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View Poll Results: Wich one is the best?
Fallout 1 5 20.00%
Fallout 2 16 64.00%
Fallout Tactics - Brotherhood of steel 4 16.00%
Voters: 25. You may not vote on this poll

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Old 07-01-2006, 03:41 AM   #11
omg
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fallout 2. im waiting for a new version so i can check out wastelands, and the zombie mod looks interesting.
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Old 07-01-2006, 04:09 AM   #12
Yobor
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Why?!?! Why does everyone enjoy Fallout 2 more than Fallout One? Will nobody come to my aid?

But seriously, why do you guys enjoy it more?
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Old 07-01-2006, 10:12 AM   #13
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fallout 1 and fallout 2 were almost on same level
things like graphics,inventory,skills,leveling were almost same, BUT fallout 2 was much longer and there were more possibilities of game, more npcs to join, more weapons to get and MORE HEADS TO SHOT ...and more quests too of course

fallout Tactics is ABSOLUTE DEGRADATION OF FALLOUT its not even fallout anymore,
you can't cout it in here becouse game style is absolute different.. and it SUCZ
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Old 07-01-2006, 06:57 PM   #14
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My ld is too old to download falout from old-games.ru
otherwise both of fallouts are there!
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Old 07-01-2006, 11:49 PM   #15
omg
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theres this dude over on the nomutants allowed forum called killap who has obviosly a greater love for fallout 2 than any of us here. the reosen i say this? he has put out a massive buxfix patch for fallout 2. he says "im continuing where the version 1.2 patch was headed" i have installed the patch and, wow. the game is the same, but less of the annoying things.
get the patches here
here is a list of what the patch does----

Arroyo:
--------
- If you find Vault 13 but don't enter it, Arroyo won't change, but Hakunin's description and dialogue will! - this has been corrected

- If you complete Hakunin's quest before getting the bonus training from Cameron, you wont get the training. This has been corrected.


Klamath:
--------
- Obtaining the Fuel Cell Regulator now correctly displays a gain of 200xp in the message window.

- Killing Torr or any of the brahmin will set the quest to failed and cause the Duntons to run off. If you told Torr to run away and then attack the brahmin, you would see a float over the invisible Torr after combat ends. This no longer happens.

- After scaring off the Duntons (thereby failing the rustle quest), you can NO longer tell Torr to run away as well which would then allow you to get the quest to rescue Torr which should only be gotten after a successful rustle quest. Several script flukes occurred as the result of this but no longer after applying this patch.

- Fixed a dialogue bug in Maida's script (while talking about the Den) that would cause the script to bypass a check concerning the release of Sulik.


Den:
----
- The orphans outside each store NO longer continue to accumulate items after the death of the shopkeeper they deliver their stolen items to.

- Becky no longer thinks that you destroyed her still if you just talked Frankie into buying liquor from her.

- Fixed a bug in how your barter skill affects the amount Metzger pays for your companions.

- The members of Tyler's gang should now attack you if you attack whoever's guarding the church door.

- Fixed an error in One-Tooth Billy's float dialogue.

- Removed the tent roof tiles that were scattered on one of the Den slaver run maps.

- You no longer call Cassidy "MacRae" when selling him to Metzger.

- The game no longer says you've helped Lara's gang when you help Tyler's gang.

- You now get the correct message and EXP for helping Lara's gang.


Redding:
--------
- Going down the well in Redding (not main map well) now takes you to the correct area.

- Marge no longer says that Dan supports NCR.

- Sheriff Marion no longer says that you jailed one of Dan McGrew's miners when you jailed one of Marge LeBarge's miners to stop the bar brawl.


Vault City:
-----------
- Fixed issue of Randal charging you more if you fooled him with your fake citizenship papers. (I believe this is part of the same issue when he would charge you more if you were a real citizen, captain of the guard, etc)

- The guards in the courtyard of Vault City now acknowledge your status as Captain of the Guard (before they just called you a citizen).

- Fixed a bug in Happy Harry's stock, where he still has a bunch of expensive items in his inventory after you end dialogue.

- Fixed a bug that causes you to become trapped in Vault City's armoury if you try to break in as a servant.

- Fixed a bug causes Valerie to just give you back a new cattle prod instead of an upgraded one if you ask her for a discount.

- Fixed a bug that made it difficult to get Dr. Troy to ask you to bring him some jet after the v1.02 patch.

- Fixed the bug in the Vault City Ammenities Sub-Officers that caused them to charge less if you weren't a citizen.

- Randal's prices are now higher (since the person who programmed Vault City wrote all of the barter modifiers so that they did the exact opposite of what was intended).

- Stark must now actually see Marcus or Lenny before making a fuss about bringing them into the city.

- It's now possible to get the Autodoc Enhanced/Lowered Hitpoints II perks from the Autodoc in the Vault City courtyard.


New Reno:
---------
- If you have a family quest active when you turn that family hostile, the quest will be crossed out (set to failed) in your quest list. If you manage to talk to your employer without him attacking you may get some unexpected dialogue in this case. This has been corrected.

- After wiping out the raiders and speaking with Bishop he may say that you had Skynet with you even if you don't have the robot. He actually means Sulik since the variables are mixed up. This has been corrected.

- Discount modifier is NO longer incorrectly applied each time you enter barter with Renesco thus allowing you to get all of his goods for $0

- "When you've completed the secret transaction job Salvatore has given to you, go talk to him with Intelligence 3 or less. When he asks you to join their family, because you're dumb you can't talk to him and the dialogue screen closes. You don't join the family, you gain the job's xp, plus you can repeat this. Every time you talk to him, it happens as if you have done the job again and you get 1000 xp for free." This has been corrected.

- If you didn't also perform quest 9 for Bishop you won't get to be a Made Man if you ask for more work after this, but you will if you pick the "pleasure doing business" line. This has been corrected and you must (as was intended) complete every quest from Bishop to become a mademan.

- If you talk to Bishop after delivering the briefcase, without being a Made Man or having an active quest, and he doesn't have any job to give you, Bishop will accuse you of screwing up the Westin assassination. This has been corrected.

- Minor scripting fixes to Mason and how variables are handled.

- You get the briefcase from Moore in Vault City to give to Mr. Bishop, but if you kill Bishop, steal his files, and complete the eliminate-the-raiders quest trail, this never gets crossed off your action list for Vault City. (If you go back to Moore, he keeps telling you to deliver it to Mr. Bishop. This has been corrected.

- Corrected Llyod issues. (Let him go yet he attacks. When you go down the grave, Lloyd will no run away above ground.)

- NPCs NO longer disappear forever after sleeping with either/both of the bishop women and then returning downstairs. (JOY!)

- You can no longer get infinite boxing rematches if you box for the first time after defeating the enclave.

- Issue with variable being set regarding the stash in Golgotha told by Myron

- You can no longer get an infinite amount of free jet from Jagged Jimmy J by exploiting a script error.

- Corrected a bug where Myron's guards would be called into the room but would just follow you around forever rather than attacking you.

- Several bug fixes with Eldridge:
*He will no longer attack you if you ask him for upgrades after beating the Enclave.
*He no longer grossly overcharges you.
*He no longer upgrades your weapons for free when your barter skill is greater than 90%.

- The New Reno bartenders now charge you LESS (instead of MORE) when you're a prizefighter or have beaten the Enclave.

- Killing Myron or convincing him to leave will now lower the Mordinos' power instead of increasing it.

- The hole in the wall of the Cat's Paw has been filled in so you can no longer run through it.

- Fixed a bug that causes a what was meant to be a debug message appear in the display when you pay Renesco money for the mine part.

- Fixed the bug where Miss Kitty would always charge $703 for dramatic requests, regardless of the many modifiers that lower her price.

- Patched a small hole in a wall on the second floor of Bishop's casino.

- Patched a hole in a shelf in T-Ray's office, and added a missing corner to the southern building of the chop shop.

- You can now get the secret stash under the "Trash" cross in Golgotha without knowing about the grenades hidden in a toilet in the Mordino Casino.

- The street band now actually sings.


NCR:
----
- The guards that follow Merk should now always be present when he is on the map. Before, this was not always the case.

- If you save while Merk is moving to his next destination, and then reload, his script would freeze and you would be unable to speak with him until you leave the map. This has been corrected.

- Due to a dialogue bug, you could become a ranger without ever completing the quest to free the slaves. This has been corrected.

- Clicking on Hal during the caravan rides would cause the variables used during the ride to reset thus preventing the caravan from ever ending. This has been corrected. This has been corrected as well as three minor dialogue lines added so that Hal at least says something when you click on him.

- IN<4: You can get the Spy Holodisk from the computer and even tell Tandi about it, but you can't report to Gunther and get the reward because of the IN requirement.
-Added 3 lines of dialogue allowing you to get the deserved xp. (You were told to go get the money so you should)

- All issues associated the fight with Lenny in Merk's basement
*ALL NPCs now remain hidden during the fight and reappear after the fight.
*Saving and reloading during the fight no longer causes the player to become stuck in the ring
*There was a pretty nasty bug that if you had multiple slots filled with a same type of gun (ie different amounts of ammo in each one) you would end up with more guns than you started. This has been corrected.

- Corrected a bug with Hubologist hard drive formatting. You could do it an infinite number of times and gain an infinite amount of karma.

- You can no longer get the mutagenic serum from Dr. Henry if you already did that quest before.

- The stairway in Merk's basement has been fixed so it doesn't appear to be going through the wall.

- The Stockman's Association sign is now in Duppo's shop.

- The townsfolk will no longer display "Error" as floating text.

- You can no longer have conversations with the sink at the entrance.


San Franciso:
-------------
- Leaving the map before the scripted fight with Lopan and Dragon ends no longer causes Lopan to remain stuck inside the ring.

- You can NO longer get double experience by taking advantage of a glitch with Badger and delivering fuel.

- If Handy hacks the Shi computer for the fuel it would trigger Badger's death sequence as if he was the one who did the hacking. This is no longer the case.

- If you deliver the armour to Jing in exchange for money or tanker fuel, every time you talk to Crocket afterwards he would whine about not getting any fuel even if you never promised him anything. Varaibles were incorrectly being used here but has been corrected.

- You can pay Crocket to upgrade multiple armours as long as you don't leave dialogue, and lose money (assuming you pay, that is) and one Power Armor each time, but naturally when he's done you only get one back. This would be sort of the opposite of bug exploitation though but has been corrected anyway.

- All bugs associated with the ring fighting have been fixed. (i.e, no more crashes, scripts wigging out, becoming stuck in the ring, opponents becoming stuck, etc)

- Matt (Brotherhood guy) no longer disappears right in front of you.

- Replaying the BOS bunker video sequence with NPCs in your party would cause them to appear inside the video thus complete mayhem would commence.

- The Captain of the tanker will no longer say that your people are on the oil rig if you weren't even aware that they were abducted..

- Several holes in the walls in the Hubologists' base were filled in so you can no longer run through them.

- Fixed a hole in one of the walls in the BOS base.

- You can no longer use the chemistry workstations to get fuel for both the tanker and the Enrologists.

- Your party members will now be hidden when you watch the tape of Horrigan killing Matt.

- Fixed a bug where Chip would get mad at you for asking him for information when in reality you did no such thing.

- Dr. Fung will no longer cause the game to freeze when you ask him for stimpaks after he refuses to heal you because you don't have the money to pay him.

- You now have to actually mention Doc Holliday before Dr. Fung will put Chip's spleen back in for free.


- Gruthar no longer turns hostile if you use any type of skill on him. Was setting the hostile variable for some reason.

- You can now save the deathclaws by killing Dr. Schreber at Navarro, preventing their slaughter. In addition, if you also fix their computer, you will get the good ending for Vault 13 in the endgame sequence.

- Joseph in Vault 13 will no longer double your radiation when you ask him to cure you.

- Your party members will now be hidden when you watch the tape of Horrigan killing Gruthar.


Vault 15:
---------
- No matter where you would enter the Vault 15 map (world map, elevator entrance, underground), you always end up at the southern end of the 1st map. This has been corrected.

- Zeke is no longer pissed off when you come back to see him after being annexed by NCR.

- The guard on level 3 with the H&K P90c now has the correct ammunition.

- You can no longer have conversations with the sinks on level 2.


Enclave:
---------
- corrected errors on my part in the main computer terminal in the Enclave.


Navarro:
--------
- Navarro male sergeant is no longer using the female proto.


Gecko:
------
- Entering an incorrect sequence into the robot command terminal would cause the same affect as entering in the "wrong" command which causes the meltdown. This has been corrected.

- Talking with Lenny about the G.E.C.K would set a variable that is also used by Harold thus preventing you from ever obtaining the reward from him for fixing the powerplant. This has been corrected and Lenny is now using a different variable.

- Error on my part in gcharold's script.

- Fixed a bug that made Skeeter upgrade your weapons for free if your barter skill is greater than 90%.

- Fixed some bugs in Gecko Power Plant Desk Guard's dialogue:
*A loop where you can't end dialogue.
*An instance where you say you want to ask about something else twice in a row.

- Your car no longer disappears when you go directly to the junkyard from the world map.

- Harold no longer starts talking about skin when you ask him why he called you Vault Dweller.


Modoc:
------
- Jo now places Gecko on your map after he tells you the location of it.

- Grisham - It appeared that if you saved every Brahmin, you would never see the message that you saved the brahmin, get the 250xp point for it, or an increase of 2 rep points in the town. This has all been corrected now.

- Fixed a bug that caused Grisham to keep asking for $1500 to compensate for his brahmin, regardless of whether or not you've already paid him.

- Fixed a bug that caused your followers to stop following you around town if you successfully convince Grisham that you were just giving Miria or Davin a physical when he catches you having sex with them.


Military Base:
--------------
- Before, Goris was the only one who can highlight this on your world map even though Chris in Navarro and Jimmy in Vault 13 both tell you the location of it. Now all three place it on you map.


Broken Hills:
-------------
- Fixed an infinite money bug in Broken Hills, where the Refinery Supervisor would keep giving you money to let him keep the refined uranium.

- Patched a hole in one of the houses in Broken Hills.

- Fixed a bug that caused you to become stuck in dialogue mode with Liz.

- Doc Holiday will no longer take money from stupid players without healing them.


Sierra Army Depot:
------------------
- The terminal on the second floor of the Sierra Army Depot now correctly disables the force fields and shock plates.

- Fixed a continuity error with a couple of the dates given by Skynet.

- When you activate the alarm on level 1 of S.A.D., it will now correctly activate the alarm and release the brain bots within the adjacent secret room, instead of giving you a permanent artificial RadAway addiction.

- You can no longer turn off the alarm on level 2 of S.A.D. by both attempting to disable it
and hacking into the computer, thus giving you the EXP for both.
- You can no longer walk on top of the pot on level 3 containing a holodisk.

- Changed the descriptions of the dead corpses outside.

- You can now correctly guess the password to disable the shock plates on level 2 of the S.A.D.

- Fixed a bug in a terminal on level 2 that could potentially crash the game.


Misc:
-----
- It is now possible to get a town rep besides Neutral at the Ghost farm.

- Corrected all scripting issues with the Pariah random encounter.

- Corrected scripting issues with the Fallout 2 hint book that is obtained at the end of the game. Would not correctly set all your stats.

- Fixed the Holy Hand Grenade encounter. You can now get the encounter and find the grenade!

- Fixed the Cafe of Broken Dreams encounter popping up over and over.

- Viewing AutoDoc and Alcohol Hitpoint perks on the character sheet will no longer crash the game.


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Old 08-01-2006, 12:10 AM   #16
Luchsen
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Quote:
Originally posted by Yobor@Jan 7 2006, 07:09 AM
Why?!?! Why does everyone enjoy Fallout 2 more than Fallout One? Will nobody come to my aid?
I'm with you! k:
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Old 08-01-2006, 12:14 AM   #17
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Quote:
Originally posted by gufu1992@Jan 7 2006, 10:57 PM
My ld is too old to download falout from old-games.ru
otherwise both of fallouts are there!
wow, a fellow russian? :w00t:


about F2 vs F1, Fallout 2 had everything fallout had (in the general sence, the stories were quite different), but it had a lot of things improved, the one thing I found improved best was the companion control, in F1 it was quite awful, I would mostly just finish the game alone.
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Old 08-01-2006, 08:20 PM   #18
TaloN
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hard to compare as theyre all awesome.

fallout 1 : set the scence so nicely. what do you walk out onto after a nuclear holocaust?
fallout 2: great RPG, perfect tbh
Fallout tactics: fun, not fallout 3, but alot of fun

fallout the series has chanmged my perspectiveon life, wont go into it but out of allgames that have affected me fallout has the most
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Old 09-01-2006, 04:56 AM   #19
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I don't say Fallout 2 is the greatest... just that it got my vote for the few things it had extra... always hated the time limit in F1... but I will play both evenly as I love the world it's in
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Old 11-01-2006, 10:09 PM   #20
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Yup, the time limit wasn't a good idea, but it was pretty easy to find the water chip before the time runs out. BTW, if you want to see how you can beat fallout 1 & 2 in :
00:11:17 (Fallout 1)
And 00:17:51 (Fallout 2).

Download and watch. Wow
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