D .
The zombie moans.
The sword swings back and forth.

blastradius14
15-08-2005, 08:30 PM
How can he jump? He didn't have feet :D

I have some Dire wolf sounds that sound pretty cool. There is even a chewing/slobbering sound in there. Should I upload it?

If you need electricity sounds or fire sounds I can hook you up :ok:

Blood-Pigggy
15-08-2005, 08:32 PM
Just gimme what you got.
He's partly mechanical, every now and then he lets loose a small cloud of smoke from the bottom of his little shredded loincloth thingy.
So, he propels himself into the air.
What kind of platformer doesn't have jumping?
So, I guess I need one of those steam hiss sounds too.

blastradius14
15-08-2005, 08:35 PM
Alright, here is the bigWolf section 1

Blood-Pigggy
15-08-2005, 08:36 PM
CACAW!
I have no idea why I did that.
Do you have any Planescape Torment Sounds?

troop18546
15-08-2005, 08:36 PM
Originally posted by Blood-Pigggy@Aug 15 2005, 10:23 PM
a voice for the character.
Like a few thing he can yell while fighting enemies, like "Die".

Here.

blastradius14
15-08-2005, 08:40 PM
Yeah. I got the whole series sounds.

Bigwolf 2

blastradius14
15-08-2005, 08:44 PM
Big wolf 3

Is there any specific sound you want from Torment?

Blood-Pigggy
15-08-2005, 08:46 PM
I found the perfect voice for him.
A PS:T voice pack at the Sorcerer's place is full of Vhailor clips.

Danny252
15-08-2005, 08:48 PM
hmm, I've got some decent mp3 junk here.. anyone got an mp3 to midi converter?
and I just read all 13 pages.. *phew*

blastradius14
15-08-2005, 08:48 PM
Well if they don't have what you need, I can get it for ya :ok:

Last Big Wolf

Blood-Pigggy
15-08-2005, 08:50 PM
LOL, yer silly.
Those Vhailor clips don't work, none of my media players can recognize the files.
Blast, do you have Planescape installed at this moment?

blastradius14
15-08-2005, 08:51 PM
Well, I tried to get one but they all sucked. I got mp3s too :bye:

Yeah, I got it installed. You want Vhailor's soundset?

Here's the behind steam you wanted :D

Blood-Pigggy
15-08-2005, 08:51 PM
Originally posted by Blood-Pigggy@Aug 15 2005, 03:50 PM
LOL, yer silly.
Those Vhailor clips don't work, none of my media players can recognize the files.
Blast, do you have Planescape installed at this moment?
Mmm, something weird happened when I posted that, it was meant to go after yours but it went before.

blastradius14
15-08-2005, 08:58 PM
Whoa. Vhailor has more soundfiles than Annah or Fall From Grace!

Blood-Pigggy
15-08-2005, 08:58 PM
Originally posted by blastradius14@Aug 15 2005, 03:51 PM
Well, I tried to get one but they all sucked. I got mp3s too :bye:

Yeah, I got it installed. You want Vhailor's soundset?

Here's the behind steam you wanted :D
Yes, I want the soundset please.

blastradius14
15-08-2005, 08:59 PM
Is the character an uber-whacker for justice like vhailor?

Blood-Pigggy
15-08-2005, 09:00 PM
Yep.
Try to get the entire set.
I wonder if the line "Justice is not blind, for I am it's eyes" is voiced.

blastradius14
15-08-2005, 09:06 PM
For I am HER eyes, you mean. Yes, it is.

I am going to start packaging it for upload now :ok:

Some of these files are WAY too big for upload (400 kb) But I can probably just email them to you :ok:

Blood-Pigggy
15-08-2005, 09:08 PM
Originally posted by blastradius14@Aug 15 2005, 04:06 PM
For I am HER eyes, you mean. Yes, it is.

I am going to start packaging it for upload now :ok:
Don't you patronize me beeotch.

:D

Thanks alot, how're you gonna get it all up though?
(You just actually made me want to play Planescape again)

troop18546
15-08-2005, 09:14 PM
Originally posted by Blood-Pigggy@Aug 15 2005, 05:39 PM
MALIC - A organic computer being with a large red eye (think HAL) a very important character in the game plot.

O.K. I thunk HAL. :D

Blood-Pigggy
15-08-2005, 09:15 PM
What is this supposed to accomplish!?
Aaah!

troop18546
15-08-2005, 09:16 PM
Originally posted by Blood-Pigggy@Aug 15 2005, 11:15 PM
What is this supposed to accomplish!?
Aaah!
Absolutely nothing. Relax man. :max:

blastradius14
15-08-2005, 09:16 PM
Ok pigggy, Check your email, I sent you the Vhailor soundset :ok:

Blood-Pigggy
15-08-2005, 09:18 PM
Thank you sirrah.

troop18546
15-08-2005, 09:20 PM
BP, when is the game coming out? Hurry, man, hurry.

Blood-Pigggy
15-08-2005, 09:21 PM
Hell, it ain't comin out soon, but Blast.
VHAILOR'S VOICE IS PERFECT!

blastradius14
15-08-2005, 09:26 PM
Hehehehe. :sneaky:

Yeah, I listened to all of those before I decompressed them :ok:

Blood-Pigggy
15-08-2005, 09:48 PM
I've actually added alot to the game today, I think I'll take a break. ( for like 10 minutes )

blastradius14
15-08-2005, 09:54 PM
There is no rest for the living. There is less rest for the Dead...
:D

You should make the character say this at the beginning of skirmish mode

Blood-Pigggy
15-08-2005, 10:00 PM
At the beggining of the game text in blood appears on the screen as he says "Justice is not blind, for I am her eyes" spelling it out, then when its done blood slowly creeps down the screen and turns it completely red, where it fades to the menu.

punch999
15-08-2005, 10:34 PM
when are we gona get atleast a one weapon no monster or 1 monster tech demo

Blood-Pigggy
15-08-2005, 10:35 PM
Why're you rushing me?
Wait awhile, I'm trying to get things right.

blastradius14
15-08-2005, 10:36 PM
Sweet. :ok:
You gotta find a use for the various different "Torment" statements that he has at the bottom of his sound list.

Though I am not sure the sound of What can change the Nature of a Man will fit in there. Maybe if you have him coming in at the start of the game as he is looking at a zombie :crazy:

Blood-Pigggy
15-08-2005, 10:39 PM
I'm not gonna put everything in there, just what I need.
Oh Punch, I'm not giving an exact date, but once in-game shots start appearing, the tech demo is really damn close.

punch999
15-08-2005, 11:12 PM
Ok thats good

Blood-Pigggy
15-08-2005, 11:13 PM
Due to an unfortunate accident, all progress on Bleed has been lost.
I'm sorry to say it's cancelled, more details can be found HERE (http://www.freewebs.com/the-abyss-worm/lol.htm).

blastradius14
15-08-2005, 11:33 PM
Oh no, *sniffle* LOL

Bleed is gonna be great :Brain:

Blood-Pigggy
15-08-2005, 11:41 PM
Heh, me and Punch arranged this. First ingame screen is going to come out very soon.

punch999
15-08-2005, 11:44 PM
THANK GOD

blastradius14
15-08-2005, 11:46 PM
So soon? Sounds awesome.

Blood-Pigggy
15-08-2005, 11:53 PM
I have to warn you, don't get any impressions from it, the end result (first beta release) will be much better looking. That is after the tech demo and the alphas come out.

blastradius14
15-08-2005, 11:55 PM
Well yeah. The first initial releases always hide the full glory and potential of the true product.

Soon we all can go :sniper: the zombies

Blood-Pigggy
16-08-2005, 12:05 AM
Skirmish mode will prolly be in there. With the first release.

Fawfulhasfury
16-08-2005, 12:16 AM
OMG I'm glad that was just a joke cause I had a freakin heart attack. :bleh: LOL

Blood-Pigggy
16-08-2005, 12:19 AM
LOL,

I'm busy making the walking animation for the zombie (I have no idea why I haven't done this earlier) and I've been blessed, because usually the walking animations kill me, yet I'm actually doing well.

blastradius14
16-08-2005, 12:31 AM
The walking animations kill you? You should be good at wreaking havoc of justice on their faces :D

Blood-Pigggy
16-08-2005, 12:32 AM
Death animations = Irratating
I have two death by sword animations for the zombie which currently are
-Slice up his crotch and face
-Cut him in half

Think I should change one of them (haven't actually made the animations yet.)

Fawfulhasfury
16-08-2005, 12:34 AM
So you are going to change a blank page. :P

blastradius14
16-08-2005, 12:36 AM
Actually, making them would be easy. All you gotta do is grab said half of body, and pull it away a little bit at first, etc. Then you add the zombie guts :ok:

Well, easier then fixing a TV :D

Blood-Pigggy
16-08-2005, 12:37 AM
The hard part is making the torso fall face down, which is where I have to completely redraw it at a different angle.

Shunk Eat Enemy
16-08-2005, 12:42 AM
for the cut in half one just half each side the left fall left and right fall right

Blood-Pigggy
16-08-2005, 12:43 AM
Heh, I'll actually change the crotch one two a complete half slice.
I'm not saying it's "impossible" to do a torso mutilation, it just takes awhile.
It will definatly NOT take as long as the walk animation took, which took me about 30 minutes for 6 frames.

blastradius14
16-08-2005, 12:44 AM
In paint, I think you can rotate a picture by such and such degrees.

Blood-Pigggy
16-08-2005, 12:46 AM
Does it like screw it up?
In the editing tool I never rotate because it messes it up, it likes makes everything into a splotch.
Wait let me test it.

Wait nevermind, I've used rotate in paint before.

Blood-Pigggy
16-08-2005, 12:57 AM
Agh, Walking animation = done.
Screenshot = soon, but prolly not today.
Any questions about what'll be in the game?

blastradius14
16-08-2005, 12:59 AM
Got a number on the total quantity of weapons?

Fawfulhasfury
16-08-2005, 01:00 AM
What kind of story and characters are there? What are you using to make this game?

Blood-Pigggy
16-08-2005, 01:03 AM
I'm not going to reveal what I'm using to make the game. :D
Cause I'm stupid like that.
Total quantity of weapons in the entire game is undecided, but the tech demo will prolly have 5 or 4 (not that much, but to keep you interested in the others).

As for the story and characters, I'll be revealing the story ingame, and the characters are going to vary wildly, you'll hardly see a similair NPC in the game.
If you look at the character sprites I've shown you'll see it's somewhat cartoony.

blastradius14
16-08-2005, 01:08 AM
Yeah, I guess total weapons would be hard to count if you counted Environmental weapons, and weapons like furniture or decoration.

How many melee weapons that are actual weapons (not chairs) have you made so far?

Blood-Pigggy
16-08-2005, 01:10 AM
Unfortunatly only one weapon exists thus far, but expect another from the end of tommorow (and at least one screenshot.

blastradius14
16-08-2005, 01:15 AM
The sword, right? :D

Do you have a weapon description type thing in game? If you need weapon description pics I can get out my Crusader: No Remorse Manual, they got nifty grey pics in there :ok:

Might even give you ideas on how to draw up some of the other weapons.

Blood-Pigggy
16-08-2005, 01:18 AM
FIRST SCREENSHOT,
OMG, IT'S NOT SUPPOSED TO HAPPEN! I UPSET THE NATURAL BALANCE!! AAAH!

Here it is :
Showdown in the Courtyard -
http://img327.imageshack.us/img327/843/shot18xz.png (http://imageshack.us)

P.S. Yes that would be nice Blast :D

blastradius14
16-08-2005, 01:38 AM
Here's the manual's gun pics.

Fawfulhasfury
16-08-2005, 01:38 AM
It rocks. :ok: Nice! I can't wait to play this. It's gonna rock!