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#11 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Quote:
We need more this kind of games. |
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#12 | ||
![]() ![]() ![]() Join Date: Jun 2004
Location: Norwich, England
Posts: 1,325
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![]() Erm... No we don't
This takes an incredible amount of computing power to run. It is kinda cool and I would agree that modern developers are lazy and much sloppy work goes on, this game is just a novelty and definetly not the way to go. |
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#13 | ||
![]() ![]() ![]() Join Date: Feb 2005
Location: Kaunas, Lithuania
Posts: 1,016
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![]() Those people shouldnt be wasting their time on little projects. They should be making millions out of the compressed files. Imagine Doom3 in 5MB space. :angel:
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#14 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Leeds, England
Posts: 2,166
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![]() Imsgine the kind of PC you'd need to generate the procedural textures for Doom 3...
This is an interesting project and there probably are some lessons other developers could learn from it, but it would never be a commercial prospect as it is. |
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#15 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: ,
Posts: 288
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![]() I had already heard about this FPS in 16k, kkrieger. It's simply amazing. :blink:
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