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Old 03-12-2010, 04:16 PM   #111
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Note that morale is more like a "slider" than just 5 "steps". So (I'm pulling numbers out of thin air here):

morale 0 = panicked
morale 1-3 = panicky
morale 4-6 = weak
morale 7-9 = good
morale 10-12 = fierce

People in Italia have better morale than those in Germania, for example, even though both are "fierce".

I think the Dacians have the best morale of all.
                       
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Old 26-01-2011, 02:12 AM   #112
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Agree with the editor: only thing good about this game are the battle sequences.
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Old 25-03-2012, 07:19 PM   #113
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Hi all! I,ve recently stumbled upon this jewel that remind me of Amiga days wheere i played this game for hours.. anyway, i've been opking in DOS version of the game and discovered that a lot of things can be altered. Basically anything that presents a number can be changed. So i was wondering, if there are still people interesting in the subject, what stuff should be changed in the game?
I have some thougths:

1. Voice range of generals: I hated to lose battle over some dull commander who couldn't cover atleast basic troop disposition. So i would make more voice 13 and 14 instead of 10 and 11, or something like that
2. Cost of ships. It was ofthen the case that you couldnt build proper fleet way untill later part of game where the fleet wasnt important anymore. So what if cost is decreased by 2,5 - 5 times?
3. Income of provinces - think i should be increased atleast 20%. its stupid that one province of citizens collects yearly tribute and can only buy half of bestiarrii show. And that is the wealthy province.
4. Cost of legions: should be increased by maybe 50% so 30 inf, 45 cav, 90 Consular. Having big armies should be expensive.
5.Increase of Inf and CAV legion from 4200 to 4800 troops. In early game i always felt troops were unadequate, while later Consular armies can take anything. By increasing starting troops it would make balanced game.
6. Increase of barbarian forces. Anyone noticed gemans and Gauls dont depoly cavalry? it is historically inaccurate, so that should be changed.
7. I've found out that limits of the game is 16 units of inf and cav + up to 6 units of elephants. However if you add 17 unit, it will replace commander, so it could be used for improving historically unlikely scenario of commander charging into Roman legions and dying.

Anything else comes in your minds?
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Old 17-05-2012, 10:22 PM   #114
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Quote:
Originally Posted by Hawkmoon26 View Post
Hi all! I,ve recently stumbled upon this jewel that remind me of Amiga days wheere i played this game for hours.. anyway, i've been opking in DOS version of the game and discovered that a lot of things can be altered. Basically anything that presents a number can be changed. So i was wondering, if there are still people interesting in the subject, what stuff should be changed in the game?
I have some thougths:

1. Voice range of generals: I hated to lose battle over some dull commander who couldn't cover atleast basic troop disposition. So i would make more voice 13 and 14 instead of 10 and 11, or something like that
2. Cost of ships. It was ofthen the case that you couldnt build proper fleet way untill later part of game where the fleet wasnt important anymore. So what if cost is decreased by 2,5 - 5 times?
3. Income of provinces - think i should be increased atleast 20%. its stupid that one province of citizens collects yearly tribute and can only buy half of bestiarrii show. And that is the wealthy province.
4. Cost of legions: should be increased by maybe 50% so 30 inf, 45 cav, 90 Consular. Having big armies should be expensive.
5.Increase of Inf and CAV legion from 4200 to 4800 troops. In early game i always felt troops were unadequate, while later Consular armies can take anything. By increasing starting troops it would make balanced game.
6. Increase of barbarian forces. Anyone noticed gemans and Gauls dont depoly cavalry? it is historically inaccurate, so that should be changed.
7. I've found out that limits of the game is 16 units of inf and cav + up to 6 units of elephants. However if you add 17 unit, it will replace commander, so it could be used for improving historically unlikely scenario of commander charging into Roman legions and dying.

Anything else comes in your minds?
Wich tool you used to open the Centurion files ?
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Old 17-05-2012, 11:21 PM   #115
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It's possible he did all changes with a hex editor or programmed the tools himself.
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Old 07-10-2015, 11:07 PM   #116
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I was playing with hex editor while working on the italian translation of the game, and discovered some funny things. The same things discovered by hawkmoo26, actually: every number in game can be altered.
I didn't program any tool, just plain hex-editing.

As a guest pointed out, morale has specific value for all provinces:
0-24 Panicky
25-49 weak
50-74 good
75-99 fierce

For example DACIA has 90 (best), Italy 75 and mauretania 20 (worst).
Any info can be found into OVL0.olv at 0x1066c (27 groups of 32 bytes)

Here is the first group, Italy. The army numbers refer to the force you'd fight against in case of rebellion.
Legionnaries, cavalry, max legio, max cav, Population, max pop,? ,? ,morale, ?, Elephants, etcetera
Code:
						
Italia	7017	2C01	7017	2C01	8813	581B	00	00	4B	50	00	0A	0A	20	00	08	01	04	00	04	05	00	01	00	00	00
	6000	300	6000	300	5000	7000	0	0	75	80	0	10	10	32	0	8	1	4	0	4	5	0	1	0	0	0
Is there anyone still interested in modding the game?

Last edited by geppo32; 07-10-2015 at 11:39 PM.
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Old 09-10-2015, 03:46 PM   #117
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'tis funnier that way, is it not?
cit.
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Old 09-10-2015, 08:58 PM   #118
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Well that's just h4x

I can even justify the limited voice of the generals, even if Romans used trumpets and so to communicate. It just represents that some generals were less competent at getting a full picture of the battle and direct the whole army's tactics rather than one squad at a time. Of course if you have to use those generals you must choose good starting formations and orders to let other squads operate automatically.

Also Romans never fought with only cavalry beyond smaller squads. They didn't organize such legions, only some Eastern barbarians (Scythians etc.) used cavalry exclusively.

What I would like is being able to combine more than one legion, the Romans did it. Depending on difficulty level some Eastern provinces have armies impossible to defeat with one legion. You have to wear them down by sacrificing one legion then attack again with another one and so on. This makes no sense.

Of course that goes beyond hex editing... The game is this way mostly due to hardware limitations of the time.
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Last edited by Japo; 09-10-2015 at 11:22 PM.
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Old 10-10-2015, 09:43 AM   #119
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Quote:
Originally Posted by Japo View Post
Well that's just h4x

Just messing and playing...

I've tried a game starting with that cavalry... by 260AC I was knocking on Egypt's doors... funny but waay too broken.
I didn't mean to break the game, I was just playing with hex and wondering if some minor changes could've been made to enhance the experience.
Minor like adding cavalry to Germany or lessen ship costs.
I've completed games with no naval battles at all. In my experience, if a game feature isn't used by the player it's probably "broken". What do you think?
A fleet that can board a full consular army must have 42 galleons. According to ship costs, a fleet of Galleons would costs 840 talents. A HUGE amount of money!

Calcs for Tri, Quinqueremes and galleons (per consular army 6000inf + 600cav):
8400/50=168 , 168*5=840 talents
8400/100=84 , 84*10=840 talents
8400/200=42 , 42*20=840 talents

Thinking to lessen these costs should not broke the gameplay, I hope.
5-10-20 => 4-8-16 or 3-5-10?


Anyway, that's how German army should look like:
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Old 10-10-2015, 11:16 AM   #120
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You can probably find info somewhere about the cost of ships... But I dunno they were very expensive
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