Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 28-11-2005, 06:54 PM   #91
Sharp
Game freak

 
Join Date: Mar 2005
Location: ,
Posts: 149
Send a message via ICQ to Sharp
Default

Quote:
Originally posted by laiocfar@Nov 28 2005, 01:55 PM
Quote:
But some good things get lost in Civ III
Quote:
(one for all, the possibility to use caravans to build wonders: in this way one can use all his cities for the purpose, even if he has not a big, very productive one)[/b]
It´s also in the civ 2 k:
I find civ 2 quicker and easiest to play and multiplay. Civ 3, civ 4 or civ CTP are just another game. [/b]
Erm think you missed a bit on the quote. I think aldo means that in Civ III you cannot use caravans/freights to help build wonders as in Civ II.

Just wondering though, whats your gameplans when you play people.

I tend to go for technology and more on defense and building up cities then going on major expansion. When I want to expand I let my armies do it for me and capture all those nice luvly cities without having to spend time building them up.

Also I use fast units to scout around and when they find a good place to build up they defend the area. When attacking cities, if it is an annoying city (bad production area but tactically well placed such as chokepoints) I use the siege tactic, surrond with troops and then pillage and fortify outside the city (assuming they have strong defense) until they starve. If it is a city I want to capture I wont bother pillaging as that will mean more work for my engineers later.

Also, if Civ 2 is abandonware does that mean Fantastic Worlds is as well??? That would be great to have on the extras and I have the CD of it.
__________________


« † DxRxIx † »
Sharp is offline                         Send a private message to Sharp
Reply With Quote
Old 28-11-2005, 06:59 PM   #92
Tulac
Union Leader



 
Join Date: Dec 2004
Location: Zagreb, Croatia
Posts: 1,867
Default

In civ2 I use the spam city tactics, meaning that I build many small cities on an area, and go for the republic tech and the system which gives me a nice science/trade boost...
After I research enough technologies, I switch to fundamentalism and switch every city to military production or capitalism or whatever the improvement that gives you money is(I'm mixing it with freeciv), so I can built my military might in just a few turns, and conquer the world that way...
__________________
[14-12, 16:08] TotalAnarchy: but the greatest crime porn has done is the fact that it's all fake and emotionless, that's why I prefer anime hentai frankly
Tulac is offline                         Send a private message to Tulac
Reply With Quote
Old 28-11-2005, 11:40 PM   #93
laiocfar
NOD Commander
 
laiocfar's Avatar

 
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
Default

Quote:
Erm think you missed a bit on the quote. I think aldo means that in Civ III you cannot use caravans/freights to help build wonders as in Civ II.
OPPPSSSS


About gameplay in the net it changes with the rules and the map. But in a normal production and continental map.... quick exploration/colonization with targeting key techs and wonders, monarchy with 2 move troops, always attack if can win something and sneaky diplomacy (in some versions of multiplay u got the option when trading maps of give a single terrain map and get a map with all the units and cities, most of players didn´t take care) The big risk of this, its that if u get with someone stronger... well u can get the picture.
__________________
2nd placed of 1st Ufo2000 Tournament!
laiocfar is offline                         Send a private message to laiocfar
Reply With Quote
Old 29-11-2005, 10:20 AM   #94
Micromachiner
Guest
Default

I see that you treasure the classic pieces (Civ2 and Alfa Centauri) and I can agree with you that they rock. Nevertheless, I think you are forgetting Call to power I&II. I have played the sequel so I know that it has wonder movies, decent background music and improved combat system (Pikeman beats a tank? Not in this game (if it's not completely broken already)). You can have 12+12 units (own+enemy's) fighting at the same time and, usually, the most balanced army wins (flanker/defender/artillery...). However, the system doesn't always work perfectly but it's still better than the one in Civ2.
Only thing that CTPII lacks that Civ2 has, is the "magic" and that's why playing CTPII starts to get boring before long. But that game possesses a curse that that makes me try it just this once, time after time. I mean, CTP-games are terribly undervalued. They are not that bad as the reviews say. They are really worth of trying out.
                       
Reply With Quote
Old 29-11-2005, 05:21 PM   #95
Sharp
Game freak

 
Join Date: Mar 2005
Location: ,
Posts: 149
Send a message via ICQ to Sharp
Default

Well there might be someway a pikemen might beat tanks, just hide in the woods and charge the tank commander when the turret is open, then start stabbing inside, you want unrealistic try losing a fighter plane to a warrior.

I dont like spamming cities, they rarely get defended well so once you break through the outside the inner ones are quite weak and ripe for plunder, the only way to save lots of cities is if you are rich and have good technology so you can buy defensive units everywhere.

One fun but very mean tactic is once you have spies and nuclear weapons you just start infiltrating key cities and nuking them. Also early on in the game if you go to war early and have some horsemen, send them to enemy territory and start pillaging, get rid of the mines to slow productions and then irrigation to starve, then stay on thier most productive square so they cant get resources from it, but try not to stay too close to the city so they counter-attack and you cant run.

I think the best unit in the game in modern times is the helicopter, can capture cities, can fly forever, although fairly weak in terms of attack and defence compared to other units they are great for getting behind enemy lines, paratroopers are good as well for sneak attacks but they are not that strong either.


__________________


« † DxRxIx † »
Sharp is offline                         Send a private message to Sharp
Reply With Quote
Old 30-11-2005, 02:23 PM   #96
SupSuper
Games Master
 
SupSuper's Avatar

 
Join Date: Aug 2005
Location: Amora, Portugal
Posts: 373
Default

Quote:
Originally posted by Sharp@Nov 29 2005, 06:21 PM
Well there might be someway a pikemen might beat tanks, just hide in the woods and charge the tank commander when the turret is open, then start stabbing inside, you want unrealistic try losing a fighter plane to a warrior.
I found it funnier when my Settlers won against a Mech. Inf. LOL
SupSuper is offline                         Send a private message to SupSuper
Reply With Quote
Old 30-11-2005, 11:12 PM   #97
blastradius14
Abandonia Homie

 
Join Date: Jun 2005
Location: ,
Posts: 690
Default

Call to Power is made by Activision, so it is never going to match up to the other Civ games, all in one fashion or another under the eyes of Sid Meier. The Call to power series has different things to it, and it is much easier to forge some invincible government for yourself. The battle setting of having ranged flanking units displaces the true combat style of Civ, 10 Knights are not supposed to beat 6 pikemen. Then you get tanks, and the much better Fusion tanks. I do like that you can be the barbarians in CTP II, though.


Civ2: Probably the most awesome government for war is Fundamentalism. Build like 10 fanatics per city, and use tanks and mech infs to occupy other cities until they get thier own "Militia" of fanatics. There is no corruption, no capital distance, no unhappiness, the food and production qualities are that of republic and so forth, each city gets 8 units (depending on settings of a scn) free, and unlimited fanatics... and spy failures are easily forgiven! Who cares if you become a scientifical dumbass, you will kill those who oppose you, and steal thier technologies!
blastradius14 is offline                         Send a private message to blastradius14
Reply With Quote
Old 11-12-2005, 08:20 AM   #98
blastradius14
Abandonia Homie

 
Join Date: Jun 2005
Location: ,
Posts: 690
Default

You can edit units, and to a very small extent buildings. You can make your own techs, but the won't be too special. If you are not playing a scenario, or if you are doing this in multiplayer, you are cheating and it is possible you will nerf your game until you revert it back. I remember taking the Midgard tree animation and putting it on a fanatic out side of a scenario... Next thing I knew every Fanatic was always a tree LOL
blastradius14 is offline                         Send a private message to blastradius14
Reply With Quote
Old 11-12-2005, 11:17 AM   #99
Tulac
Union Leader



 
Join Date: Dec 2004
Location: Zagreb, Croatia
Posts: 1,867
Default

Well civ2 (and every civ after that) has great modding capabilites...
__________________
[14-12, 16:08] TotalAnarchy: but the greatest crime porn has done is the fact that it's all fake and emotionless, that's why I prefer anime hentai frankly
Tulac is offline                         Send a private message to Tulac
Reply With Quote
Old 12-12-2005, 12:24 AM   #100
laiocfar
NOD Commander
 
laiocfar's Avatar

 
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
Default

Its true u can edit units but if u touch the damm graphics it will ruin the game.... i like to edit and the unit.gif its the enemy of all civ2´s editors. And the menssage from Gerson Aita was portugues chingao
__________________
2nd placed of 1st Ufo2000 Tournament!
laiocfar is offline                         Send a private message to laiocfar
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Civilization Kosta Games Discussion 347 11-07-2017 12:54 AM
Civilization 1 Kreepah Troubleshooting 15 14-08-2005 08:38 PM


Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 11:30 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.