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Old 14-11-2006, 05:21 PM   #41
Cloudy
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<div class='quotetop'>QUOTE(The Spider Mastermind @ Nov 13 2006, 08:32 PM) [snapback]266804[/snapback]</div>
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Quote:
the newest football manager game seems to have issues with red cards. I seem to have 3 players sent off every week. [/b]
It's quite buggy regarding injuries and player errors, and I lost a saved game a season and a half into it due to file corruption. I anticipate a patch soon.

File corruption on a two week old game, on a PC that never gave me a day's trouble... <_<


[/b]
Heh, I think we're all quite used to it from Sports Interactive these days :P It'll be great once it's patched, as always.
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Old 15-11-2006, 12:08 AM   #42
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While playing Steel Panthers World at War I keep getting the blue screen of death and my computer restarts. Tried to get some info from the site but no help.
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Old 15-11-2006, 02:10 PM   #43
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On SP games: I have found that the crash frequency differs somewhat on different installments, similar to Daggerfall. You could try to un-install and re-install, it might help. Also, SPWW2 is the most stable one I've tried, with much less crashes than the others, even the more recent ones. On the latest, the graphics would smear or the screen go black until I moved the cursor and "painted" the graphics back.
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Old 17-11-2006, 12:57 AM   #44
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<div class='quotetop'>QUOTE(Borodin @ Nov 7 2006, 01:19 PM) [snapback]265731[/snapback]</div>
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Wierdest/funniest bug I ever encountered was in that famously wierdly buggy title, Ultima IX. I found that you could stack items hundreds of feet high, so I did so, then climbed to the top. I only wish the game itself had been even remotely as entertaining. Instead, it was a grade B action title, masquerading as an RPG. Shame, really.
[/b]
I only enjoyed that game because of the bugs. You could make entire towns (including yourself) begin to fall through the earth through infinite space by overloading areas with items, it would take away all the collision detection, and everything with physics applied to it would just fall through the earth.
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Old 23-11-2006, 11:42 PM   #45
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Nothing says glitches more than "Saturn."

For one thing, in Megaman X4, there are a few animated cutscenes. Now, I hadn't taken care of the game very well, and it had a few scratches. (Read: Many, many scratches) During one of the cutscenes, Zero says to the Colonel: "It's not too late. Stop the coup now!" (I won't go into the story.) But it kept skipping so that he said "Stop the coup now! Too late. Stop the coup now! Too late."

And then there was an odd bug in Croc where the backgrounds wouldn't load correctly, causing the 3D elements in the game to load themselves into the background every frame. In other words, the scenery seemed to have trails coming from it. Or something.
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Old 24-11-2006, 12:29 PM   #46
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a nice game ispd:i only play the demo)

Arcanum of steamwork and magick obscura

the time of load can make u crazy :wallbash:
and,sometimes it crash your computer(for a very short time)

but,try it


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Old 25-11-2006, 12:48 PM   #47
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The most evil bug? Steam.

Completely ruined my hopes for playing Half Life 2 when it took 16 hours to update itself... then the next day had to update itself, which would've been another 16 hours if I hadn't uninstalled it first...
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Old 02-12-2006, 11:04 PM   #48
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<div class='quotetop'>QUOTE(The Wolf @ Nov 25 2006, 02:48 PM) [snapback]268679[/snapback]</div>
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The most evil bug? Steam.

Completely ruined my hopes for playing Half Life 2 when it took 16 hours to update itself... then the next day had to update itself, which would've been another 16 hours if I hadn't uninstalled it first...
[/b]
agreed there :P

and as for other bugs:
vice city: falling thorugh roads over bridges (i.e. between rosenberg's office and bunch of tools hardware stool)
and road textures not always being loaded properly in the distance (nvidia gfx card/driver issue with the game)
and also a classic exploit: on the original worms - have the uzi selected then press space and F1 (Fire and Bazooka Select) at exactly the same time to get an uzi firing bazooka shells :P
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Old 03-12-2006, 04:08 AM   #49
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A personal pet peeve of mine occurs in the majority of ameuter/fan made adventure games - in which you can walk your character into the wall, but not out again. I know that ameuter/fan games should not neccessarily be held to the same standards as professionally produced games, but that common bug in particular always gets on my nerves.

For me, the most infamous bugs and glitches occur in almost every game produced by Sierra during its last gasping, dying days during the mid nineties - after which it was bought out and The Great Talent Purge began. As a paying customer it really felt like their usually impeccable beta testing and QA had dissapeared along with the great Ken Williams. It sucks when the box lists the neccessary system requirements, when really it should have read, "system requirements for the barest bones of performance and playability."

Phantasmagoria, although not a particularly good game anway (IMHO) could have been infinitely better if it had actually worked correctly back in the day.
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Old 07-12-2006, 01:24 AM   #50
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Star Wars Jedi Knight 2: In the city, searching for this mob leader, I encountered a sniper who couldn't have been happier when I did my jedi speed trick. I ran like Liberace being chased by the KKK, coz the sniper suddenly had an automatic sniper rifle with a rate of fire that was totally ridiculous. I never saw this before, and it happened only with this guy, once.

EDIT: Same game: This isn't a bug or glitch, but it is so annoying that I'm really tempted to call it just that: The way the enemy suddenly materialize out of thin air! This is so mind-thrashingly daft, it makes me wonder why I bother to play. There is no point in sneaking around, using binoculars or scope, when the enemy doesn't exist before you "step on the trigger", not to mention these two blokes coming down the elevator: They were born on the elevator, a split second ago. There is plenty of opportunity to throw a grenade up there, but it will hit nothing, because the merry chaps haven't come into existence yet. :wallbash:
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